Effects/landmass Effects/terrain-default Textures.high/Terrain/forest-relief.png linear-mipmap-linear repeat repeat normalized /environment/snow-level-m 0.01 15.0 /sim/rendering/shaders/landmass /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/terminator-relative-position-m /sim/rendering/shaders/skydome 6 7 /sim/rendering/shaders/quality-level /sim/rendering/shaders/landmass 4.0 /sim/rendering/shaders/landmass 0.0 /sim/rendering/rembrandt/enabled 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader GL_EXT_geometry_shader4 true material/ambient material/diffuse material/specular ambient-and-diffuse transparent smooth back -1 RenderBin 1 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format Shaders/landmass-g.vert Shaders/landmass.geom Shaders/include_fog.frag Shaders/terrain-nocolor.frag 18 triangles triangle-strip tangent 6 binormal 7 texture sampler-2d 1 canopy_height float canopy-height 0 0 0 0 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 noise 1 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format Shaders/landmass-g.vert Shaders/landmass.geom Shaders/include_fog.frag Shaders/landmass.frag 18 triangles triangle-strip tangent 6 binormal 7 NoiseTex sampler-3d 0 BaseTex sampler-2d 1 NormalTex sampler-2d 2 depth_factor float depth-factor snowlevel float snow-level canopy_height float canopy-height quality_level float quality-level lequal false visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype /sim/rendering/shaders/quality-level /sim/rendering/shaders/landmass 0.0 /sim/rendering/rembrandt/enabled 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 noise 1 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format Shaders/landmass.vert Shaders/include_fog.frag Shaders/landmass.frag tangent 6 binormal 7 NoiseTex sampler-3d 0 BaseTex sampler-2d 1 NormalTex sampler-2d 2 depth_factor float depth-factor snowlevel float snow-level quality_level float quality-level visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype