<?xml version="1.0"?>
<PropertyList>
  <name>Global Summer DDS Urban Shader</name>

  <condition>
    <and>
    <equals>
        <property>sim/startup/season</property>
        <value>summer</value>
      </equals>
      <property>sim/rendering/shaders/urban</property>
    </and>
  </condition>

<material>
  <name>BuiltUpCover</name>
  <name>Urban</name>
  <effect>Effects/urban</effect>
  <texture-set>
    <texture>Terrain/city1.png</texture>
    <texture n="2">Terrain/city1-relief-light.png</texture>
  </texture-set>
  <texture-set>
    <texture>Terrain/city2.png</texture>
    <texture n="2">Terrain/city2-relief-light.png</texture>
  </texture-set>
  <object-mask>Terrain/city1.mask.png</object-mask>
  <object-mask>Terrain/city2.mask.png</object-mask>
  <xsize>1000</xsize>
  <ysize>1000</ysize>
  <light-coverage>100000.0</light-coverage>
  <emissive>
    <r>0.05</r>
    <g>0.05</g>
    <b>0.02</b>
    <a>1.0</a>
  </emissive>
  <object-group include="Materials/base/urban-buildings.xml"/>
  <building-coverage>2500.0</building-coverage>
  <building-small-ratio>0.4</building-small-ratio>
  <building-small-min-floors>3</building-small-min-floors>
  <building-small-max-width-m>30.0</building-small-max-width-m>
  <building-small-min-depth-m>10.0</building-small-min-depth-m>
  <building-small-max-depth-m>30.0</building-small-max-depth-m>
  <building-medium-ratio>0.6</building-medium-ratio>
  <building-large-ratio>0.2</building-large-ratio>
  <building-range-m alias="/params/building/building-range-m"/>
  <wood-coverage>10000.0</wood-coverage>
  <tree-texture>Trees/mixed.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>25.0</tree-height-m>
  <tree-width-m>15.0</tree-width-m>
</material>

</PropertyList>