List of features and bug fixes ============================== Version 2019.1 -------------- **Features:** * Persistent adjustable pilot seat/view position * New seat frame modeling * New fog and frost overlay showing heat and air vent effect * Wheels sink based on ground cover density * Tire size influences tire friction * Wheels sink based on snow depth * Snow depth influences tire friction * Prop spray effect at high rpm in float variant * New locked brake smoke effect * Add rudder trim system to interior cabin panel * Add brake influence to nose wheel steering and disable NWS when airborne * Animate front caster wheels * Extend support for CH Throttle Quadrant joystick * Implement default renderer interior lighting * Reshape and widen 26" and 36" bush tires to 12" and 15" * Autostart function includes auto-mixture **Fixes:** * Exterior fuselage mesh cleanup * Fix broken hydrodynamics * Fix nasal errors and segfaults * Skis now slide on ice and snow * Added fallback model support * Account for the volume of unusable fuel * Fix cowl plugs issue in tutorials * Fix invalid version issue * Adjust damage effect spark size * Adjust P-factor * Correct rain animation over windshield * Correct wheel spin rolling animation ratio * Set mixture rich to 3000 ft * Fix visor rotation issue * Fix ADF to read khz and not mhz * Fix default values of selected and standby radio frequencies * Mixture set to 1 at sea level in autostart * Fix flap click sound * Fix animations of COMs, NAVs and ADF knobs * Correct texture mapping of axles * Correct texture mapping of interior hydro rudder mechanism Version 2018.3 -------------- **Features**: * Improved 3D models and textures of all levers, toggles, seats, magneto keys, EGT gauge and attitude indicator * New recess casings to all panel instruments * Improved labels of panel texture * Added 3D models to cockpit: - Alternate static source knob - Glove pocket to panel (holds GPS device when not in use) - Lighter hole - Overhead panel light switches for red flood, gauge post, and white dome/courtesy lights - Low Voltage LED - Sunvisors - PPT cables connected to the yokes * New ammeter gauge matching the model used in the 172P * Light maps for red flood, gauge post and white dome light * ALS procedural lights (glare) for red flood, gauge post, white dome and wing courtesy light * Light map illumination and procedural glare responds to available light and dims during daylight * Re-positioned and improved 3D models and textures of all levers * Added ambient occlusion map to all interior textures * Added glass effect for gauges * New sounds, including when clicking on the checklist, adding/removing control lock, mounting/dismounting GPS, opening/closing glove pocket, opening/closing the window latches, extending/retracting the water rudder cable * Better sound for flaps lever and motor * Interlocked master switch (BAT and ALT) * GPS antenna is now up by default * GPS night mode * Amphibious gear advisor activated * New amphibious gear lever * Expanded help tool tips * Add subtle glass reflection to panel instruments and radio stack * Moved tutorials to Hilo Airport (PHTO) * Improved tutorials and added two new ones: take off and landing for float variants * Much improved propeller model * Improved handle animation of doors and baggage door * Doors should now be closed from the inside using the door strap * Air resistance will force an open door or baggage door backwards * Improved KMA20's marker sensitivity toggle animation * Much improved vertical stabilizer model, including a retopologized beacon model * Added external antennas for the ELT, transponder, ADF and marker beacons * Removed wire connecting the wings to the tail as our ADF receiver uses a different type of antenna * Animated water rudder cable * New digital clock added * New five slot Save and Resume feature * QT launcher variant selection support * QT launcher Location support including "On approach" **Fixes**: * Most of the cases of multiple objects mapped to a single texture have now been solved by assigning each their own texture * 3D models of rotary knobs of VOR and NAV radios now turn 360 degrees * Corrected the label of the OBS knob of the heading indicator * Implemented a particle effect color and light manager for smoke and spray * Adjusted P-factor effect * Strobe lights are stronger now * Fixed issue which caused the landing light to appear green under certain situations * Removed shadow effect from radio stack readouts * Autopilot readouts now match the rest of the radio stack in both colour and intensity * Added a black panel behind the broken wing structure Version 2018.2 -------------- **Features**: * Major overhaul of the 3D model, including: * Thicker wings with a more rounded leading edge * Improved taxi and landing lights, VHF antennas and recessed fuel caps * Model ribs to show through broken wing * Improvements to tail and rudder, including animated rudder cables * Cowling now protrudes around the nose * Front windshield redesign to allow for proper vent fittings * Tie-down connections on the wing look a little more realistic * Added a vent line pipe to the left wing * New landing gear strut steps and improved strut to fuselage connection * Improved textures of air intake, cockpit bars, trim wheel, propeller, glare shield, tires * Add two sided prop blur to livery system * Moved panel upwards * Improved flap model and animation * New exterior door handles and relocated bottom door hinges * Added GPS device with a new texture and added mount * Added rudder pedal push rod model, sump port models, animated cabin air vent, engine compartment vent, wing vent holes, elevator trim tab * New disc brakes, cowling handhold, animated oil door and cap, animated fuel caps * Improved ground equipment * The f key can be used to toggle the flash light * Changes to the FDM: * Allow aerodynamic interaction between the aircraft and AI traffic models * Make the pitch axis less sensitive to control. Increase the adverse yaw, also results in a better slip-skid-ball behaviour * Added a new HD livery: N73429 * Improved sounds: * Better engine sound based on a real recording * New idle engine sound which is cross-faded with the regular engine sound so that it is only perceived at low RPMs. It has that characteristic "rumbling" of low RPM * New crank and engine start sounds, much improved from the default ones. In particular, the engine now starts with a large "thump" just like a real engine does * New sound for when the engine is cut, also based on a real 172 recording * New sounds for the primer lever, a low volume squeak sound based on reference videos of startup procedures * Added registrations to the bottom wing of all liveries * Implemented engine damage when flying at a RPM higher than the red mark * More advanced oil management and consumption calculation * Improved hydrodynamic modeling * Support mooring (including rope and buoy animation) and spawning at a seaport **Fixes**: * Animation of primer and carburettor heat levers so that they don't just flip between their binary positions * Autopilot buttons are now animated * Applied shadow effect to more objects in the cabin * Fixed a bug with the control lock being added to a hidden yoke * Fix some switches in the KMA 20 instrument changing the dials in the two radio's below it * Improved DME clickspots * Nose wheel is no longer buried in the ground * Fix collision of beacon lights with beacon lamp model Version 2018.1 -------------- * New images for the new splash screen and thumbnails system * FDM improvements: - Fixed deflection angles of ailerons and roll moment due to ailerons - Added spiraling propwash effect (requiring right rudder at full throttle, low airspeed) - Made the elevator action at high AoA asymmetric in order to take into account the screening effect of the horizontal stabilizer in such stall conditions - Increasing the side force due to rudder, to make it consistent with the exerted moment - Decreasing the adverse yaw (the aileron trim gave too much slip-skid-ball deviation at cruise) * Increased maximum rotation of yoke from 70 to 90 degrees * Use shift + q to reset view * Added avionics sound * Fixed bug with oil temperature and pressure gauges (they were not working when complex engine procedures was toggled off) * Fixed bug with lighting of pontoon wake effect * Eliminated wingtip and tail sparks when over water * Eliminated sparks of broken gear while aircrafts sits on the flight deck of a moving carrier * Fixed some bugs with the walker Version 2017.1 -------------- * Control surfaces can be checked for free movement during preflight inspection * The opening of the baggage dialog was delayed as to wait for the animation of the baggage door * Cleaning up the Aircraft Options dialog * Improvements to the Ground Equipment dialog * Callsigns of new users are automatically randomized to avoid them blocking other new users on multiplayer * New About This Aircraft dialog, with information about the project as well as relevant links * The pilot's yoke can now be locked with a control lock (lock can be found in the bag on the left of the pilot's seat) * Fix bug with ADF timer in the radio stack * Added view for IFR training * Improvements to the carburetor system (icing, carb heat) * Improvements to the engine coughs (due to fuel contamination or carb ice) * Lowered limit of critical oil level according to Lycoming's manual * Critical oil will not cause the engine to cough, it will simply quit when oil reaches the critical value of 2 quarts * Improved fuel contamination system (fixed some bugs) * More realistic bush wheels and tires * Fuselage shows fresnel effect Version 2016.4 -------------- * Improvements to the oil management (better function, oil now changes CG and weight of the plane, etc.) * New ALS external view navigation, taxi and landing lights * Added fire extinguisher