Effects/terrain-default 0.2 .2 0.2 1.0 .8 .8 .8 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 1.2 Textures/Terrain/unknown.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/snow3.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/void.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/void.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/rock_alt.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/grain_texture.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/void.png 2d linear-mipmap-linear repeat repeat normalized false 0 RenderBin 0 0.5 0.0 0.5 0.0 1.0 1.0 1.0 0 false /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/surface/scattering /environment/terminator-relative-position-m /environment/mean-terrain-elevation-m /rendering/scene/overcast /sim/rendering/eye-altitude-m /environment/snow-level-m /environment/surface/snow-thickness-factor /environment/surface/dust-cover-factor /environment/surface/lichen-cover-factor /environment/surface/wetness /sim/rendering/shaders/skydome /environment/fog-structure /environment/cloud-self-shading /environment/moonlight /environment/season /environment/air-pollution-norm /environment/surface/delta-T-soil /sim/rendering/shaders/wind-effects /environment/sea/surface/wind-from-east-fps /environment/sea/surface/wind-from-north-fps /sim/startup/xsize /sim/startup/ysize /sim/current-view/pitch-offset-deg /sim/current-view/heading-offset-deg /sim/current-view/field-of-view /sim/rendering/als-secondary-lights/use-searchlight /sim/rendering/als-secondary-lights/use-landing-light /sim/rendering/als-secondary-lights/use-alt-landing-light /sim/rendering/als-secondary-lights/landing-light1-offset-deg /sim/rendering/als-secondary-lights/landing-light2-offset-deg /sim/rendering/als-secondary-lights/landing-light3-offset-deg /sim/rendering/shaders/landmass /sim/rendering/shaders/transition /sim/rendering/als-filters/use-filtering /sim/rendering/als-filters/gamma /sim/rendering/als-filters/brightness /sim/rendering/als-filters/use-night-vision /sim/rendering/als-filters/use-IR-vision /local-weather/cloud-shadows/cloudpos-x[0] /local-weather/cloud-shadows/cloudpos-y[0] /local-weather/cloud-shadows/cloudpos-x[1] /local-weather/cloud-shadows/cloudpos-y[1] /local-weather/cloud-shadows/cloudpos-x[2] /local-weather/cloud-shadows/cloudpos-y[2] /local-weather/cloud-shadows/cloudpos-x[3] /local-weather/cloud-shadows/cloudpos-y[3] /local-weather/cloud-shadows/cloudpos-x[4] /local-weather/cloud-shadows/cloudpos-y[4] /local-weather/cloud-shadows/cloudpos-x[5] /local-weather/cloud-shadows/cloudpos-y[5] /local-weather/cloud-shadows/cloudpos-x[6] /local-weather/cloud-shadows/cloudpos-y[6] /local-weather/cloud-shadows/cloudpos-x[7] /local-weather/cloud-shadows/cloudpos-y[7] /local-weather/cloud-shadows/cloudpos-x[8] /local-weather/cloud-shadows/cloudpos-y[8] /local-weather/cloud-shadows/cloudpos-x[9] /local-weather/cloud-shadows/cloudpos-y[9] /local-weather/cloud-shadows/cloudpos-x[10] /local-weather/cloud-shadows/cloudpos-y[10] /local-weather/cloud-shadows/cloudpos-x[11] /local-weather/cloud-shadows/cloudpos-y[11] /local-weather/cloud-shadows/cloudpos-x[12] /local-weather/cloud-shadows/cloudpos-y[12] /local-weather/cloud-shadows/cloudpos-x[13] /local-weather/cloud-shadows/cloudpos-y[13] /local-weather/cloud-shadows/cloudpos-x[14] /local-weather/cloud-shadows/cloudpos-y[14] /local-weather/cloud-shadows/cloudpos-x[15] /local-weather/cloud-shadows/cloudpos-y[15] /local-weather/cloud-shadows/cloudpos-x[16] /local-weather/cloud-shadows/cloudpos-y[16] /local-weather/cloud-shadows/cloudpos-x[17] /local-weather/cloud-shadows/cloudpos-y[17] /local-weather/cloud-shadows/cloudpos-x[18] /local-weather/cloud-shadows/cloudpos-y[18] /local-weather/cloud-shadows/cloudpos-x[19] /local-weather/cloud-shadows/cloudpos-y[19] /local-weather/cloud-shadows/cloud-shadow-flag /sim/rendering/shaders/skydome 6.0 /sim/rendering/shaders/landmass 6.0 /sim/rendering/shaders/transition 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/type texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[13]/image texture[13]/type texture[13]/filter texture[13]/wrap-s texture[13]/wrap-t texture[13]/internal-format 3 texture[15]/type texture[15]/image texture[15]/filter texture[15]/wrap-s texture[15]/wrap-t texture[15]/internal-format 4 texture[14]/type texture[14]/image texture[14]/filter texture[14]/wrap-s texture[14]/wrap-t texture[14]/internal-format 5 texture[12]/type texture[12]/image texture[12]/filter texture[12]/wrap-s texture[12]/wrap-t texture[12]/internal-format 7 texture[11]/type texture[11]/image texture[11]/filter texture[11]/wrap-s texture[11]/wrap-t texture[11]/internal-format Shaders/terrain-ALS-ultra.vert Shaders/terrain-ALS-ultra.frag Shaders/noise.frag Shaders/cloud-shadowfunc.frag Shaders/hazes.frag Shaders/secondary_lights.frag Shaders/filters-ALS.frag grain_strength float grain_strength intrinsic_wetness float intrinsic_wetness transition_model float transition_model hires_overlay_bias float hires_overlay_bias dot_density float dot_density dot_size float dot_size dust_resistance float dust_resistance visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt eye_lat float eye_lat eye_lon float eye_lon snowlevel float snow_level snow_thickness_factor float snow_thickness_factor