# geo functions # ------------------------------------------------------------------------------------------------- # # # geo.Coord class # ------------------------------------------------------------------------------------------------- # # geo.Coord.new([]) ... class that holds and maintains geographical coordinates # can be initialized with another geo.Coord instance # # SETTER METHODS: # # .set() ... sets coordinates from another geo.Coord instance # # .set_lat() ... functions for setting latitude/longitude/altitude # .set_lon() # .set_alt() # .set_latlon(, [, ]) (altitude is optional; default=0) # # .set_x() ... functions for setting cartesian x/y/z coordinates # .set_y() # .set_z() # .set_xyz(, , ) # # # GETTER METHODS: # # .lat() # .lon() ... functions for getting lat/lon/alt # .alt() ... returns altitude in m # .latlon() ... returns vector [, , ] # # .x() ... functions for reading cartesian coords (in m) # .y() # .z() # .xyz() ... returns vector [, , ] # # # QUERY METHODS: # # .is_defined() ... returns whether the coords are defined # .dump() ... outputs coordinates # .course_to() ... returns course to another geo.Coord instance (degree) # .distance_to() ... returns distance in m along Earth curvature, ignoring altitudes # useful for map distance # .direct_distance_to() ... distance in m direct, considers altitude, # but cuts through Earth surface # # # MANIPULATION METHODS: # # .apply_course_distance(, ) ... guess what # # # # # ------------------------------------------------------------------------------------------------- # # geo.aircraft_position() ... returns current aircraft position as geo.Coord # geo.viewer_position() ... returns viewer position as geo.Coord # geo.click_position() ... returns last click coords as geo.Coord or nil before first click # # geo.tile_path(, ) ... returns tile path string (e.g. "w130n30/w123n37/942056.stg") # geo.elevation(, [, ]) # ... returns elevation in meter for given lat/lon, or nil on error; # is the altitude at which the intersection test starts # # geo.normdeg() ... returns angle normalized to 0 <= angle < 360 # geo.normdeg180() ... returns angle normalized to -180 < angle <= 360 # # geo.put_model(, , [, [, [, [, ]]]]); # ... put model at location / with given elevation # (optional, default: surface). // are optional # and default to zero. # geo.put_model(, [, [, [, ]]]); # ... same as above, but lat/lon/elev are taken from a Coord object var EPSILON = 1e-15; var ERAD = 6378138.12; # Earth radius (m) var floor = func(v) v < 0.0 ? -int(-v) - 1 : int(v); # class that maintains one set of geographical coordinates # var Coord = { new: func(copy = nil) { var m = { parents: [Coord] }; m._pdirty = 1; # polar m._cdirty = 1; # cartesian m._lat = nil; # in radian m._lon = nil; # m._alt = nil; # ASL m._x = nil; # in m m._y = nil; m._z = nil; if (copy != nil) m.set(copy); return m; }, _cupdate: func { me._cdirty or return; var xyz = geodtocart(me._lat * R2D, me._lon * R2D, me._alt); me._x = xyz[0]; me._y = xyz[1]; me._z = xyz[2]; me._cdirty = 0; }, _pupdate: func { me._pdirty or return; var lla = carttogeod(me._x, me._y, me._z); me._lat = lla[0] * D2R; me._lon = lla[1] * D2R; me._alt = lla[2]; me._pdirty = 0; }, x: func { me._cupdate(); me._x }, y: func { me._cupdate(); me._y }, z: func { me._cupdate(); me._z }, xyz: func { me._cupdate(); [me._x, me._y, me._z] }, lat: func { me._pupdate(); me._lat * R2D }, # return in degree lon: func { me._pupdate(); me._lon * R2D }, alt: func { me._pupdate(); me._alt }, latlon: func { me._pupdate(); [me._lat * R2D, me._lon * R2D, me._alt] }, set_x: func(x) { me._pupdate(); me._pdirty = 1; me._x = x; me }, set_y: func(y) { me._pupdate(); me._pdirty = 1; me._y = y; me }, set_z: func(z) { me._pupdate(); me._pdirty = 1; me._z = z; me }, set_lat: func(lat) { me._cupdate(); me._cdirty = 1; me._lat = lat * D2R; me }, set_lon: func(lon) { me._cupdate(); me._cdirty = 1; me._lon = lon * D2R; me }, set_alt: func(alt) { me._cupdate(); me._cdirty = 1; me._alt = alt; me }, set: func(c) { c._pupdate(); me._lat = c._lat; me._lon = c._lon; me._alt = c._alt; me._cdirty = 1; me._pdirty = 0; me; }, set_latlon: func(lat, lon, alt = 0) { me._lat = lat * D2R; me._lon = lon * D2R; me._alt = alt; me._cdirty = 1; me._pdirty = 0; me; }, set_xyz: func(x, y, z) { me._x = x; me._y = y; me._z = z; me._pdirty = 1; me._cdirty = 0; me; }, apply_course_distance: func(course, dist) { me._pupdate(); course *= D2R; dist /= ERAD; if (dist < 0.0) { dist = abs(dist); course = course - math.pi; } me._lat = math.asin(math.sin(me._lat) * math.cos(dist) + math.cos(me._lat) * math.sin(dist) * math.cos(course)); if (math.cos(me._lat) > EPSILON) me._lon = math.pi - math.mod(math.pi - me._lon - math.asin(math.sin(course) * math.sin(dist) / math.cos(me._lat)), 2 * math.pi); me._cdirty = 1; me; }, course_to: func(dest) { me._pupdate(); dest._pupdate(); if (me._lat == dest._lat and me._lon == dest._lon) return 0; var dlon = dest._lon - me._lon; var ret = nil; call(func ret = math.mod(math.atan2(math.sin(dlon) * math.cos(dest._lat), math.cos(me._lat) * math.sin(dest._lat) - math.sin(me._lat) * math.cos(dest._lat) * math.cos(dlon)), 2 * math.pi) * R2D, nil, var err = []); if (size(err)) { debug.printerror(err); debug.dump(me._lat, me._lon, dlon, dest._lat, dest._lon, "--------------------------"); } return ret; }, # arc distance on an earth sphere; doesn't consider altitude distance_to: func(dest) { me._pupdate(); dest._pupdate(); if (me._lat == dest._lat and me._lon == dest._lon) return 0; var a = math.sin((me._lat - dest._lat) * 0.5); var o = math.sin((me._lon - dest._lon) * 0.5); return 2.0 * ERAD * math.asin(math.sqrt(a * a + math.cos(me._lat) * math.cos(dest._lat) * o * o)); }, direct_distance_to: func(dest) { me._cupdate(); dest._cupdate(); var dx = dest._x - me._x; var dy = dest._y - me._y; var dz = dest._z - me._z; return math.sqrt(dx * dx + dy * dy + dz * dz); }, is_defined: func { return !(me._cdirty and me._pdirty); }, dump: func { if (me._cdirty and me._pdirty) print("Coord.dump(): coordinates undefined"); me._cupdate(); me._pupdate(); printf("x=%f y=%f z=%f lat=%f lon=%f alt=%f", me.x(), me.y(), me.z(), me.lat(), me.lon(), me.alt()); }, }; # normalize degree to 0 <= angle < 360 # var normdeg = func(angle) { while (angle < 0) angle += 360; while (angle >= 360) angle -= 360; return angle; } # normalize degree to -180 < angle <= 180 # var normdeg180 = func(angle) { while (angle <= -180) angle += 360; while (angle > 180) angle -= 360; return angle; } var tile_index = func(lat, lon) { return tileIndex(lat, lon); } var format = func(lat, lon) { sprintf("%s%03d%s%02d", lon < 0 ? "w" : "e", abs(lon), lat < 0 ? "s" : "n", abs(lat)); } var tile_path = func(lat, lon) { var p = tilePath(lat, lon) ~ "/" ~ tileIndex(lat, lon) ~ ".stg"; } var put_model = func(path, c, arg...) { call(_put_model, [path] ~ (isa(c, Coord) ? c.latlon() : [c]) ~ arg); } var _put_model = func(path, lat, lon, elev_m = nil, hdg = 0, pitch = 0, roll = 0) { if (elev_m == nil) elev_m = elevation(lat, lon); if (elev_m == nil) die("geo.put_model(): cannot get elevation for " ~ lat ~ "/" ~ lon); fgcommand("add-model", var n = props.Node.new({ "path": path, "latitude-deg": lat, "longitude-deg": lon, "elevation-m": elev_m, "heading-deg": hdg, "pitch-deg": pitch, "roll-deg": roll, })); return props.globals.getNode(n.getNode("property").getValue()); } var elevation = func(lat, lon, maxalt = 10000) { var d = geodinfo(lat, lon, maxalt); return d == nil ? nil : d[0]; } var click_coord = Coord.new(); _setlistener("/sim/signals/click", func { var lat = getprop("/sim/input/click/latitude-deg"); var lon = getprop("/sim/input/click/longitude-deg"); var elev = getprop("/sim/input/click/elevation-m"); click_coord.set_latlon(lat, lon, elev); }); var click_position = func { return click_coord.is_defined() ? Coord.new(click_coord) : nil; } var aircraft_position = func { var lat = getprop("/position/latitude-deg"); var lon = getprop("/position/longitude-deg"); var alt = getprop("/position/altitude-ft") * FT2M; return Coord.new().set_latlon(lat, lon, alt); } var viewer_position = func { var x = getprop("/sim/current-view/viewer-x-m"); var y = getprop("/sim/current-view/viewer-y-m"); var z = getprop("/sim/current-view/viewer-z-m"); return Coord.new().set_xyz(x, y, z); } # A object to handle differential positioned searches: # searchCmd executes and returns the actual search, # onAdded and onRemoved are callbacks, # and obj is a "me" reference (defaults to "me" in the # caller's namespace). If searchCmd returns nil, nothing # happens, i.e. the diff is cancelled. var PositionedSearch = { new: func(searchCmd, onAdded, onRemoved, obj=nil) { return { parents:[PositionedSearch], obj: obj == nil ? caller(1)[0]["me"] : obj, searchCmd: searchCmd, onAdded: onAdded, onRemoved: onRemoved, result: [], }; }, _equals: func(a,b) { return a == b; # positioned objects are created once #return (a == b or a.id == b.id); }, condense: func(vec) { var ret = []; foreach (var e; vec) if (e != nil) append(ret, e); return ret; }, diff: func(old, new) { if (new == nil) return [old, [], []]; var removed = old~[]; #copyvec var added = new~[]; # Mark common elements from removed and added: forindex (OUTER; var i; removed) forindex (var j; new) if (removed[i] != nil and added[j] != nil and me._equals(removed[i], added[j])) { removed[i] = added[j] = nil; continue OUTER; } # And remove those common elements, returning the result: return [new, me.condense(removed), me.condense(added)]; }, update: func(searchCmd=nil) { if (searchCmd == nil) searchCmd = me.searchCmd; if (me._equals == PositionedSearch._equals) { # Optimized search using C code var old = me.result~[]; #copyvec me.result = call(searchCmd, nil, me.obj); if (me.result == nil) { me.result = old; return } if (typeof(me.result) != 'vector') die("geo.PositionedSearch(): A searchCmd must return a vector of elements or nil !!"); # TODO: Maybe make this a hash instead to wrap a vector, so that we can implement basic type-checking - e.g. doing isa(PositionedSearchResult, me.result) would be kinda neat and could help troubleshooting else positioned.diff( old, me.result, func call(me.onAdded, arg, me.obj), func call(me.onRemoved, arg, me.obj) ); } else { (me.result, var removed, var added) = me.diff(me.result, call(searchCmd, nil, me.obj)); foreach (var e; removed) call(me.onRemoved, [e], me.obj); foreach (var e; added) call(me.onAdded, [e], me.obj); } }, # this is the worst case scenario: switching from 640 to 320 (or vice versa) test: func(from=640, to=320) { var s= geo.PositionedSearch.new( func positioned.findWithinRange(from, 'fix'), func print('added:', arg[0].id), func print('removed:', arg[0].id) ); debug.benchmark('Toggle '~from~'nm/'~to~'nm', func { s.update(); s.update( func positioned.findWithinRange(to, 'fix') ); }); # ~ takes }, # of test };