and ELT models * Bug fix for flashlight effect not illuminating the baggages * Bug fix for interaction with external items in one of the tutorials * Improvements to the autostart function Version 2016.3 -------------- * Radio stack has been reworked (textures, 3D model) * Radio stack illumination has been vastly improved and includes a daylight mode now (via RADIO LT at 0%) * Fix bug with airspeed indicator * Fix bug with the 3D model of the key in the ignition * Fix bug which allowed to click on external hotspots while inside the cockpit * Better autostart function, should work under more situations and warns the user if the engine fails to start * The tooltip of the primer lever now shows the number of strokes * Clock now displays local time * Fix bug with battery: voltage now drains normally * Add battery options and recharge button to aircraft menu * Improved yoke model * New splash screen no. 1 * Add ground equipment like safety pylons, ladder, fuel tank trailer, and ground power unit Version 2016.2 -------------- * Decreased rudder authority * Added propwash effect for 180 HP version * Improvements to the irradiance effect * Better oil dialog * Flap lever is now dragable and scrollable * Added normal map to wheels and other objects * Improvements to the heading indicator * Correct rudder pedal animation * Updated tutorial to Barcelona * Changed "Autostart" menu item to actually start the engine as well * Split instrument light knob into a knob that two knobs: one that controls the instruments, and one that controls the radio's Version 2016.1 -------------- * Ski's * Amphibious plane improvements: - Added two metal reinforcement bars in the cockpit - Added panel for gear deploy and retract - Added water rudders retraction mechanism * Saving state of switches is now optional * Zooming with mouse scroll wheel in Helicopter View, Model View, and Walker Orbit View * Additional views for co-pilot and passengers * New sounds: - Rain (ambient and windshield) and thunderstorms - Wing damage - Wheel damage * Windshield rain overhaul * Opening the baggage door displays a window which allows weight to be added. Baggage will be displayed if the weight is high enough * ASI now shows the IAS instead of the CAS * Adjusted stall horn volume to sound to about 5-10 knots above stall speed * Carburetor heat toggle now drops RPM as expected * Oil consumption and management have been implemented * Refactored fog/frost system: air flow now depends on airspeed and engine RPM. Supports overhead air vents, windows, and doors. Humans add extra heat and humidity. * Preflight inspection improvements: - Added "Preflight Inspection" checklists and tutorial - Pitot tube can be clicked to add/remove a red "remove before flight" label - Nose wheel can be clicked to add/remove chocks - You can tie down the wings and tail to the ground. It will hold the aircraft even with full engine power. - Each fuel tank can randomly get contaminated with water. Samples from the fuel can be taken to test for contamination. * Added GPS 196 device * Fixed glass reflection in external views * Improved lighting, including better looking navigation lights (and depending on viewing angle) in ALS * Improved textures of instruments, primer, cabin air/heat levers in cockpit, and flap lever * Smooth instead of instant animation of yoke, pedals, and parking brake * Added menu item to open a web panel in your browser, showing most instruments * Improved interior shadow and reflection cubes Version 3.6 ----------- * Various ALS effects: flash light, 3D shadow, interior shadow, fog and frost, rain splashes, landing light * Damage system: - Gear can be damaged upon rough landings - Wings can be damaged or break if g load limits or airspeed are exceeded - Smoke and sparks * New HD liveries, panels and interior textures * Improvements to the exterior 3D model: ADF antenna, back of the fuselage and rudder * Cockpit panel improved: - Added primer, master switches, avionics switch, circuit breakers, cabin heat sliders - Better magneto's/starter switch - Improved textures of several instruments (AI, altimeter, CDI, HI, Hobbs meter, TC, VAC gauge, fuel selector) * New sound effects (doors, parking brakes, knobs, trim wheel) * Added (positioned) sounds to all buttons and switches * Added flight recorder to record state of aircraft, including switches, damage, and effects * Bush kits: 26" and 36" tires * Sea plane variants: pontoons and amphibious. Amphibious variant has retractable gear. Both sea plane variants have water rudders * Effects, lighting, damage, and human models visible over multiplayer * 160 HP and 180 HP engine choice * FDM improvements: - Better stall and spin behaviour - Float chamber - Hydrodynamics for the sea plane variants * Improved sound and behaviour of stall horn * Improved and new checklists * Small improvements to instruments in radio stack * Random splash screen while loading FlightGear * Human models visible