#################################### # tile setup calls #################################### #################################### # Altocumulus sky #################################### var set_altocumulus_tile = func { var x = 0.0; var y = 0.0; var lat = 0.0; var lon = 0.0; var alpha = getprop(lw~"tmp/tile-orientation-deg"); var phi = alpha * math.pi/180.0; var alt_offset = getprop(lw~"tmp/tile-alt-offset-ft"); # get tile center coordinates var blat = getprop("position/latitude-deg"); var blon = getprop("position/longitude-deg"); calc_geo(blat); # first weather info for tile center (lat, lon, visibility, temperature, dew point, pressure) local_weather.set_weather_station(blat, blon, 35000.0, 22.0, 14.0, 30.02); # then draw the Altocumulus streaks, dense at 15.000 ft, sparse at 17.000 ft local_weather.create_streak("Altocumulus",blat, blon, 15000.0+alt_offset,40,900.0,0.2, 40,900.0,0.2,0.0 ,1.0); local_weather.create_streak("Altocumulus",blat, blon, 17000.0+alt_offset,18,1900.0,0.35,18,1900.0,0.35,0.0,1.0); local_weather.randomize_pos("Altocumulus",1000.0,600.0,600.0,0.0); # start the interpolation loop if (getprop(lw~"interpolation-loop-flag") == 0) {setprop(lw~"interpolation-loop-flag",1); local_weather.interpolation_loop();} } #################################### # Overcast stratus sky #################################### var set_overcast_stratus_tile = func { var x = 0.0; var y = 0.0; var lat = 0.0; var lon = 0.0; var alpha = getprop(lw~"tmp/tile-orientation-deg"); var phi = alpha * math.pi/180.0; var alt_offset = getprop(lw~"tmp/tile-alt-offset-ft"); # get tile center coordinates var blat = getprop("position/latitude-deg"); var blon = getprop("position/longitude-deg"); calc_geo(blat); # first weather info for tile center (lat, lon, visibility, temperature, dew point, pressure) local_weather.set_weather_station(blat, blon, 10000.0, 14.0, 12.0, 29.78); # then draw the Stratus layers var size_offset = 0.5 * m_to_ft * local_weather.cloud_vertical_size_map["Stratus"]; local_weather.create_streak("Stratus",blat, blon, 1500.0+alt_offset+size_offset,30,1200.0,0.2, 30,1200.0,0.2,0.0 ,1.0); local_weather.randomize_pos("Stratus",0.0,600.0,600.0,0.0); size_offset = 0.5 * m_to_ft * local_weather.cloud_vertical_size_map["Stratus_structured"]; local_weather.create_streak("Stratus (structured)",blat, blon, 5000.0+alt_offset+size_offset,18,2500.0,0.3,18,2500.0,0.3,0.0,1.0); local_weather.randomize_pos("Stratus (structured)",0.0,600.0,600.0,0.0); # reduce visibility even more below lowest layer # and add a slight drizzle by a nested effect volume local_weather.create_effect_volume(3, blat, blon, 18000.0, 18000.0, 0.0, 0.0, 1800.0, 8000.0, -1, -1, -1, -1, 0); local_weather.create_effect_volume(3, blat, blon, 14000.0, 14000.0, 0.0, 0.0, 1500.0, 6000.0, 0.1, -1, -1, -1,0 ); # start the interpolation loop if (getprop(lw~"interpolation-loop-flag") == 0) {setprop(lw~"interpolation-loop-flag",1); local_weather.interpolation_loop();} # start the effect volume loop if (getprop(lw~"effect-loop-flag") == 0) {setprop(lw~"effect-loop-flag",1); local_weather.effect_volume_loop();} } #################################### # Incoming rainfront #################################### var set_rainfront_tile = func { var x = 0.0; var y = 0.0; var lat = 0.0; var lon = 0.0; var alpha = getprop(lw~"tmp/tile-orientation-deg"); var phi = alpha * math.pi/180.0; var alt_offset = getprop(lw~"tmp/tile-alt-offset-ft"); # get tile center coordinates var blat = getprop("position/latitude-deg"); var blon = getprop("position/longitude-deg"); calc_geo(blat); # first weather info for tile center (lat, lon, visibility, temperature, dew point, pressure) local_weather.set_weather_station(blat, blon, 9000.0, 14.0, 12.0, 990 * hp_to_inhg); x = 15000.0; y = 20000.0; local_weather.set_weather_station(blat+get_lat(x,y,phi), blon+get_lon(x,y,phi), 