<?xml version="1.0"?> <!-- Regional definitions for the United Kingdom --> <PropertyList> <name>United Kingdom</name> <area> <lon1>-20.0</lon1> <lon2>2.0</lon2> <lat1>49.8</lat1> <lat2>61.0</lat2> </area> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>ShrubCover</name> <name>ShrubGrassCover</name> <name>ScrubCover</name> <name>Scrub</name> <name>Sclerophyllous</name> <name>Heath</name> <texture>Terrain/shrub1.png</texture> <texture>Terrain/shrub2.png</texture> <texture>Terrain/shrub3.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <diffuse> <r>0.86</r> <g>0.86</g> <b>0.86</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.1</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <light-coverage>20000000.0</light-coverage> <wood-coverage>12000.0</wood-coverage> <tree-texture>Trees/mixed-shrub.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>2.0</tree-height-m> <tree-width-m>2.0</tree-width-m> <rolling-friction>0.6</rolling-friction> <bumpiness>0.4</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <effect>Effects/forest</effect> <name>DeciduousBroadCover</name> <name>DeciduousForest</name> <texture>Terrain/deciduous-hires.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <wood-coverage>4000.0</wood-coverage> <tree-texture>Trees/deciduous-alt.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>25.0</tree-height-m> <tree-width-m>15.0</tree-width-m> <rolling-friction>1</rolling-friction> <bumpiness>0.85</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <effect>Effects/forest</effect> <name>Marsh</name> <name>FloodLand</name> <name>SaltMarsh</name> <name>HerbWetlandCover</name> <name>WoodedWetlandCover</name> <name>Bog</name> <texture>Terrain/marsh2a.png</texture> <texture>Terrain/marsh3a.png</texture> <texture>Terrain/marsh4a.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <friction-factor>0.8</friction-factor> <rolling-friction>0.3</rolling-friction> <bumpiness>0.2</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <!--<effect>Effects/transition-base-dirt</effect>--> <name>DryCropPastureCover</name> <name>DryCrop</name> <texture>Terrain/uk_countryside1.png</texture> <texture>Terrain/uk_countryside2.png</texture> <object-mask>Terrain/countryside1.green.mask.png</object-mask> <object-mask>Terrain/countryside2.green.mask.png</object-mask> <!--<object-mask>Terrain/countryside3.green.mask.png</object-mask> <object-mask>Terrain/countryside4.green.mask.png</object-mask>--> <xsize>1800</xsize> <ysize>1800</ysize> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.6</bumpiness> <load-resistance>1e30</load-resistance> <light-coverage>2000000.0</light-coverage> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>2000.0</wood-coverage> <tree-texture>Trees/deciduous-alt.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>15.0</tree-height-m> <tree-width-m>10.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <!--<effect>Effects/transition-base-dirt</effect>--> <!--<name>MixedCropPastureCover</name>--> <name>MixedCrop</name> <name>ComplexCrop</name> <name>IrrCrop</name> <name>Default</name> <texture>Terrain/countryside1.green.png</texture> <texture>Terrain/countryside2.green.png</texture> <texture>Terrain/countryside3.green.png</texture> <texture>Terrain/countryside4.green.png</texture> <object-mask>Terrain/countryside1.green.mask.png</object-mask> <object-mask>Terrain/countryside2.green.mask.png</object-mask> <object-mask>Terrain/countryside3.green.mask.png</object-mask> <object-mask>Terrain/countryside4.green.mask.png</object-mask> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>2000000.0</light-coverage> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.7</bumpiness> <load-resistance>1e30</load-resistance> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>2000.0</wood-coverage> <tree-texture>Trees/deciduous-alt.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>15.0</tree-height-m> <tree-width-m>10.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <effect>Effects/cropgrass</effect> <!--<name>GrassCover</name>--> <name>CropGrassCover</name> <name>CropGrass</name> <name>Grassland</name> <texture>Terrain/cropgrass-hires.png</texture> <object-mask>Terrain/cropgrass-hires.mask.png</object-mask> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>2000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.3</bumpiness> <load-resistance>1e30</load-resistance> <wood-coverage>5000.0</wood-coverage> <object-group include="Materials/base/farm-buildings.xml"/> <tree-texture>Trees/deciduous-alt.