Effects/skydome /sim/rendering/mie /sim/rendering/rayleigh /sim/rendering/dome-density /rendering/scene/overcast /rendering/scene/saturation /rendering/scene/scattering /environment/ground-visibility-m /environment/visibility-m /environment/scattering-phenomena/ice-hexagonal-column-factor /environment/scattering-phenomena/ice-hexagonal-sheet-factor /environment/scattering-phenomena/parhelic-factor /environment/scattering-phenomena/ring-factor /environment/aurora/strength /environment/aurora/vsize /environment/aurora/hsize /environment/aurora/ray-factor /environment/aurora/penetration-factor /environment/ground-haze-thickness-m /environment/terminator-relative-position-m /environment/mean-terrain-elevation-m /environment/cloud-self-shading /local-weather/config/small-scale-persistence /sim/startup/xsize /sim/startup/ysize /sim/current-view/pitch-offset-deg /sim/current-view/heading-offset-deg /sim/current-view/field-of-view /sim/rendering/als-secondary-lights/use-searchlight /sim/rendering/als-secondary-lights/use-landing-light /sim/rendering/als-secondary-lights/use-alt-landing-light /sim/rendering/als-secondary-lights/landing-light1-offset-deg /sim/rendering/als-secondary-lights/landing-light2-offset-deg /sim/rendering/als-secondary-lights/landing-light3-offset-deg /sim/rendering/als-filters/use-filtering /sim/rendering/als-filters/gamma /sim/rendering/als-filters/brightness /sim/rendering/als-filters/use-night-vision /sim/rendering/als-filters/use-IR-vision /sim/rendering/als-filters/grey-factor /sim/rendering/als-filters/black-factor -50.0 /environment/air-pollution-norm /sim/rendering/shaders/skydome 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true smooth back Shaders/skydome-ALS.vert Shaders/skydome-ALS.frag Shaders/noise.frag Shaders/secondary_lights.frag Shaders/filters-ALS.frag mK float mie rK float rayleigh density float density overcast float overcast saturation float saturation scattering float scattering visibility float visibility hazeLayerAltitude float lthickness terminator float terminator avisibility float avisibility terrain_alt float terrain_alt cloud_self_shading float cloud_self_shading air_pollution float air_pollution ice_hex_col float ice_hex_col parhelic float parhelic ring float ring ice_hex_sheet float ice_hex_sheet aurora_strength float aurora_strength aurora_vsize float aurora_vsize aurora_hsize float aurora_hsize aurora_ray_factor float aurora_ray_factor aurora_penetration_factor float aurora_penetration_factor horizon_roughness float horizon_roughness gamma float gamma brightness float brightness delta_T float delta_T fact_grey float fact_grey fact_black float fact_black use_filtering bool use_filtering use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision view_pitch_offset float view_pitch_offset view_heading_offset float view_heading_offset field_of_view float view_fov landing_light1_offset float landing_light1_offset landing_light2_offset float landing_light2_offset landing_light3_offset float landing_light3_offset use_searchlight int use_searchlight use_landing_light int use_landing_light use_alt_landing_light int use_alt_landing_light display_xsize int display_xsize display_ysize int display_ysize false smooth back hdr-geometry hdr-forward back lequal 0.0 1.0 true Shaders/HDR/skydome.vert Shaders/HDR/skydome.frag sun_disk bool true sky_view_lut sampler-2d 11 transmittance_lut sampler-2d 13 hdr-envmap back lequal 0.0 1.0 true Shaders/HDR/skydome.vert Shaders/HDR/skydome.frag sun_disk bool false sky_view_lut sampler-2d 11 transmittance_lut sampler-2d 13