6000.0, 12.0, 10.0, 985 * hp_to_inhg); x = -15000.0; y = 20000.0; local_weather.set_weather_station(blat+get_lat(x,y,phi), blon+get_lon(x,y,phi), 6000.0, 12.0, 10.0, 990 * hp_to_inhg); # draw two Stratus layers x = 0.0; y = -15000.0; var size_offset = 0.5 * m_to_ft * local_weather.cloud_vertical_size_map["Stratus"]; local_weather.create_streak("Stratus",blat, blon, 3000.0+alt_offset+size_offset,17,2500.0,0.2, 6,2000.0,0.2,alpha ,1.0); local_weather.randomize_pos("Stratus",500.0,1100.0,1100.0,alpha); x = 0.0; y = 0.0; var size_offset = 0.5 * m_to_ft * local_weather.cloud_vertical_size_map["Stratus"]; local_weather.create_streak("Stratus",blat+get_lat(x,y,phi), blon+get_lon(x,y,phi), 2000.0+alt_offset+size_offset,40,1000.0,0.2, 10,1000.0,0.2,alpha ,1.0); local_weather.randomize_pos("Stratus",300.0,600.0,600.0,alpha); # and a Nimbus layer with precipitation x = 0.0; y = 15000.0; var size_offset = 0.5 * m_to_ft * local_weather.cloud_vertical_size_map["Nimbus"]; local_weather.create_layer("Nimbus", blat+get_lat(x,y,phi), blon+get_lon(x,y,phi), 1000.0+alt_offset, 500.0, 22000.0, 13000.0, alpha, 1.0, 0.2, 1, 1.0); # set visibility and rain inside the precipitation area local_weather.create_effect_volume(2, blat+get_lat(x,y,phi), blon+get_lon(x,y,phi), 19000.0, 10000.0, alpha, 0.0, 2000.0, 5000.0, 0.1, -1, -1, -1,0 ); local_weather.create_effect_volume(2, blat+get_lat(x,y,phi), blon+get_lon(x,y,phi), 16000.0, 7000.0, alpha, 0.0, 1500.0, 1500.0, 0.5, -1, -1, -1,0 ); # set visibility good above the clouds local_weather.create_effect_volume(3, blat, blon, 20000.0, 20000.0, 0.0, 2100.0, 85000.0, 18000.0, -1, -1, -1, -1,0 ); # start the interpolation loop if (getprop(lw~"interpolation-loop-flag") == 0) {setprop(lw~"interpolation-loop-flag",1); local_weather.interpolation_loop();} # start the effect volume loop if (getprop(lw~"effect-loop-flag") == 0) {setprop(lw~"effect-loop-flag",1); local_weather.effect_volume_loop();} } #################################### # Broken layers #################################### var set_broken_layers_tile = func { var x = 0.0; var y = 0.0; var lat = 0.0; var lon = 0.0; var alpha = getprop(lw~"tmp/tile-orientation-deg"); var phi = alpha * math.pi/180.0; var alt_offset = getprop(lw~"tmp/tile-alt-offset-ft"); # get tile center coordinates var blat = getprop("position/latitude-deg"); var blon = getprop("position/longitude-deg"); calc_geo(blat); # first weather info for tile center (lat, lon, visibility, temperature, dew point, pressure) local_weather.set_weather_station(blat, blon, 20000.0, 14.0, 12.0, 1005 * hp_to_inhg); # set the broken stratus layers size_offset = 0.5 * m_to_ft * local_weather.cloud_vertical_size_map["Stratus_structured"]; local_weather.create_streak("Stratus (structured)",blat, blon, 4000.0+alt_offset+size_offset,22,0.0,0.3,22,0.0,0.3,0.0,1.0); local_weather.randomize_pos("Stratus (structured)",1000.0,20000.0,20000.0,0.0); local_weather.create_streak("Stratus (structured)",blat, blon, 6000.0+alt_offset+size_offset,16,0.0,0.4,16,0.0,0.4,0.0,1.0); local_weather.randomize_pos("Stratus (structured)",1000.0,20000.0,20000.0,0.0); local_weather.create_streak("Stratus (structured)",blat, blon, 7000.0+alt_offset+size_offset,11,0.0,0.5,11,0.0,0.5,0.0,1.0); local_weather.randomize_pos("Stratus (structured)",1000.0,20000.0,20000.0,0.0); # start the interpolation loop if (getprop(lw~"interpolation-loop-flag") == 0) {setprop(lw~"interpolation-loop-flag",1); local_weather.interpolation_loop();} } #################################### # Fair weather and Cumulus #################################### var set_fair_weather_tile = func { var x = 0.0; var y = 0.0; var lat = 0.0; var lon = 0.0; var alpha = getprop(lw~"tmp/tile-orientation-deg"); var phi = alpha * math.pi/180.0; var alt_offset = getprop(lw~"tmp/tile-alt-offset-ft"); # get