dust_cover_factor float dust_cover_factor lichen_cover_factor float lichen_cover_factor wetness float wetness fogstructure float fogstructure cloud_self_shading float cloud_self_shading moonlight float moonlight season float season air_pollution float air_pollution view_pitch_offset float view_pitch_offset view_heading_offset float view_heading_offset field_of_view float view_fov landing_light1_offset float landing_light1_offset landing_light2_offset float landing_light2_offset landing_light3_offset float landing_light3_offset gamma float gamma brightness float brightness use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision use_filtering bool use_filtering delta_T float delta_T cloudpos1_x float cloudpos1_x cloudpos1_y float cloudpos1_y cloudpos2_x float cloudpos2_x cloudpos2_y float cloudpos2_y cloudpos3_x float cloudpos3_x cloudpos3_y float cloudpos3_y cloudpos4_x float cloudpos4_x cloudpos4_y float cloudpos4_y cloudpos5_x float cloudpos5_x cloudpos5_y float cloudpos5_y cloudpos6_x float cloudpos6_x cloudpos6_y float cloudpos6_y cloudpos7_x float cloudpos7_x cloudpos7_y float cloudpos7_y cloudpos8_x float cloudpos8_x cloudpos8_y float cloudpos8_y cloudpos9_x float cloudpos9_x cloudpos9_y float cloudpos9_y cloudpos10_x float cloudpos10_x cloudpos10_y float cloudpos10_y cloudpos11_x float cloudpos11_x cloudpos11_y float cloudpos11_y cloudpos12_x float cloudpos12_x cloudpos12_y float cloudpos12_y cloudpos13_x float cloudpos13_x cloudpos13_y float cloudpos13_y cloudpos14_x float cloudpos14_x cloudpos14_y float cloudpos14_y cloudpos15_x float cloudpos15_x cloudpos15_y float cloudpos15_y cloudpos16_x float cloudpos16_x cloudpos16_y float cloudpos16_y cloudpos17_x float cloudpos17_x cloudpos17_y float cloudpos17_y cloudpos18_x float cloudpos18_x cloudpos18_y float cloudpos18_y cloudpos19_x float cloudpos19_x cloudpos19_y float cloudpos19_y cloudpos20_x float cloudpos20_x cloudpos20_y float cloudpos20_y WindE float windE WindN float windN use_searchlight int use_searchlight use_landing_light int use_landing_light use_alt_landing_light int use_alt_landing_light display_xsize int display_xsize display_ysize int display_ysize wind_effects int wind_effects cloud_shadow_flag int cloud_shadow_flag rock_strata int rock_strata raise_vertex bool raise_vertex texture sampler-2d 0 mix_texture sampler-2d 5 detail_texture sampler-2d 7 grain_texture sampler-2d 4 dot_texture sampler-2d 3 gradient_texture sampler-2d 2 colorMode int 2 lequal /sim/rendering/shaders/skydome 4.0 /sim/rendering/shaders/landmass 3.0 /sim/rendering/shaders/transition 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 5 texture[12]/type texture[12]/image texture[12]/filter texture[12]/wrap-s texture[12]/wrap-t texture[12]/internal-format 7 texture[11]/type texture[11]/image texture[11]/filter texture[11]/wrap-s texture[11]/wrap-t texture[11]/internal-format Shaders/terrain-ALS-detailed.vert Shaders/terrain-ALS-detailed.frag Shaders/noise.frag Shaders/hazes.frag Shaders/filters-ALS.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt transition_model float transition_model hires_overlay_bias float hires_overlay_bias snowlevel float snow_level snow_thickness_factor float snow_thickness_factor dust_cover_factor float dust_cover_factor lichen_cover_factor float lichen_cover_factor wetness float wetness fogstructure float fogstructure cloud_self_shading float cloud_self_shading air_pollution float air_pollution moonlight float moonlight season float season gamma float gamma brightness float brightness use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision use_filtering bool use_filtering delta_T float delta_T display_xsize int display_xsize display_ysize int display_ysize quality_level int quality_level tquality_level int tquality_level texture sampler-2d 0 mix_texture sampler-2d 5 detail_texture sampler-2d 7 colorMode int 2 lequal false --> /sim/rendering/shaders/skydome 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format Shaders/generic-ALS-base.vert Shaders/terrain-ALS-base.frag Shaders/hazes.frag Shaders/noise.frag Shaders/filters-ALS.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt cloud_self_shading float cloud_self_shading moonlight float moonlight air_pollution float air_pollution gamma float gamma brightness float brightness use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision use_filtering bool use_filtering delta_T float delta_T display_xsize int display_xsize display_ysize int display_ysize texture sampler-2d 0 colorMode int 2 lequal /sim/rendering/rembrandt/enabled 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader false material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse false true smooth back 1 RenderBin 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format modulate Shaders/deferred-gbuffer.vert Shaders/deferred-gbuffer.frag Shaders/gbuffer-functions.frag Shaders/gbuffer-encode.frag texture sampler-2d 0 /sim/rendering/shaders/quality-level /sim/rendering/shaders/generic 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format Shaders/include_fog.vert Shaders/default.vert Shaders/default.frag Shaders/include_fog.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype texture sampler-2d 0 colorMode int 2 lequal true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format modulate