Effects/model-default
white
false
1
0
/sim/rendering/shaders/skydome
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
0
Shaders/generic-ALS-base.vert
Shaders/model-ALS-base.frag
Shaders/hazes.frag
Shaders/secondary_lights.frag
Shaders/filters-ALS.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
cloud_self_shading
float
moonlight
float
air_pollution
float
gamma
float
brightness
float
use_filtering
bool
use_night_vision
bool
use_IR_vision
bool
delta_T
float
view_pitch_offset
float
view_heading_offset
float
field_of_view
float
landing_light1_offset
float
landing_light2_offset
float
landing_light3_offset
float
texture
sampler-2d
0
colorMode
int
use_searchlight
int
use_landing_light
int
use_alt_landing_light
int
display_xsize
int
display_ysize
int
quality_level
int
tquality_level
int
/sim/rendering/rembrandt/enabled
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
false
ambient-and-diffuse
false
true
smooth
1
RenderBin
0
modulate
Shaders/deferred-gbuffer.vert
Shaders/deferred-gbuffer.frag
Shaders/gbuffer-functions.frag
Shaders/gbuffer-encode.frag
texture
sampler-2d
0
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/generic
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
0
Shaders/default.vert
Shaders/include_fog.frag
Shaders/default.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
texture
sampler-2d
0
colorMode
int
true
0
modulate