Effects/model-default
white
false
1
0
/sim/rendering/shaders/skydome
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
0
Shaders/terrain-haze.vert
Shaders/terrain-haze.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
texture
sampler-2d
0
colorMode
int
/sim/rendering/rembrandt
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
false
ambient-and-diffuse
false
true
smooth
1
RenderBin
0
modulate
Shaders/deferred-gbuffer.vert
Shaders/deferred-gbuffer.frag
Shaders/gbuffer-functions.frag
Shaders/gbuffer-encode.frag
texture
sampler-2d
0
/sim/rendering/shaders/generic
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
0
Shaders/default.vert
Shaders/include_fog.frag
Shaders/default.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
texture
sampler-2d
0
colorMode
int
true
0
modulate