# on-screen displays #============================================================================== ## # convert string for output; replaces tabs by spaces, and skips # delimiters and the voice part in "{text|voice}" constructions # var sanitize = func(s, newline = 0) { var r = ""; var skip = 0; s ~= ""; for (var i = 0; i < size(s); i += 1) { var c = s[i]; if (c == `\t`) r ~= ' '; elsif (c == `{`) nil; elsif (c == `|`) skip = 1; elsif (c == `}`) skip = 0; elsif (c == `\n` and newline) r ~= "\\n"; elsif (!skip) r ~= chr(c); } return r; } var theme_font = nil; # screen.window #------------------------------------------------------------------------------ # Class that manages a dialog with fixed number of lines, where you can push in # text at the bottom, which then (optionally) scrolls up after some time. # # simple use: # # var window = screen.window.new(); # window.write("message in the middle of the screen"); # # # advanced use: # # var window = screen.window.new(nil, -100, 3, 10); # window.fg = [1, 1, 1, 1]; # choose white default color # window.align = "left"; # # window.write("first line"); # window.write("second line (red)", 1, 0, 0); # # # # arguments: # x ... x coordinate # y ... y coordinate # positive coords position relative to the left/lower corner, # negative coords from the right/upper corner, nil centers # maxlines ... max number of displayed lines; if more are pushed into the # screen, then the ones on top fall off # autoscroll ... seconds that each line should be shown; can be less if # a message falls off; if 0 then don't scroll at all # var window = { id : 0, new : func(x = nil, y = nil, maxlines = 10, autoscroll = 10) { var m = { parents: [window] }; # # "public" m.x = x; m.y = y; m.maxlines = maxlines; m.autoscroll = autoscroll; # display time in seconds m.sticky = 0; # reopens on old place m.font = nil; m.bg = [0, 0, 0, 0]; # background color m.fg = [0.9, 0.4, 0.2, 1]; # default foreground color m.align = "center"; # "left", "right", "center" # # "private" m.name = "__screen_window_" ~ (window.id += 1) ~ "__"; m.lines = []; m.skiptimer = 0; m.dialog = nil; m.namenode = props.Node.new({ "dialog-name": m.name }); m.writebuffer = []; m.MAX_BUFFER_SIZE = 50; setlistener("/sim/startup/xsize", func m._redraw_()); setlistener("/sim/startup/ysize", func m._redraw_()); return m; }, write : func(msg, r = nil, g = nil, b = nil, a = nil) { if (me.namenode == nil) return; if (size(me.writebuffer) > me.MAX_BUFFER_SIZE) return; if (r == nil) r = me.fg[0]; if (g == nil) g = me.fg[1]; if (b == nil) b = me.fg[2]; if (a == nil) a = me.fg[3]; var lines = []; foreach (var line; split("\n", string.trim(msg ~ ""))) { line = sanitize(string.trim(line)); append(lines, [line, r, g, b, a]); } if (size(me.writebuffer) == 0) settimer(func { me._write_(); } , 0, 1); append(me.writebuffer, lines); }, clear : func() { me.lines = []; me.writebuffer = []; me.show(); }, show : func { if (me.dialog != nil) me.close(); me.dialog = gui.Widget.new(); me.dialog.set("name", me.name); if (me.x != nil) me.dialog.set("x", me.x); if (me.y != nil) me.dialog.set("y", me.y); me.dialog.set("layout", "vbox"); me.dialog.set("default-padding", 2); if (me.font != nil) me.dialog.setFont(me.font); elsif (theme_font != nil) me.dialog.setFont(theme_font); me.dialog.setColor(me.bg[0], me.bg[1], me.bg[2], me.bg[3]); foreach (var line; me.lines) { var w = me.dialog.addChild("text"); w.set("halign", me.align); w.set("label", line[0]); w.setColor(line[1], line[2], line[3], line[4]); } fgcommand("dialog-new", me.dialog.prop()); fgcommand("dialog-show", me.namenode); }, close : func { fgcommand("dialog-close", me.namenode); if (me.dialog != nil and me.sticky) { me.x = me.dialog.prop().getNode("lastx").getValue(); me.y = me.dialog.prop().getNode("lasty").getValue(); } }, _write_ : func() { if (size(me.writebuffer) == 0) return; foreach (var msg; me.writebuffer) { foreach (var line; msg) { append(me.lines, line); if (size(me.lines) > me.maxlines) { me.lines = subvec(me.lines, 1); if (me.autoscroll) me.skiptimer += 1; } if (me.autoscroll) settimer(func me._timeout_(), me.autoscroll, 1); } } me.writebuffer = []; me.show(); }, _timeout_ : func { if (me.skiptimer > 0) { me.skiptimer -= 1; return; } if (size(me.lines) > 1) { me.lines = subvec(me.lines, 1); me.show(); } else { me.close(); me.dialog = nil; me.lines = []; } }, _redraw_ : func { if (me.dialog != nil) { me.close(); me.show(); } }, }; # screen.display #------------------------------------------------------------------------------ # Class that manages a dialog, which displays an arbitrary number of properties # periodically updating the values. Property names are abbreviated to the # shortest possible unique part. # # Example: # # var dpy = screen.display.new(20, 10); # x/y coordinate # dpy.setcolor(1, 0, 1); # magenta (default: white) # dpy.setfont("SANS_12B"); # see $FG_ROOT/gui/styles/*.xml # # dpy.add("/position/latitude-deg", "/position/longitude-deg"); # dpy.add(props.globals.getNode("/orientation").getChildren()); # # # The add() method takes one or more property paths or props.Nodes, or a vector # containing those, or a hash with properties, or vectors with properties, etc. # Internal "public" parameters may be set directly: # # dpy.interval = 0; # update every frame # dpy.format = "%.3g"; # max. 3 digits fractional part # dpy.tagformat = "%-12s"; # align prop names to 12 spaces # dpy.redraw(); # pick up new settings # # # The open() method should only be used to undo a close() call. In all other # cases this is done implicitly. redraw() is automatically called by an add(), # but can be used to let the dialog pick up new settings of internal variables. # # # Methods add(), setfont() and setcolor() can be appended to the new() # constructor (-> show big yellow frame rate counter in upper right corner): # # screen.display.new(-15, -5, 0).setfont("TIMES_24").setcolor(1, 0.9, 0).add("/sim/frame-rate"); # var display = { id : 0, new : func(x, y, show_tags = 1) { var m = { parents: [display] }; # # "public" m.x = x; m.y = y; m.tags = show_tags; m.font = "HELVETICA_14"; m.color = [1, 1, 1, 1]; m.tagformat = "%s"; m.format = "%.12g"; m.interval = 0.1; # # "private" m.loopid = 0; m.dialog = nil; m.name = "__screen_display_" ~ (display.id += 1) ~ "__"; m.base = props.globals.getNode("/sim/gui/dialogs/property-display-" ~ display.id, 1); m.namenode = props.Node.new({ "dialog-name": m.name }); setlistener("/sim/startup/xsize", func m.redraw()); setlistener("/sim/startup/ysize", func m.redraw()); m.reset(); return m; }, setcolor : func(r, g, b, a = 1) { me.color = [r, g, b, a]; me.redraw(); me; }, setfont : func(font) { me.font = font; me.redraw(); me; }, _create_ : func { me.dialog = gui.Widget.new(); me.dialog.set("name", me.name); me.dialog.set("x", me.x); me.dialog.set("y", me.y); me.dialog.set("layout", "vbox"); me.dialog.set("default-padding", 2); me.dialog.setFont(me.font); me.dialog.setColor(0, 0, 0, 0); foreach (var e; me.entries) { var w = me.dialog.addChild("text"); w.set("halign", "left"); w.set("label", "M"); # mouse-grab sensitive area w.set("property", e.target.getPath()); w.set("format", me.tags ? e.tag ~ " = %s" : "%s"); w.set("live", 1); w.setColor(me.color[0], me.color[1], me.color[2], me.color[3]); } fgcommand("dialog-new", me.dialog.prop()); }, # add() opens already, so call open() explicitly only after close()! open : func { if (me.dialog != nil) { fgcommand("dialog-show", me.namenode); me._loop_(me.loopid += 1); } }, close : func { if (me.dialog != nil) { fgcommand("dialog-close", me.namenode); me.loopid += 1; me.dialog = nil; } }, toggle : func { me.dialog == nil ? me.redraw() : me.close(); }, reset : func { me.close(); me.loopid += 1; me.entries = []; }, redraw : func { me.close(); me._create_(); me.open(); }, add : func(p...) { foreach (nextprop; var n; props.nodeList(p)) { var path = n.getPath(); foreach (var e; me.entries) { if (e.node.getPath() == path) continue