This document describes the *new* HUD system that will be first released with fgfs >0.9.10. For the old system see $FG_ROOT/Docs/README.xmlhud. Note that the old system is scheduled for removal, and that the new system is work in progress. So it's up to you to choose the lower risk. :-) ############################################################################### A HUD configuration file may contain 3 types of information: (1) global settings (2) HUD instrument definitions (3) imports of further HUD config files (1) global settings =========================================================== These can be used to override settings in the global property tree. Currently only bool is supported. It allows a HUD to define itself if it is a 2D HUD (false) or a 3D HUD (true). 2D HUDs always remain in the screen plane, while 3D HUDs always remain in a position relative to the aircraft. Example: true (2) HUD instrument definitions ================================================ These define one single HUD "item" (instrument or label), and consist of several properties. Some of those are standardized property groups that can be used in many places. These shall be explained first. (2.1) standardized property groups -------------------------------------------- 1. group 2. input channel group 3.