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>15.0</tree-height-m> <tree-width-m>10.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>GrassCover</name> <texture>Terrain/grass.png</texture> <texture>Terrain/iceland_grass.png</texture> <!--<texture>Terrain/grass_green_hires.png</texture>--> <texture>Terrain/dry_pasture4.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>2000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.3</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <effect>Effects/crop</effect> <name>MixedCropPastureCover</name> <name>IrrCropPastureCover</name> <name>ComplexCrop</name> <texture>Terrain/irrcrop-europe.png</texture> <object-mask>Terrain/irrcrop-europe.mask.png</object-mask> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>2000000.0</light-coverage> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.7</bumpiness> <load-resistance>1e30</load-resistance> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>5000.0</wood-coverage> <tree-texture>Trees/deciduous-alt.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>15.0</tree-height-m> <tree-width-m>10.0</tree-width-m> </material> <material> <effect>Effects/crop</effect> <name>Orchard</name> <name>Vineyard</name> <texture>Terrain/orchard.png</texture> <object-mask>Terrain/orchard.mask.png</object-mask> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>2000000.0</light-coverage> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.9</rolling-friction> <bumpiness>0.95</bumpiness> <load-resistance>1e30</load-resistance> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>2000.0</wood-coverage> <tree-texture>Trees/deciduous-alt.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>15.0</tree-height-m> <tree-width-m>10.0</tree-width-m> </material> <material> <name>BuiltUpCover</name> <name>Urban</name> <texture>Terrain/town-europe.png</texture> <object-mask>Terrain/town-europe.mask.png</object-mask> <xsize>1024</xsize> <ysize>1024</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group include="Materials/base/urban-buildings.xml"/> <building-coverage>500.0</building-coverage> <building-small-ratio>0.4</building-small-ratio> <building-small-min-floors>3</building-small-min-floors> <building-small-max-width-m>30.0</building-small-max-width-m> <building-small-min-depth-m>10.0</building-small-min-depth-m> <building-small-max-depth-m>30.0</building-small-max-depth-m> <building-medium-ratio>0.6</building-medium-ratio> <building-large-ratio>0.2</building-large-ratio> <building-texture>Textures/buildings.png</building-texture> <building-lightmap>Textures/buildings-lightmap.png</building-lightmap> <wood-coverage>25000.0</wood-coverage> <tree-texture>Trees/deciduous-alt.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>15.0</tree-height-m> <tree-width-m>10.0</tree-width-m> </material> <material> <name>Town</name> <name>SubUrban</name> <texture>Terrain/town-europe.png</texture> <object-mask>Terrain/town-europe.mask.png</object-mask> <xsize>1024</xsize> <ysize>1024</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group include="Materials/base/town-buildings.xml"/> <building-coverage>500.0</building-coverage> <building-small-ratio>0.9</building-small-ratio> <building-medium-ratio>0.1</building-medium-ratio> <building-large-ratio>0.0</building-large-ratio> <building-medium-max-floors>4</building-medium-max-floors> <building-texture>Textures/buildings.png</building-texture> <building-lightmap>Textures/buildings-lightmap.png</building-lightmap> <wood-coverage>1500.0</wood-coverage> <tree-texture>Trees/deciduous-alt.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>15.0</tree-height-m> <tree-width-m>10.0</tree-width-m> </material> <material> <name>Littoral</name> <effect>Effects/water</effect> <texture>Terrain/tidal.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <solid>1</solid> <light-coverage>40000000.0</light-coverage> <friction-factor>0.8</friction-factor> <rolling-friction>0.3</rolling-friction> <bumpiness>0.2</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <name>Dirt</name> <effect>Effects/transition-base-dirt</effect> <texture>Terrain/mud.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <shininess>2.5</shininess> <rolling-friction>0.1</rolling-friction> <friction-factor>0.7</friction-factor> <bumpiness>0.1</bumpiness> </material> </PropertyList>