Effects/procedural-light
white
1.0
0.0
0.0
1.0
1.0
1.0
1.0
-1.0
0.0
0.0
false
false
0.2
0.4
0.7
0.5
/sim/rendering/shaders/skydome
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
111
DepthSortedBin
0
false
false
Shaders/light-ALS.vert
Shaders/light-ALS.frag
Shaders/noise.frag
Shaders/hazes.frag
light_color_base_r
float
light_color_base_g
float
light_color_base_b
float
light_color_center_r
float
light_color_center_g
float
light_color_center_b
float
intensity_scale
float
pointing_x
float
pointing_y
float
pointing_z
float
inner_angle
float
outer_angle
float
zero_angle
float
outer_gain
float
visibility
float
avisibility
float
hazeLayerAltitude
float
eye_alt
float
terminator
float
texture
sampler-2d
0
is_directional
bool
is_strobe
bool