Effects/building
Effects/model-combined-deferred
2d
Textures/buildings.png
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clamp
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Textures/buildings-normalmap_orig.png
2d
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cubemap
Aircraft/Generic/Effects/CubeMaps/buildings/N.png
Aircraft/Generic/Effects/CubeMaps/buildings/S.png
Aircraft/Generic/Effects/CubeMaps/buildings/W.png
Aircraft/Generic/Effects/CubeMaps/buildings/E.png
Aircraft/Generic/Effects/CubeMaps/buildings/U.png
Aircraft/Generic/Effects/CubeMaps/buildings/D.png
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/sim/rendering/shaders/skydome
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/model
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
4
Shaders/building-model-ALS-ultra.vert
/sim/rendering/shaders/skydome
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
false
flat
back
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RenderBin
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Shaders/building-default.vert
Shaders/trivial.frag
texture
sampler-2d
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0 0 0 0
true
ambient-and-diffuse
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false
flat
back
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Shaders/building-ALS.vert
Shaders/terrain-ALS-base.frag
Shaders/hazes.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
cloud_self_shading
float
moonlight
float
texture
sampler-2d
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colorMode
int
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lequal
false
true
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0.02 0.02 0.02 1.0
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ambient-and-diffuse
ambient-and-diffuse
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Shaders/building-ubershader.vert
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0.0 0.0 0.0 1.0
0.02 0.02 0.02 1.0
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ambient-and-diffuse
ambient-and-diffuse
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Shaders/building-ubershader.vert
Shaders/building-deferred-gbuffer.vert
Shaders/building-default.vert
true
off
2
RenderBin
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Shaders/building-default.vert
Shaders/include_fog.frag
Shaders/default.frag
fogType
int
texture
sampler-2d
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colorMode
int