nextprop; e.parent = e.node; e.tag = sprintf(me.tagformat, me.nameof(e.node)); } append(me.entries, { node: n, parent: n, tag: sprintf(me.tagformat, me.nameof(n)), target: me.base.getChild("entry", size(me.entries), 1) }); } # extend names to the left until they are unique while (me.tags) { var uniq = {}; foreach (var e; me.entries) { if (contains(uniq, e.tag)) append(uniq[e.tag], e); else uniq[e.tag] = [e]; } var done = 1; foreach (var u; keys(uniq)) { if (size(uniq[u]) == 1) continue; done = 0; foreach (var e; uniq[u]) { e.parent = e.parent.getParent(); if (e.parent != nil) e.tag = me.nameof(e.parent) ~ '/' ~ e.tag; } } if (done) break; } me.redraw(); me; }, update : func { foreach (var e; me.entries) { var type = e.node.getType(); if (type == "NONE") var val = "nil"; elsif (type == "BOOL") var val = e.node.getValue() ? "true" : "false"; elsif (type == "STRING" or type == "UNSPECIFIED") var val = "'" ~ sanitize(e.node.getValue(), 1) ~ "'"; else var val = sprintf(me.format, e.node.getValue()); e.target.setValue(val); } }, _loop_ : func(id) { id != me.loopid and return; me.update(); settimer(func me._loop_(id), me.interval); }, nameof : func(n) { var name = n.getName(); if (var i = n.getIndex()) name ~= '[' ~ i ~ ']'; return name; }, }; var listener = {}; var log = nil; var property_display = nil; var controls = nil; # Shift-click in the property browser adds the selected property to the property display # Shift-Alt-click adds all children of the selected property to the property display # Shift-Ctrl-click removes all properties from the display # _setlistener("/sim/signals/nasal-dir-initialized", func { property_display = display.new(5, -25); listener.display = setlistener("/sim/gui/dialogs/property-browser/selected", func(n) { var n = n.getValue(); if (n != "" and getprop("/devices/status/keyboard/shift")) { if (getprop("/devices/status/keyboard/ctrl")) return property_display.reset(); n = props.globals.getNode(n); if (!n.getAttribute("children")) property_display.add(n); elsif (getprop("/devices/status/keyboard/alt")) property_display.add(n.getChildren()); } }); setlistener("/sim/gui/current-style", func { var theme = getprop("/sim/gui/current-style"); theme_font = getprop("/sim/gui/style[" ~ theme ~ "]/fonts/message-display/name"); }, 1); log = window.new(nil, -30, 10, 10); log.sticky = 0; # don't turn on; makes scrolling up messages jump left and right var b = "/sim/screen/"; setlistener(b ~ "black", func(n) log.write(n.getValue(), 0, 0, 0)); setlistener(b ~ "white", func(n) log.write(n.getValue(), 1, 1, 1)); setlistener(b ~ "red", func(n) log.write(n.getValue(), 0.8, 0, 0)); setlistener(b ~ "green", func(n) log.write(n.getValue(), 0, 0.6, 0)); setlistener(b ~ "blue", func(n) log.write(n.getValue(), 0, 0, 0.8)); setlistener(b ~ "yellow", func(n) log.write(n.getValue(), 0.8, 0.8, 0)); setlistener(b ~ "magenta", func(n) log.write(n.getValue(), 0.7, 0, 0.7)); setlistener(b ~ "cyan", func(n) log.write(n.getValue(), 0, 0.6, 0.6)); }); # --prop:display=sim/frame-rate ... adds this property to the property display # --prop:display=position/ ... adds all properties under /position/ (ends with slash!) # --prop:display=position/,orientation/ ... separate multiple properties with comma # var fdm_init_listener = _setlistener("/sim/signals/fdm-initialized", func { removelistener(fdm_init_listener); # uninstall, so we're only called once foreach (var n; props.globals.getChildren("display")) { foreach (var p; split(",", n.getValue())) { if (!size(p)) continue; if (find('%', p) >= 0) property_display.format = p; elsif (p[-1] == `/`) property_display.add(props.globals.getNode(p, 1).getChildren()); else property_display.add(p); } } props.globals.removeChildren("display"); }); var search_name_in_msg = func(msg, call) { var matching = 0; var found = 0; for(var i = 0; i < size(msg); i = i + 1) { if (msg[i] == ` ` or msg[i] == `,` or msg[i] == `.