Effects/flutter Effects/model-default true 1 smooth 0.0 0.08 /environment/sea/surface/wind-from-east-fps /environment/sea/surface/wind-from-north-fps 0.0 0.0 /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/terminator-relative-position-m /sim/rendering/shaders/skydome /sim/rendering/shaders/skydome 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode blend/active blend/source blend/destination shade-model cull-face rendering-hint 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t 1 noise vertex-program-two-side Shaders/flutter-ALS.vert Shaders/terrain-ALS-base.frag Shaders/hazes.frag Shaders/noise.frag Shaders/filters-ALS.frag colorMode int material/color-mode-uniform Offset float offset AmpFactor float amplitude-factor Noise sampler-3d 1 WindE float windE WindN float windN spd float speed-kt hdg float heading-deg visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype gamma float gamma brightness float brightness use_filtering bool use_filtering use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision delta_T float delta_T display_xsize int display_xsize display_ysize int display_ysize /sim/rendering/shaders/quality-level /sim/rendering/shaders/generic 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode blend/active blend/source blend/destination shade-model cull-face rendering-hint 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t 1 noise vertex-program-two-side Shaders/flutter.vert Shaders/include_fog.frag Shaders/default.frag colorMode int material/color-mode-uniform Offset float offset AmpFactor float amplitude-factor Noise sampler-3d 1 WindE float windE WindN float windN spd float speed-kt hdg float heading-deg visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype