Effects/surface-lights-directional
light-sprite
clamp
clamp
/sim/rendering/point-sprites
/sim/rendering/shaders/skydome
2.0
GL_ARB_point_sprite
GL_ARB_point_parameters
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
8
DepthSortedBin
false
one-minus-src-alpha
false
back
point
0
true
Shaders/surface-light-ALS.vert
Shaders/surface-light-ALS.frag
Shaders/noise.frag
size
float
visibility
float
avisibility
float
hazeLayerAltitude
float
eye_alt
float
max_size
float
is_directional
bool
false
use_night_vision
bool
use_IR_vision
bool
texture
sampler-2d
0
terminator
float
true
/sim/rendering/point-sprites
2.0
GL_ARB_point_sprite
GL_ARB_point_parameters
8
DepthSortedBin
false
false
one-minus-src-alpha
gequal
0.1
back
point
0
true
/sim/rendering/point-sprites
2.0
GL_ARB_point_sprite
8
DepthSortedBin
false
false
one-minus-src-alpha
back
point
0
true
2.0
GL_ARB_point_parameters
8
DepthSortedBin
false
one-minus-src-alpha
false
back
point
8
DepthSortedBin
false
false
one-minus-src-alpha
back
point