` or msg[i] == `;` or msg[i] == `:` or msg[i] == `>`) { if (matching == size(call)) { found = 1; break; } matching = 0; continue; } if (matching >= size(call)) { matching = matching + 1; continue; } if (call[matching] == msg[i]) { matching = matching + 1; } else { matching = 0; } } if (found == 1 or matching == size(call)) return 1; else return 0; } ############################################################################## # functions that make use of the window class (and don't belong anywhere else) ############################################################################## # highlights messages with the multiplayer callsign in the text var msg_mp = func (n) { if (!getprop("/sim/multiplay/chat-display")) return; var msg = string.lc(n.getValue()); var call = string.lc(getprop("/sim/multiplay/callsign")); var highlight = getprop("/sim/multiplay/chat_highlight"); if (search_name_in_msg(msg, call) or (highlight != nil and search_name_in_msg(msg, string.lc(highlight)))) screen.log.write(n.getValue(), 1.0, 0.5, 0.5); else screen.log.write(n.getValue(), 0.5, 0.0, 0.8); } var msg_repeat = func { if (getprop("/sim/tutorials/running")) { var last = getprop("/sim/tutorials/last-message"); if (last == nil) return; setprop("/sim/messages/pilot", "Say again ..."); settimer(func setprop("/sim/messages/copilot", last), 1.5); } else { var last = atc.getValue(); if (last == nil) return; setprop("/sim/messages/pilot", "This is " ~ callsign.getValue() ~ ". Say again, over."); settimer(func atc.setValue(atclast.getValue()), 6); } } var atc = nil; var callsign = nil; var atclast = nil; _setlistener("/sim/signals/nasal-dir-initialized", func { # set /sim/screen/nomap=true to prevent default message mapping var nomap = getprop("/sim/screen/nomap"); if (nomap != nil and nomap) return; callsign = props.globals.getNode("/sim/user/callsign", 1); atc = props.globals.getNode("/sim/messages/atc", 1); atclast = props.globals.getNode("/sim/messages/atc-last", 1); atclast.setValue(""); # let ATC tell which runway was automatically chosen after startup/teleportation settimer(func { setlistener("/sim/atc/runway", func(n) { # set in src/Main/fg_init.cxx var rwy = n.getValue(); if (rwy == nil) return; if (getprop("/sim/presets/airport-id") == "KSFO" and rwy == "28R") return; if ((var agl = getprop("/position/altitude-agl-ft")) != nil and agl > 100) return; screen.log.write("You are on runway " ~ rwy, 0.7, 1.0, 0.7); }, 1); }, 5); setlistener("/gear/launchbar/state", func(n) { if (n.getValue() == "Engaged") setprop("/sim/messages/copilot", "Engaged!"); }, 0, 0); # map ATC messages to the screen log and to the voice subsystem var map = func(type, msg, r, g, b, cond = nil) { printlog("info", "{", type, "} ", msg); setprop("/sim/sound/voices/" ~ type, msg); if (cond == nil or cond()) screen.log.write(msg, r, g, b); # save last ATC message for user callsign, unless this was already # a repetition; insert "I say again" appropriately if (type == "atc") { var cs = callsign.getValue(); if (find(", I say again: ", atc.getValue()) < 0 and (var pos = find(cs, msg)) >= 0) { var m = substr(msg, 0, pos + size(cs)); msg = substr(msg, pos + size(cs)); if ((pos = find("Tower, ", msg)) >= 0) { m ~= substr(msg, 0, pos + 7); msg = substr(msg, pos + 7); } else { m ~= ", "; } m ~= "I say again: " ~ msg; atclast.setValue(m); printlog("debug", "ATC_LAST_MESSAGE: ", m); } } } var m = "/sim/messages/"; listener.atc = setlistener(m ~ "atc", func(n) map("atc", n.getValue(), 0.7, 1.0, 0.7)); listener.approach = setlistener(m ~ "approach", func(n) map("approach", n.getValue(), 0.7, 1.0, 0.7)); listener.ground = setlistener(m ~ "ground", func(n) map("ground", n.getValue(), 0.7, 1.0, 0.7)); listener.pilot = setlistener(m ~ "pilot", func(n) map("pilot", n.getValue(), 1.0, 0.8, 0.0)); listener.copilot = setlistener(m ~ "copilot", func(n) map("copilot", n.getValue(), 1.0, 1.0, 1.0)); listener.ai_plane = setlistener(m ~ "ai-plane", func(n) map("ai-plane", n.getValue(), 0.9, 0.4, 0.2)); listener.mp_plane = setlistener(m ~ "mp-plane", msg_mp); });