<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/model-pbr</name> <parameters> <!-- Albedo --> <texture n="0"> <type>white</type> </texture> <!-- Normalmap --> <texture n="1"> <image>Aircraft/Generic/Effects/null_bumpspec.png</image> <type>2d</type> <filter>linear-mipmap-linear</filter> <wrap-s>clamp</wrap-s> <wrap-t>clamp</wrap-t> <internal-format>normalized</internal-format> </texture> <!-- Metalness --> <texture n="2"> <image>Aircraft/Generic/Effects/ReflectMaps/null_reflectdirt.png</image> <type>2d</type> <filter>linear-mipmap-linear</filter> <wrap-s>clamp</wrap-s> <wrap-t>clamp</wrap-t> <internal-format>normalized</internal-format> </texture> <!-- Roughness --> <texture n="3"> <image>Aircraft/Generic/Effects/greymap.png</image> <type>2d</type> <filter>linear-mipmap-linear</filter> <wrap-s>clamp</wrap-s> <wrap-t>clamp</wrap-t> <internal-format>normalized</internal-format> </texture> <!-- Cavity --> <texture n="4"> <type>white</type> </texture> </parameters> <generate> <tangent type="int">6</tangent> <binormal type="int">7</binormal> </generate> <technique n="20"> <scheme>hdr-geometry</scheme> <pass> <texture-unit> <unit>0</unit> <type><use>texture[0]/type</use></type> <image><use>texture[0]/image</use></image> <filter><use>texture[0]/filter</use></filter> <wrap-s><use>texture[0]/wrap-s</use></wrap-s> <wrap-t><use>texture[0]/wrap-t</use></wrap-t> <internal-format><use>texture[0]/internal-format</use></internal-format> </texture-unit> <texture-unit> <unit>1</unit> <type><use>texture[1]/type</use></type> <image><use>texture[1]/image</use></image> <filter><use>texture[1]/filter</use></filter> <wrap-s><use>texture[1]/wrap-s</use></wrap-s> <wrap-t><use>texture[1]/wrap-t</use></wrap-t> <internal-format><use>texture[1]/internal-format</use></internal-format> </texture-unit> <texture-unit> <unit>2</unit> <type><use>texture[2]/type</use></type> <image><use>texture[2]/image</use></image> <filter><use>texture[2]/filter</use></filter> <wrap-s><use>texture[2]/wrap-s</use></wrap-s> <wrap-t><use>texture[2]/wrap-t</use></wrap-t> <internal-format><use>texture[2]/internal-format</use></internal-format> </texture-unit> <texture-unit> <unit>3</unit> <type><use>texture[3]/type</use></type> <image><use>texture[3]/image</use></image> <filter><use>texture[3]/filter</use></filter> <wrap-s><use>texture[3]/wrap-s</use></wrap-s> <wrap-t><use>texture[3]/wrap-t</use></wrap-t> <internal-format><use>texture[3]/internal-format</use></internal-format> </texture-unit> <texture-unit> <unit>4</unit> <type><use>texture[4]/type</use></type> <image><use>texture[4]/image</use></image> <filter><use>texture[4]/filter</use></filter> <wrap-s><use>texture[4]/wrap-s</use></wrap-s> <wrap-t><use>texture[4]/wrap-t</use></wrap-t> <internal-format><use>texture[4]/internal-format</use></internal-format> </texture-unit> <cull-face>back</cull-face> <program> <vertex-shader>Shaders/HDR/geometry-pbr.vert</vertex-shader> <fragment-shader>Shaders/HDR/geometry-pbr.frag</fragment-shader> <fragment-shader>Shaders/HDR/gbuffer-include.frag</fragment-shader> <attribute> <name>tangent</name> <index>6</index> </attribute> <attribute> <name>binormal</name> <index>7</index> </attribute> </program> <uniform> <name>albedo_tex</name> <type>sampler-2d</type> <value type="int">0</value> </uniform> <uniform> <name>normal_tex</name> <type>sampler-2d</type> <value type="int">1</value> </uniform> <uniform> <name>metalness_tex</name> <type>sampler-2d</type> <value type="int">2</value> </uniform> <uniform> <name>roughness_tex</name> <type>sampler-2d</type> <value type="int">3</value> </uniform> <uniform> <name>cavity_tex</name> <type>sampler-2d</type> <value type="int">4</value> </uniform> </pass> </technique> </PropertyList>