tile center coordinates var blat = getprop("position/latitude-deg"); var blon = getprop("position/longitude-deg"); calc_geo(blat); # first weather info for tile center (lat, lon, visibility, temperature, dew point, pressure) local_weather.set_weather_station(blat, blon, 35000.0, 20.0, 16.0, 1018 * hp_to_inhg); # add convective clouds var strength = 1; var n = int(4000 * strength); # calculate the number of placement tries from tile size 20x20km and strength local_weather.create_cumosys(blat,blon, 3000.0+alt_offset,n, 20000.0); # start the interpolation loop if (getprop(lw~"interpolation-loop-flag") == 0) {setprop(lw~"interpolation-loop-flag",1); local_weather.interpolation_loop();} } #################################### # Glider's sky #################################### var set_gliders_sky_tile = func { var x = 0.0; var y = 0.0; var lat = 0.0; var lon = 0.0; var alpha = getprop(lw~"tmp/tile-orientation-deg"); var phi = alpha * math.pi/180.0; var alt_offset = getprop(lw~"tmp/tile-alt-offset-ft"); # get tile center coordinates var blat = getprop("position/latitude-deg"); var blon = getprop("position/longitude-deg"); calc_geo(blat); # first weather info for tile center (lat, lon, visibility, temperature, dew point, pressure) local_weather.set_weather_station(blat, blon, 35000.0, 20.0, 16.0, 1018 * hp_to_inhg); # switch the placement of thermal effect volumes on setprop(lw~"tmp/generate-thermal-lift-flag",1); # add convective clouds var strength = 0.5; var n = int(4000 * strength); # calculate the number of placement tries from tile size 20x20km and strength local_weather.create_cumosys(blat,blon, 3000.0+alt_offset,n, 20000.0); # start the interpolation loop if (getprop(lw~"interpolation-loop-flag") == 0) {setprop(lw~"interpolation-loop-flag",1); local_weather.interpolation_loop();} # start the effect volume loop if (getprop(lw~"effect-loop-flag") == 0) {setprop(lw~"effect-loop-flag",1); local_weather.effect_volume_loop();} } #################################### # Summer rain #################################### var set_summer_rain_tile = func { var x = 0.0; var y = 0.0; var lat = 0.0; var lon = 0.0; var alpha = getprop(lw~"tmp/tile-orientation-deg"); var phi = alpha * math.pi/180.0; var alt_offset = getprop(lw~"tmp/tile-alt-offset-ft"); # get tile center coordinates var blat = getprop("position/latitude-deg"); var blon = getprop("position/longitude-deg"); calc_geo(blat); # first weather info for tile center (lat, lon, visibility, temperature, dew point, pressure) local_weather.set_weather_station(blat, blon, 25000.0, 25.0, 22.0, 1013 * hp_to_inhg); # then add some developing thunderstorms local_weather.create_streak("Cumulonimbus (rain)",blat, blon, 3000.0+alt_offset,3,0.0,1.0,3,0.0,1.0,0.0,1.0); local_weather.randomize_pos("Cumulonimbus (rain)",0.0,20000.0,20000.0,0.0); # add overdeveloped convective clouds var strength = 1.5; var n = int(4000 * strength); # calculate the number of placement tries from tile size 20x20km and strength local_weather.create_cumosys(blat,blon, 3000.0+alt_offset,n, 20000.0); # start the interpolation loop if (getprop(lw~"interpolation-loop-flag") == 0) {setprop(lw~"interpolation-loop-flag",1); local_weather.interpolation_loop();} # start the effect volume loop if (getprop(lw~"effect-loop-flag") == 0) {setprop(lw~"effect-loop-flag",1); local_weather.effect_volume_loop();} } #################################### # Cold front #################################### var set_coldfront_tile = func { var lat = getprop("position/latitude-deg"); var lon = getprop("position/longitude-deg"); calc_geo(lat); local_weather.create_streak("Altocumulus",lat, lon-0.05, 12000.0, 7, 800, 0.4, 13, 1100, 0.4, 30.0, 