# Reads and returns a complete file as a string var readfile = func(file) { if ((var st = stat(file)) == nil) die("Cannot stat file: " ~ file); var sz = st[7]; var buf = bits.buf(sz); read(open(file), buf, sz); return buf; } # Generates a stat() test routine that is passed the "mode" field # (stat(...)[2]) from a stat() call (index 2), extracts the IFMT # subfield and compares it with the given type, assumes S_IFMT == # 0xf000. var _gen_ifmt_test = func(ifmt) { func(stat_mode) { var buf = bits.buf(2); bits.setfld(buf, 0, 16, stat_mode); return ifmt == bits.fld(buf, 12, 4); } } # Generate file type test predicates isdir(), isreg(), islnk(), etc. # Usage: var s = io.stat(filename); # nil -> doesn't exist, broken link # if (s != nil and io.isdir(s[2])) { ... } var ifmts = { dir:4, reg:8, lnk:10, sock:12, fifo:1, blk:6, chr:2 }; foreach (var fmt; keys(ifmts)) caller(0)[0]["is" ~ fmt] = _gen_ifmt_test(ifmts[fmt]); # Loads Nasal file into namespace and executes it. The namespace # (module name) is taken from the optional second argument, or # derived from the Nasal file's name. # # Usage: io.load_nasal( [, ]); # # Example: # # io.load_nasal(getprop("/sim/fg-root") ~ "/Local/test.nas"); # io.load_nasal("/tmp/foo.nas", "test"); # var load_nasal = func(file, module = nil) { if (module == nil) module = split(".", split("/", file)[-1])[0]; printlog("info", "loading ", file, " into namespace ", module); if (!contains(globals, module)) globals[module] = {}; elsif (typeof(globals[module]) != "hash") die("io.load_nasal(): namespace '" ~ module ~ "' already in use, but not a hash"); var err = []; var code = call(func compile(readfile(file), file), nil, err); if (size(err)) { (func nil)(); # needed to get correct caller results (?!?) for (var i = 1; (var c = caller(i)) != nil; i += 1) err ~= subvec(c, 2, 2); debug.printerror(err); return 0; } call(bind(code, globals), nil, nil, globals[module], err); debug.printerror(err); return !size(err); } # Load XML file in FlightGear's native format. # If the second, optional target parameter is set, then the properties # are loaded to this node in the global property tree. Otherwise they # are returned as a separate props.Node tree. Returns the data as a # props.Node on success or nil on error. # # Usage: io.read_properties( [, ]); # # Examples: # # var target = props.globals.getNode("/sim/model"); # io.read_properties("/tmp/foo.xml", target); # # var data = io.read_properties("/tmp/foo.xml", "/sim/model"); # var data = io.read_properties("/tmp/foo.xml"); # var read_properties = func(path, target = nil) { var args = props.Node.new({ filename: path }); if (target == nil) { var ret = args.getNode("data", 1); } elsif (isa(target, props.Node)) { args.getNode("targetnode", 1).setValue(target.getPath()); var ret = target; } else { args.getNode("targetnode", 1).setValue(target); var ret = props.globals.getNode(target, 1); } return fgcommand("loadxml", args) ? ret : nil; } # Write XML file in FlightGear's native format. # Returns the filename on success or nil on error. If the source # is a props.Node that refers to a node in the main tree, then # the data are directly written from the tree, yielding a more # accurate result. Otherwise the data need to be copied first, # which may slightly change node types (FLOAT becomes DOUBLE etc.) # # Usage: io.write_properties(, ); # # Examples: # # var data = props.Node.new({ a:1, b:2, c:{ d:3, e:4 } }); # io.write_properties("/tmp/foo.xml", data); # io.write_properties("/tmp/foo.xml", "/sim/model"); # var write_properties = func(path, prop) { var args = props.Node.new({ filename: path }); # default attributes of a new node plus the lowest unused bit var attr = args.getAttribute() + args.getAttribute("last") * 2; props.globals.setAttribute(attr); if (isa(prop, props.Node)) { for (var root = prop; (var p = root.getParent()) != nil;) root = p; if (root.getAttribute() == attr) args.getNode("sourcenode", 1).setValue(prop.getPath()); else props.copy(prop, args.getNode("data", 1), 1); } else { args.getNode("sourcenode", 1).setValue(prop); } return fgcommand("savexml", args) ? path : nil; } # The following two functions are for reading generic XML files into # the property tree and for writing them from there to the disk. The # built-in fgcommands (load, save, loadxml, savexml) are for FlightGear's # own XML files only, as they only handle a limited # number of very specific attributes. The io.readxml() loader turns # attributes into regular children with a configurable prefix prepended # to their name, while io.writexml() turns such nodes back into # attributes. The two functions have their own limitations, but can # easily get extended to whichever needs. The underlying parsexml() # command will handle any XML file. # Reads an XML file from an absolute path and returns it as property # tree. All nodes will be of type STRING. Data are only written to # leafs. Attributes are written as regular nodes with the optional # prefix prepended to the name. If the prefix is nil, then attributes # are ignored. Returns nil on error. # var readxml = func(path, prefix = "___") { var stack = [[{}, ""]]; var node = props.Node.new(); var tree = node; # prevent GC var start = func(name, attr) { var index = stack[-1][0]; if (!contains(index, name)) index[name] = 0; node = node.getChild(name, index[name], 1); if (prefix != nil) foreach (var n; keys(attr)) node.getNode(prefix ~ n, 1).setValue(attr[n]); index[name] += 1; append(stack, [{}, ""]); } var end = func(name) { var buf = pop(stack); if (!size(buf[0]) and size(buf[1])) node.setValue(buf[1]); node = node.getParent(); } var data = func(d) stack[-1][1] ~= d; return parsexml(path, start, end, data) == nil ? nil : tree; } # Writes a property tree as returned by readxml() to a file. Children # with name starting with are again turned into attributes of # their parent. must contain exactly one child, which will # become the XML file's outermost element. # var writexml = func(path, node, indent = "\t", prefix = "___") { var root = node.getChildren(); if (!size(root)) die("writexml(): tree doesn't have a root node"); if (substr(path, -4) != ".xml") path ~= ".xml"; var file = open(path, "w"); write(file, "\n\n"); var writenode = func(n, ind = "") { var name = n.getName(); var name_attr = name; var children = []; foreach (var c; n.getChildren()) { var a = c.getName(); if (substr(a, 0, size(prefix)) == prefix) name_attr ~= " " ~ substr(a, size(prefix)) ~ '="' ~ c.getValue() ~ '"'; else append(children, c); } if (size(children)) { write(file, ind ~ "<" ~ name_attr ~ ">\n"); foreach (var c; children) writenode(c, ind ~ indent); write(file, ind ~ "\n"); } elsif ((var value = n.getValue()) != nil) { write(file, ind ~ "<" ~ name_attr ~ ">" ~ value ~ "\n"); } else { write(file, ind ~ "<" ~ name_attr ~ "/>\n"); } } writenode(root[0]); close(file); if (size(root) != 1) die("writexml(): tree has more than one root node"); } # Redefine io.open() such that files can only be opened under authorized directories. # _setlistener("/sim/signals/nasal-dir-initialized", func { # read IO rules var root = string.fixpath(getprop("/sim/fg-root")); var home = string.fixpath(getprop("/sim/fg-home")); var config = "Nasal/IOrules"; var rules_file = nil; var read_rules = []; var write_rules = []; var load_rules = func(path) { if (stat(path) == nil) return nil; printlog("info", "using io.open() rules from ", path); read_rules = []; write_rules = []; var file = open(path, "r"); for (var no = 1; (var line = readln(file)) != nil; no += 1) { if (!size(line) or line[0] == `#`) continue; var f = split(" ", line); if (size(f) < 3 or f[0] != "READ" and f[0] != "WRITE" or f[1] != "DENY" and f[1] != "ALLOW") { printlog("alert", "ERROR: invalid io.open() rule in ", path, ", line ", no, ": ", line); read_rules = write_rules = []; break; } var pattern = f[2]; foreach (var p; subvec(f, 3)) pattern ~= " " ~ p; if (substr(pattern, 0, 9) == "$FG_ROOT/") pattern = root ~ "/" ~ substr(pattern, 9); elsif (substr(pattern, 0, 9) == "$FG_HOME/") pattern = home ~ "/" ~ substr(pattern, 9); append(f[0] == "READ" ? read_rules : write_rules, [pattern, f[1] == "ALLOW"]); } close(file); return path; } # catch exceptions so that a die() doesn't ruin everything var rules_file = call(func load_rules(home ~ "/" ~ config) or load_rules(root ~ "/" ~ config), nil, var err = []); if (size(err)) { debug.printerror(err); read_rules = write_rules = []; } read_rules = [["*/" ~ config, 0]] ~ read_rules; write_rules = [["*/" ~ config, 0]] ~ write_rules; if (__.log_level <= 3) { print("IOrules/READ: ", debug.string(read_rules)); print("IOrules/WRITE: ", debug.string(write_rules)); } # make safe, local copies var setValue = props._setValue; var getValue = props._getValue; var fixpath = string.fixpath; var match = string.match; var caller = caller; var die = die; # validators var valid = func(path, rules) { var fpath = fixpath(path); foreach (var d; rules) if (match(fpath, d[0])) return d[1] ? fpath : nil; return nil; } var read_validator = func(n) setValue(n, [valid(getValue(n, []), read_rules) or ""]); var write_validator = func(n) setValue(n, [valid(getValue(n, []), write_rules) or ""]); # validation listeners for load[xml]/save[xml]/parsexml() (see utils.cxx:fgValidatePath) var n = props.globals.getNode("/sim/paths/validate", 1).remove(); _setlistener(n.getNode("read", 1)._g, read_validator); _setlistener(n.getNode("write", 1)._g, write_validator); # wrap io.open() var _open = io.open; io.open = var io_open = func(path, mode = "rb") { var rules = write_rules; if (mode == "r" or mode == "rb" or mode == "br") rules = read_rules; if (var vpath = valid(path, rules)) return _open(vpath, mode); die("io.open(): opening file '" ~ path ~ "' denied (unauthorized access)\n "); } # wrap closure() to prevent tampering with security related functions var thislistener = caller(0)[1]; var _closure = globals.closure; globals.closure = func(fn, level = 0) { var thisfunction = caller(0)[1]; if (fn != thislistener and fn != io_open and fn != thisfunction and fn != read_validator and fn != write_validator) return _closure(fn, level); die("closure(): query denied (unauthorized access)\n "); } });