Effects/runway Effects/terrain-default Textures/Runway/rwy-normalmap.png linear-mipmap-linear repeat repeat normalized cubemap Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png Aircraft/Generic/Effects/Rainbow.png linear-mipmap-linear repeat repeat normalized Aircraft/Generic/Effects/FresnelLookUp.png linear-mipmap-linear repeat repeat normalized Textures/Runway/rwy-reflect.png linear-mipmap-linear repeat repeat normalized transparent smooth 0.01 0.01 0.15 -0.15 0.0 false back /environment/rain-norm /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/terminator-relative-position-m /sim/rendering/shaders/skydome 6 7 /sim/rendering/shaders/generic /sim/rendering/rembrandt/enabled 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[1]/internal-format 1 texture[8]/image texture[8]/filter texture[8]/wrap-s texture[8]/wrap-t texture[0]/internal-format 2 noise 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 5 texture[5]/type texture[5]/images 6 texture[6]/type texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t 7 texture[7]/type texture[7]/image texture[7]/filter texture[7]/wrap-s texture[7]/wrap-t vertex-program-two-side false material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse back Shaders/runway-gbuffer.vert Shaders/runway-gbuffer.frag Shaders/gbuffer-functions.frag Shaders/gbuffer-encode.frag tangent 6 binormal 7 BaseTex sampler-2d 0 Map sampler-2d 1 Noise sampler-3d 2 NormalTex sampler-2d 4 Environment sampler-cube 5 Rainbow sampler-2d 6 Fresnel sampler-2d 7 rainbowiness float rainbowiness fresneliness float fresneliness noisiness float noisiness spec_adjust float wetness ambient_correction float ambient_correction reflect_map float reflect_map normalmap_dds float normalmap_dds visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype /sim/rendering/shaders/generic 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[1]/internal-format 1 texture[8]/image texture[8]/filter texture[8]/wrap-s texture[8]/wrap-t texture[0]/internal-format 2 noise 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 5 texture[5]/type texture[5]/images 6 texture[6]/type texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t 7 texture[7]/type texture[7]/image texture[7]/filter texture[7]/wrap-s texture[7]/wrap-t vertex-program-two-side cull-face Shaders/reflect-bump-spec.vert Shaders/include_fog.frag Shaders/runway.frag tangent 6 binormal 7 BaseTex sampler-2d 0 Map sampler-2d 1 Noise sampler-3d 2 NormalTex sampler-2d 4 Environment sampler-cube 5 Rainbow sampler-2d 6 Fresnel sampler-2d 7 rainbowiness float rainbowiness fresneliness float fresneliness noisiness float noisiness spec_adjust float wetness ambient_correction float ambient_correction reflect_map float reflect_map normalmap_dds float normalmap_dds visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype