Effects/ws30
0.2 .2 0.2 1.0
.8 .8 .8 1.0
0.0 0.0 0.0 1.0
0.0 0.0 0.0 1.0
1.2
Textures/Terrain/cropgrass1.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/city1.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/forest.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/water.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/snow3.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/void.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/void.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/rock_alt.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/grain_texture.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/void.png
2d
linear-mipmap-linear
repeat
repeat
normalized
false
0
RenderBin
0
0.5
0.0
0.5
0.0
1.0
1.0
1.0
0
false
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
nearest-mipmap-nearest
nearest-mipmap-nearest
max
max
max
1
2
3
4
Shaders/generic-ALS-base.vert
Shaders/shadows-include.vert
Shaders/ws30.frag
Shaders/hazes.frag
Shaders/noise.frag
Shaders/filters-ALS.frag
Shaders/shadows-include.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
cloud_self_shading
float
moonlight
float
air_pollution
float
gamma
float
brightness
float
use_night_vision
bool
use_IR_vision
bool
use_filtering
bool
delta_T
float
fact_grey
float
fact_black
float
display_xsize
int
display_ysize
int
landclass
sampler-2d
0
grass
sampler-2d
1
city
sampler-2d
2
forest
sampler-2d
3
water
sampler-2d
4
colorMode
int
2
shadow_tex
sampler-2d
10
shadows_enabled
bool
sun_atlas_size
int
lequal