1.0); local_weather.randomize_pos("Altocumulus",500.0,500.0,500.0,30.0); local_weather.create_streak("Cumulus", lat,lon-0.1,3000,19,700.0,0.2,36,800.0,0.2,30.0,1.0); local_weather.randomize_pos("Cumulus",600.0,600.0,600.0,30.0); local_weather.create_streak("Cumulonimbus", lat,lon-0.12,2800,1,5000.0,0.2,3,6000.0,0.4,30.0,1.0); local_weather.randomize_pos("Cumulonimbus",1000.0,1000.0,1000.0,30.0); } #################################### # Cirrus sky #################################### var set_cirrus_sky_tile = func { var x = 0.0; var y = 0.0; var lat = 0.0; var lon = 0.0; var alpha = getprop(lw~"tmp/tile-orientation-deg"); var phi = alpha * math.pi/180.0; var alt_offset = getprop(lw~"tmp/tile-alt-offset-ft"); # get tile center coordinates var blat = getprop("position/latitude-deg"); var blon = getprop("position/longitude-deg"); calc_geo(blat); # first weather info for tile center (lat, lon, visibility, temperature, dew point, pressure) local_weather.set_weather_station(blat, blon, 20000.0, 20.0, 16.0, 29.80); # visibility is slightly worse north, pressure is lower, so set additional stations x = -10000.0; y = 18000.0; lat = blat + (y * math.cos(phi) - x * math.sin(phi)) * m_to_lat; lon = blon + (x * math.cos(phi) + y * math.sin(phi)) * m_to_lon; local_weather.set_weather_station(lat, lon, 18000.0, 20.0, 16.0, 29.75); x = 10000.0; y = 18000.0; lat = blat + (y * math.cos(phi) - x * math.sin(phi)) * m_to_lat; lon = blon + (x * math.cos(phi) + y * math.sin(phi)) * m_to_lon; local_weather.set_weather_station(lat, lon, 18000.0, 20.0, 16.0, 29.75); # now set up the clouds x = 0.0; y = 0.0; local_weather.create_cloud("Cirrus", "Models/Weather/cirrus1.xml", blat + get_lat(x,y,phi), blon+get_lon(x,y,phi), 28000.0 + alt_offset,alpha, 0); x = 7500.0; y = 1000.0; local_weather.create_cloud("Cirrus", "Models/Weather/cirrus2.xml", blat + get_lat(x,y,phi), blon+get_lon(x,y,phi), 28500.0 + alt_offset,alpha, 0); x = 16000.0; y = -1000.0; local_weather.create_cloud("Cirrus", "Models/Weather/cirrus1.xml", blat + get_lat(x,y,phi), blon+get_lon(x,y,phi), 29500.0 + alt_offset,alpha, 0); x = -16000.0; y = 2500.0; local_weather.create_cloud("Cirrus", "Models/Weather/cirrus1.xml",blat + get_lat(x,y,phi), blon+get_lon(x,y,phi), 30000.0 + alt_offset,alpha, 0); x = 7000.0; y = 8000.0; local_weather.create_cloud("Cirrocumulus", "Models/Weather/cirrocumulus1.xml", blat + get_lat(x,y,phi), blon+get_lon(x,y,phi), 22000.0 + alt_offset,alpha, 0); x = -3000.0; y = 9000.0; local_weather.create_cloud("Cirrocumulus", "Models/Weather/cirrocumulus1.xml", blat + get_lat(x,y,phi), blon+get_lon(x,y,phi), 21000.0 + alt_offset,alpha, 0); x = -1000.0; y = 14000.0; local_weather.create_cloud("Cirrocumulus", "Models/Weather/cirrocumulus2.xml", blat + get_lat(x,y,phi), blon+get_lon(x,y,phi), 20000.0 + alt_offset,alpha, 0); # add moderately strong convective clouds var strength = 0.4; var n = int(4000 * strength); # calculate the number of placement tries from tile size 20x20km and strength local_weather.create_cumosys(blat,blon, 4000.0+alt_offset,n, 20000.0); # start the interpolation loop if (getprop(lw~"interpolation-loop-flag") == 0) {setprop(lw~"interpolation-loop-flag",1); local_weather.interpolation_loop();} } ################### # helper functions ################### var calc_geo = func(clat) { lon_to_m = math.cos(clat*math.pi/180.0) * lat_to_m; m_to_lon = 1.0/lon_to_m; } var get_lat = func (x,y,phi) { return (y * math.cos(phi) - x * math.sin(phi)) * m_to_lat; } var get_lon = func (x,y,phi) { return (x * math.cos(phi) + y * math.sin(phi)) * m_to_lon; } ################### # global variables ################### var lat_to_m = 110952.0; # latitude degrees to meters var m_to_lat = 9.01290648208234e-06; # meters to latitude degrees var ft_to_m = 0.30480; var m_to_ft = 1.0/ft_to_m; var inhg_to_hp = 33.76389; var hp_to_inhg = 1.0/inhg_to_hp; var lon_to_m = 0.0; # needs to be calculated dynamically var m_to_lon = 0.0; # we do this on startup var lw = "/local-weather/";