Effects/transition
Effects/terrain-default
Textures/Terrain/transition1.dds
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/transition2.dds
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/snow3.dds
2d
linear-mipmap-linear
repeat
repeat
normalized
2.0
0.0
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/transition
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
1
2
3
4
noise
Shaders/transition.vert
Shaders/shadows-include.vert
Shaders/include_fog.frag
Shaders/transition.frag
Shaders/shadows-include.frag
Shaders/clustered-include.frag
BaseTex
sampler-2d
0
SecondTex
sampler-2d
1
ThirdTex
sampler-2d
2
SnowTex
sampler-2d
3
NoiseTex
sampler-3d
4
RainNorm
float
SnowLevel
float
Transitions
float
InverseSlope
float
CloudCover0
float
CloudCover1
float
CloudCover2
float
CloudCover3
float
CloudCover4
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
shadow_tex
sampler-2d
10
shadows_enabled
bool
sun_atlas_size
int