########################################## # Autostart ########################################## var autostart = func (msg=1) { if (getprop("/engines/active-engine/running")) { if (msg) gui.popupTip("Engine already running", 5); return; } setprop("/controls/switches/magnetos", 3); setprop("/controls/engines/current-engine/throttle", 0.2); setprop("/controls/engines/current-engine/mixture", 1.0); setprop("/controls/flight/elevator-trim", 0.0); setprop("/controls/switches/master-bat", 1); setprop("/controls/switches/master-alt", 1); setprop("/controls/switches/master-avionics", 1); setprop("/controls/lighting/nav-lights", 1); setprop("/controls/lighting/strobe", 1); setprop("/controls/lighting/beacon", 1); setprop("/consumables/fuel/tank[0]/selected", 1); setprop("/consumables/fuel/tank[1]/selected", 1); # Set the altimeter var pressure_sea_level = getprop("/environment/pressure-sea-level-inhg"); setprop("/instrumentation/altimeter/setting-inhg", pressure_sea_level); # Set heading offset var magnetic_variation = getprop("/environment/magnetic-variation-deg"); setprop("/instrumentation/heading-indicator/offset-deg", -magnetic_variation); # Pre-flight inspection setprop("/sim/model/c172p/brake-parking", 0); setprop("/sim/model/c172p/securing/chock", 0); setprop("/sim/model/c172p/securing/pitot-cover-visible", 0); setprop("/sim/model/c172p/securing/tiedownL-visible", 0); setprop("/sim/model/c172p/securing/tiedownR-visible", 0); setprop("/sim/model/c172p/securing/tiedownT-visible", 0); setprop("/consumables/fuel/tank[0]/water-contamination", 0.0); setprop("/consumables/fuel/tank[1]/water-contamination", 0.0); # Oil level warning for lazy pro's var oil_enabled = getprop("/engines/active-engine/oil_consumption_allowed"); var oil_level = getprop("/engines/active-engine/oil-level"); if (oil_enabled and oil_level < 6.0) logger.screen.red("Warning: low oil level! Check level via oil cap on top of engine!"); # Fuel level warnings var fuel_level_left = getprop("/consumables/fuel/tank[0]/level-norm"); var fuel_level_right = getprop("/consumables/fuel/tank[1]/level-norm"); if (fuel_level_left < 0.25) logger.screen.red("Warning: fuel level of the left tank lower than 25%!"); if (fuel_level_right < 0.25) logger.screen.red("Warning: fuel level of the right tank lower than 25%!"); setprop("/controls/engines/engine[0]/primer-lever", 0); setprop("/controls/engines/engine/primer", 3); if (msg) gui.popupTip("Hold down \"s\" to start the engine", 5); }; ########################################## # Brakes ########################################## controls.applyBrakes = func (v, which = 0) { if (which <= 0 and !getprop("/fdm/jsbsim/gear/unit[1]/broken")) { interpolate("/controls/gear/brake-left", v, controls.fullBrakeTime); } if (which >= 0 and !getprop("/fdm/jsbsim/gear/unit[2]/broken")) { interpolate("/controls/gear/brake-right", v, controls.fullBrakeTime); } }; controls.applyParkingBrake = func (v) { if (!v) { return; } var p = "/sim/model/c172p/brake-parking"; setprop(p, var i = !getprop(p)); return i; }; ########################################## # Fuel Save State ########################################## var fuel_save_state = func { if (!getprop("/consumables/fuel/save-fuel-state")) { setprop("/consumables/fuel/tank[0]/level-gal_us", 20); setprop("/consumables/fuel/tank[1]/level-gal_us", 20); }; }; ########################################## # Fuel Contamination ########################################## var fuel_contamination = func { var chance = rand(); # Chance of contamination is 1 % if (getprop("/consumables/fuel/contamination_allowed") and chance < 0.01) { # Quantity of water is much more likely to be small than large, since # it's given by x^6 (76 % of the time it will be lower than 0.2) var water = math.pow(rand(), 6); setprop("/consumables/fuel/tank[0]/water-contamination", water); # level of water in the right tank will be the same as in the left tank +- 0.1 water = water + 0.2 * (rand() - 0.5); water = std.max(0.0, std.min(water, 1.0)); setprop("/consumables/fuel/tank[1]/water-contamination", water); } else { setprop("/consumables/fuel/tank[0]/water-contamination", 0.0); setprop("/consumables/fuel/tank[1]/water-contamination", 0.0); }; }; ########################################## # Take Fuel Sample ########################################## var take_fuel_sample = func(index) { var fuel = getprop("/consumables/fuel/tank", index, "level-gal_us"); var water = getprop("/consumables/fuel/tank", index, "water-contamination"); # Remove 50 ml of fuel setprop("/consumables/fuel/tank", index, "level-gal_us", fuel - 0.0132086); # Remove a bit of water if contaminated if (water > 0.0) { water = std.max(0.0, water - 0.2); setprop("/consumables/fuel/tank", index, "water-contamination", water); }; }; ########################################## # Return Fuel Sample ########################################## var return_fuel_sample = func(index) { var fuel = getprop("/consumables/fuel/tank", index, "level-gal_us"); var water = getprop("/consumables/fuel/tank", index, "water-contamination"); # Add back the 50 ml of fuel setprop("/consumables/fuel/tank", index, "level-gal_us", fuel + 0.0132086); # Add back the (contaminated) water if (water > 0.0) { water = std.min(water + 0.2, 1.0); setprop("/consumables/fuel/tank", index, "water-contamination", water); }; }; ########################################## # Switches Save State ########################################## var switches_save_state = func { if (!getprop("/instrumentation/save-switches-state")) { setprop("/controls/engines/engine[0]/primer", 0); setprop("/controls/engines/engine[0]/primer-lever", 0); setprop("/controls/engines/engine[0]/use-primer", 0); setprop("/controls/engines/engine[1]/primer", 0); setprop("/controls/engines/engine[1]/primer-lever", 0); setprop("/controls/engines/engine[1]/use-primer", 0); setprop("/controls/engines/current-engine/throttle", 0.0); setprop("/controls/engines/current-engine/mixture", 0.0); setprop("/controls/circuit-breakers/aircond", 1); setprop("/controls/circuit-breakers/autopilot", 1); setprop("/controls/circuit-breakers/bcnlt", 1); setprop("/controls/circuit-breakers/flaps", 1); setprop("/controls/circuit-breakers/instr", 1); setprop("/controls/circuit-breakers/intlt", 1); setprop("/controls/circuit-breakers/landing", 1); setprop("/controls/circuit-breakers/master", 1); setprop("/controls/circuit-breakers/navlt", 1); setprop("/controls/circuit-breakers/pitot-heat", 1); setprop("/controls/circuit-breakers/radio1", 1); setprop("/controls/circuit-breakers/radio2", 1); setprop("/controls/circuit-breakers/radio3", 1); setprop("/controls/circuit-breakers/radio4", 1); setprop("/controls/circuit-breakers/radio5", 1); setprop("/controls/circuit-breakers/strobe", 1); setprop("/controls/circuit-breakers/turn-coordinator", 1); setprop("/controls/switches/master-avionics", 0); setprop("/controls/switches/starter", 0); setprop("/controls/switches/master-alt", 0); setprop("/controls/switches/master-bat", 0); setprop("/controls/switches/magnetos", 0); setprop("/controls/lighting/nav-lights", 0); setprop("/controls/lighting/beacon", 0); setprop("/controls/lighting/strobe", 0); setprop("/controls/lighting/taxi-light", 0); setprop("/controls/lighting/landing-lights", 0); setprop("/controls/lighting/instruments-norm", 0.0); setprop("/controls/gear/water-rudder", 0); setprop("/controls/gear/water-rudder-down", 0); setprop("/sim/model/c172p/brake-parking", 1); setprop("/controls/flight/flaps", 0.0); setprop("/surface-positions/flap-pos-norm", 0.0); setprop("/controls/flight/elevator-trim", 0.0); setprop("/controls/anti-ice/engine[0]/carb-heat", 0); setprop("/controls/anti-ice/engine[1]/carb-heat", 0); setprop("/controls/anti-ice/pitot-heat", 0); setprop("/environment/aircraft-effects/cabin-heat-set", 0.0); setprop("/environment/aircraft-effects/cabin-air-set", 0.0); setprop("/consumables/fuel/tank[0]/selected", 1); setprop("/consumables/fuel/tank[1]/selected", 1); }; }; ########################################## # Click Sounds ########################################## var click = func (name, timeout=0.1, delay=0) { var sound_prop = "/sim/model/c172p/sound/click-" ~ name; settimer(func { # Play the sound setprop(sound_prop, 1); # Reset the property after 0.2 seconds so that the sound can be # played again. settimer(func { setprop(sound_prop, 0); }, timeout); }, delay); }; ########################################## # Thunder Sound ########################################## var speed_of_sound = func (t, re) { # Compute speed of sound