# ATLAS PALETTE
#
# Palette section: defines a number of colours
# consisting of an index and red, green, blue, alpha values
# Colour 0 will be used as background colour
Colour 0	0.671 0.737 0.745 1.0 
Colour 1 	0.647 0.729 0.647 1.0 
Colour 2	0.859 0.906 0.804 1.0 
Colour 3	0.753 0.831 0.682 1.0
Colour 4	0.949 0.933 0.757 1.0 
Colour 5	0.941 0.871 0.608 1.0 
Colour 6	0.878 0.725 0.486 1.0 
Colour 7	0.816 0.616 0.443 1.0 
Colour 8	0.776 0.529 0.341 1.0 
Colour 9	0.824 0.863 0.824 1.0 
Colour 10	0.682 0.573 0.369 1.0 
Colour 11	0.275 0.275 0.275 1.0 
Colour 12	0.761 0.839 0.847 1.0 
Colour 13	0.761 0.839 0.847 1.0 
Colour 14	0.439 0.271 0.420 1.0 
Colour 15	0.975 0.982 0.484 1.0 
Colour 16	1.000 0.000 0.000 1.0
Colour 17	0.859 0.851 0.478 1.0
Colour 18	0.800 0.200 0.200 1.0
Colour 19	0.200 0.800 0.200 1.0
Colour 20       0.250 0.250 0.250 1.0
Colour 21       1.000 0.000 0.000 1.0
#
# Materials definitions: maps a material name to a Colour index
# in the palette above. -1 indicates that the material should
# be Coloured by altitude.
#
# The elevation levels are defined by materials with names like
# "Elevation_x" which mean everything with altitude between x and
# the next elevation level will be coloured with that index.
# Elevation levels *must* be sorted from lowest to highest.
#
Material Elevation_-1		1
Material Elevation_100		2
Material Elevation_200		3
Material Elevation_500		4
Material Elevation_1000		5
Material Elevation_1500		6
Material Elevation_2000		7
Material Elevation_3000		8
Material Elevation_100000	9
Material AirportKeep		9
Material Concrete		16
Material Default		-1
Material Urban			17
Material Town			17
Material Unknown		16
Material Glacier		-1
Material Ocean			13
Material Lake			12
Material IntermittentLake	12
Material DryLake		-1 
Material Reservoir		12
Material IntermittentReservoir	12 
Material Stream			12
Material Marsh			-1
Material Grass			-1
Material Cloud			16
Material BuiltUpCover		15
Material Road                   20
Material Freeway                20
Material Railroad               21
# These three last are *not optional* and *must* be declared,
# otherwise Map will crash when drawing runways/navaids
Material RunwayOutline		14
Material RunwayFill		9
Material NavaidLabels		14
Material VorToLine		18
Material VorFromLine		19