<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
	<name>Effects/ambient</name>
	<parameters>
		<ambient-occlusion type="bool"><use>/sim/rendering/rembrandt/ambient-occlusion</use></ambient-occlusion>
		<ambient-occlusion-strength type="float"><use>/sim/rendering/rembrandt/ambient-occlusion-strength</use></ambient-occlusion-strength>
	</parameters>
	<technique n="11">
		<pass>
			<lighting>false</lighting>
			<depth>
				<enabled>false</enabled>
			</depth>
			<render-bin>
				<bin-number>0</bin-number>
				<bin-name>RenderBin</bin-name>
			</render-bin>
			<texture-unit>
				<unit>0</unit>
				<type>buffer</type>
				<name>depth</name>
			</texture-unit>
			<texture-unit>
				<unit>1</unit>
				<type>buffer</type>
				<name>normal</name>
			</texture-unit>
			<texture-unit>
				<unit>2</unit>
				<type>buffer</type>
				<name>diffuse</name>
			</texture-unit>
			<texture-unit>
				<unit>3</unit>
				<type>buffer</type>
				<name>spec-emis</name>
			</texture-unit>
			<texture-unit>
				<unit>4</unit>
				<type>buffer</type>
				<name>ao-3</name>
			</texture-unit>
			<program>
				<vertex-shader>Shaders/fullscreen.vert</vertex-shader>
				<fragment-shader>Shaders/ambient.frag</fragment-shader>
			</program>
			<uniform>
				<name>depth_tex</name>
				<type>sampler-2d</type>
				<value type="int">0</value>
			</uniform>
			<uniform>
				<name>normal_tex</name>
				<type>sampler-2d</type>
				<value type="int">1</value>
			</uniform>
			<uniform>
				<name>color_tex</name>
				<type>sampler-2d</type>
				<value type="int">2</value>
			</uniform>
			<uniform>
				<name>spec_emis_tex</name>
				<type>sampler-2d</type>
				<value type="int">3</value>
			</uniform>
			<uniform>
				<name>ao_tex</name>
				<type>sampler-2d</type>
				<value type="int">4</value>
			</uniform>
			<uniform>
				<name>ambientOcclusion</name>
				<type>bool</type>
				<value><use>ambient-occlusion</use></value>
			</uniform>
			<uniform>
				<name>ambientOcclusionStrength</name>
				<type>float</type>
				<value><use>ambient-occlusion-strength</use></value>
			</uniform>
			<!-- The following uniforms are automatically defined and initialized :
				- fg_SunAmbientColor
				- fg_SunDiffuseColor
				- fg_SunSpecularColor
				- fg_SunDirection
				- fg_ProjectionMatrixInverse
				- fg_ViewMatrixInverse
				- fg_ViewMatrix
				- fg_Planes
			-->
		</pass>
	</technique>
</PropertyList>