## # Node class definition. The class methods simply wrap the # low level exention functions which work on a "ghost" handle to a # SGPropertyNode object stored in the _g field. # # Not all of the features of SGPropertyNode are supported. There is # no support for ties, obviously, as that wouldn't make much sense # from a Nasal context. The various get/set methods work only on the # local node, there is no equivalent of the "relative path" variants # available in C++; just use node.getNode(path).whatever() instead. # There is no support for the "listener" interface yet. The aliasing # feature isn't exposed, except that you can get an "ALIAS" return # from getType to detect them (to avoid cycles while walking the # tree). # Node = { getType : func { wrap(_getType(me._g, arg)) }, getName : func { wrap(_getName(me._g, arg)) }, getIndex : func { wrap(_getIndex(me._g, arg)) }, getValue : func { wrap(_getValue(me._g, arg)) }, setValue : func { wrap(_setValue(me._g, arg)) }, setIntValue : func { wrap(_setIntValue(me._g, arg)) }, setBoolValue : func { wrap(_setBoolValue(me._g, arg)) }, setDoubleValue : func { wrap(_setDoubleValue(me._g, arg)) }, getParent : func { wrap(_getParent(me._g, arg)) }, getChild : func { wrap(_getChild(me._g, arg)) }, getChildren : func { wrap(_getChildren(me._g, arg)) }, removeChild : func { wrap(_removeChild(me._g, arg)) }, getNode : func { wrap(_getNode(me._g, arg)) }, getBoolValue : func { val = getValue(); if(getType() == "STRING" and val == "false") { 0 } else { val } } }; ## # Static constructor for a Node object. Accepts a Nasal hash # expression to initialize the object a-la setValues(). # Node.new = func { result = wrapNode(_new()); if(size(arg) >= 0 and typeof(arg[0]) == "hash") { result.setValues(arg[0]); } return result; } ## # Useful utility. Sets a whole property tree from a Nasal hash # object, such that scalars become leafs in the property tree, hashes # become named subnodes, and vectors become indexed subnodes. This # works recursively, so you can define whole property trees with # syntax like: # # dialog = { # name : "exit", width : 180, height : 100, modal : 0, # text : { x : 10, y : 70, label : "Hello World!" } }; # Node.setValues = func { foreach(k; keys(arg[0])) { me._setChildren(k, arg[0][k]); } } ## # Private function to do the work of setValues(). # The first argument is a child name, the second a nasal scalar, # vector, or hash. # Node._setChildren = func { name = arg[0]; val = arg[1]; subnode = me.getNode(name, 1); if(typeof(val) == "scalar") { subnode.setValue(val); } elsif(typeof(val) == "hash") { subnode.setValues(val); } elsif(typeof(val) == "vector") { for(i=0; i 0) { name = name ~ "[" ~ index ~ "]"; } print(name, " {", type, "} = ", val); # Don't recurse into aliases, lest we get stuck in a loop if(type != "ALIAS") { children = node.getChildren(); foreach(c; children) { dump(name ~ "/", c); } } } ## # Utility. Turns any ghosts it finds (either solo, or in an # array) into Node objects. # wrap = func { argtype = typeof(arg[0]); if(argtype == "ghost") { return wrapNode(arg[0]); } elsif(argtype == "vector") { v = arg[0]; n = size(v); for(i=0; i