<?xml version="1.0"?> <PropertyList> <name>Global Summer DDS Urban Shader</name> <condition> <and> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> <property>sim/rendering/shaders/urban</property> </and> </condition> <material> <name>BuiltUpCover</name> <name>Urban</name> <effect>Effects/urban</effect> <texture-set> <texture>Terrain/city1.png</texture> <texture n="2">Terrain/city1-relief-light.png</texture> </texture-set> <texture-set> <texture>Terrain/city2.png</texture> <texture n="2">Terrain/city2-relief-light.png</texture> </texture-set> <object-mask>Terrain/city1.mask.png</object-mask> <object-mask>Terrain/city2.mask.png</object-mask> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group include="Materials/base/urban-buildings.xml"/> <building-coverage>2500.0</building-coverage> <building-small-ratio>0.4</building-small-ratio> <building-small-min-floors>3</building-small-min-floors> <building-small-max-width-m>30.0</building-small-max-width-m> <building-small-min-depth-m>10.0</building-small-min-depth-m> <building-small-max-depth-m>30.0</building-small-max-depth-m> <building-medium-ratio>0.6</building-medium-ratio> <building-large-ratio>0.2</building-large-ratio> <building-range-m alias="/params/building/building-range-m"/> <wood-coverage>10000.0</wood-coverage> <tree-texture>Trees/mixed.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>25.0</tree-height-m> <tree-width-m>15.0</tree-width-m> </material> </PropertyList>