in m/s # # t = temperature in Celsius # re = amount of water vapor in the air # Compute virtual temperature using mixing ratio (amount of water vapor) # Ratio of gas constants of dry air and water vapor: 287.058 / 461.5 = 0.622 var T = 273.15 + t; var v_T = T * (1 + re/0.622)/(1 + re); # Compute speed of sound using adiabatic index, gas constant of air, # and virtual temperature in Kelvin. return math.sqrt(1.4 * 287.058 * v_T); }; var thunder = func (name) { var thunderCalls = 0; var lightning_pos_x = getprop("/environment/lightning/lightning-pos-x"); var lightning_pos_y = getprop("/environment/lightning/lightning-pos-y"); var lightning_distance = math.sqrt(math.pow(lightning_pos_x, 2) + math.pow(lightning_pos_y, 2)); # On the ground, thunder can be heard up to 16 km. Increase this value # a bit because the aircraft is usually in the air. if (lightning_distance > 20000) return; var t = getprop("/environment/temperature-degc"); var re = getprop("/environment/relative-humidity") / 100; var delay_seconds = lightning_distance / speed_of_sound(t, re); # Maximum volume at 5000 meter var lightning_distance_norm = std.min(1.0, 1 / math.pow(lightning_distance / 5000.0, 2)); settimer(func { var thunder1 = getprop("/sim/model/c172p/sound/click-thunder1"); var thunder2 = getprop("/sim/model/c172p/sound/click-thunder2"); var thunder3 = getprop("/sim/model/c172p/sound/click-thunder3"); if (!thunder1) { thunderCalls = 1; setprop("/sim/model/c172p/sound/lightning/dist1", lightning_distance_norm); } else if (!thunder2) { thunderCalls = 2; setprop("/sim/model/c172p/sound/lightning/dist2", lightning_distance_norm); } else if (!thunder3) { thunderCalls = 3; setprop("/sim/model/c172p/sound/lightning/dist3", lightning_distance_norm); } else return; # Play the sound (sound files are about 9 seconds) click("thunder" ~ thunderCalls, 9.0, 0); }, delay_seconds); }; var reset_system = func { if (getprop("/fdm/jsbsim/running")) { c172p.autostart(0); setprop("/controls/switches/starter", 1); var engineRunning = setlistener("/engines/active-engine/running", func { if (getprop("/engines/active-engine/running")) { setprop("/controls/switches/starter", 0); removelistener(engineRunning); } }); } # These properties are aliased to MP properties in /sim/multiplay/generic/. # This aliasing seems to work in both ways, because the two properties below # appear to receive the random values from the MP properties during initialization. # Therefore, override these random values with the proper values we want. props.globals.getNode("/fdm/jsbsim/crash", 0).setBoolValue(0); props.globals.getNode("/fdm/jsbsim/gear/unit[0]/broken", 0).setBoolValue(0); props.globals.getNode("/fdm/jsbsim/gear/unit[1]/broken", 0).setBoolValue(0); props.globals.getNode("/fdm/jsbsim/gear/unit[2]/broken", 0).setBoolValue(0); props.globals.getNode("/fdm/jsbsim/pontoon-damage/left-pontoon", 0).setIntValue(0); props.globals.getNode("/fdm/jsbsim/pontoon-damage/right-pontoon", 0).setIntValue(0); setprop("/engines/active-engine/kill-engine", 0); } ############################################ # Engine coughing sound ############################################ setlistener("/engines/active-engine/killed", func (node) { if (node.getValue() and getprop("/engines/active-engine/running")) { click("coughing-engine-sound", 0.7, 0); }; }); ############################################ # Global loop function # If you need to run nasal as loop, add it in this function ############################################ var global_system_loop = func { c172p.physics_loop(); } ########################################## # SetListerner must be at the end of this file ########################################## var set_limits = func (node) { if (node.getValue() == 1) { var limits = props.globals.getNode("/limits/mass-and-balance-180hp"); } else { var limits = props.globals.getNode("/limits/mass-and-balance-160hp"); } var ac_limits = props.globals.getNode("/limits/mass-and-balance"); # Get the mass limits of the current engine var ramp_mass = limits.getNode("maximum-ramp-mass-lbs"); var takeoff_mass = limits.getNode("maximum-takeoff-mass-lbs"); var landing_mass = limits.getNode("maximum-landing-mass-lbs"); # Get the actual mass limit nodes of the aircraft var ac_ramp_mass = ac_limits.getNode("maximum-ramp-mass-lbs"); var ac_takeoff_mass = ac_limits.getNode("maximum-takeoff-mass-lbs"); var ac_landing_mass = ac_limits.getNode("maximum-landing-mass-lbs"); # Set the mass limits of the aircraft ac_ramp_mass.unalias(); ac_takeoff_mass.unalias(); ac_landing_mass.unalias(); ac_ramp_mass.alias(ramp_mass); ac_takeoff_mass.alias(takeoff_mass); ac_landing_mass.alias(landing_mass); }; setlistener("/controls/engines/active-engine", func (node) { # Set new mass limits for Fuel and Payload Settings dialog set_limits(node); # Emit a sound because the engine has been replaced click("engine-repair", 6.0); }, 0, 0); var update_pax = func { var state = 0; state = bits.switch(state, 0, getprop("pax/co-pilot/present")); state = bits.switch(state, 1, getprop("pax/left-passenger/present")); state = bits.switch(state, 2, getprop("pax/right-passenger/present")); state = bits.switch(state, 3, getprop("pax/pilot/present")); setprop("/payload/pax-state", state); }; setlistener("/pax/co-pilot/present", update_pax, 0, 0); setlistener("/pax/left-passenger/present", update_pax, 0, 0); setlistener("/pax/right-passenger/present", update_pax, 0, 0); setlistener("/pax/pilot/present", update_pax, 0, 0); update_pax(); var update_securing = func { var state = 0; state = bits.switch(state, 0, getprop("/sim/model/c172p/securing/pitot-cover-visible")); state = bits.switch(state, 1, getprop("/sim/model/c172p/securing/chock-visible")); state = bits.switch(state, 2, getprop("/sim/model/c172p/securing/tiedownL-visible")); state = bits.switch(state, 3, getprop("/sim/model/c172p/securing/tiedownR-visible")); state = bits.switch(state, 4, getprop("/sim/model/c172p/securing/tiedownT-visible")); setprop("/payload/securing-state", state); }; setlistener("/sim/model/c172p/securing/pitot-cover-visible", update_securing, 0, 0); setlistener("/sim/model/c172p/securing/chock-visible", update_securing, 0, 0); setlistener("/sim/model/c172p/securing/tiedownL-visible", update_securing, 0, 0); setlistener("/sim/model/c172p/securing/tiedownR-visible", update_securing, 0, 0); setlistener("/sim/model/c172p/securing/tiedownT-visible", update_securing, 0, 0); update_securing(); var log_cabin_temp = func { if (getprop("/sim/model/c172p/enable-fog-frost")) { var temp_degc = getprop("/fdm/jsbsim/heat/cabin-air-temp-degc"); if (temp_degc >= 32) logger.screen.red("Cabin temperature exceeding 90F/32C!"); elsif (temp_degc <= 0) logger.screen.red("Cabin temperature falling below 32F/0C!"); } }; var cabin_temp_timer = maketimer(30.0, log_cabin_temp); var log_fog_frost = func { if (getprop("/sim/model/c172p/enable-fog-frost")) { logger.screen.white("Wait until fog/frost clears up or decrease cabin air temperature"); } }; var fog_frost_timer = maketimer(30.0, log_fog_frost); setlistener("/sim/signals/fdm-initialized", func { # Use Nasal to make some properties persistent. does # not work reliably. aircraft.data.add("/sim/model/c172p/immat-on-panel"); aircraft.data.load(); # Initialize mass limits set_limits(props.globals.getNode("/controls/engines/active-engine")); # Set alt alert of KAP 140 autopilot to 20_000 ft to get rid of annoying beep setlistener("/autopilot/KAP140/settings/target-alt-ft", func (n) { if (n.getValue() == 0) { kap140.altPreselect = 20000; setprop("/autopilot/KAP140/settings/target-alt-ft", kap140.altPreselect); } }); setlistener("/sim/model/c172p/cabin-air-temp-in-range", func (node) { if (node.getValue()) { cabin_temp_timer.stop(); logger.screen.green("Cabin temperature between 32F/0C and 90F/32C"); } else { log_cabin_temp(); cabin_temp_timer.start(); } }, 1, 0); setlistener("/sim/model/c172p/fog-or-frost-increasing", func (node) { if (node.getValue()) { log_fog_frost(); fog_frost_timer.start(); } else { fog_frost_timer.stop(); } }, 1, 0); # Checking if fuel tanks should be refilled (in case save state is off) fuel_save_state(); # Checking if switches should be moved back to default position (in case save state is off) switches_save_state(); # Checking if fuel contamination is allowed, and if so generating a random situation fuel_contamination(); # Listening for lightning strikes setlistener("/environment/lightning/lightning-pos-y", thunder); reset_system(); var c172_timer = maketimer(0.25, func{global_system_loop()}); c172_timer.start(); });