<?xml version="1.0"?>
<PropertyList>

 <path>K-14A-pipper.ac</path>

  <animation>
    <type>range</type>
    <min-m>0</min-m>
    <max-m>15</max-m>
  </animation>
  	
  <animation>
    <type>translate</type>
    <object-name>diamondTop</object-name>
	<property>/controls/armament/gunsight/rangeRingSize</property>
	<axis>
      <x>0</x>
      <y>0</y>
      <z>1</z>
    </axis>
  </animation>
  
  <animation>
    <type>translate</type>
    <object-name>diamondBottom</object-name>
	<property>/controls/armament/gunsight/rangeRingSize</property>
	<axis>
      <x>0</x>
      <y>0</y>
      <z>-1</z>
    </axis>
  </animation>
  
    <animation>
    <type>translate</type>
    <object-name>diamondUR</object-name>
	<property>/controls/armament/gunsight/rangeRingSize</property>
	<axis>
      <x>0</x>
      <y>0.866025</y>
      <z>0.5</z>
    </axis>
  </animation>
  
  <animation>
    <type>translate</type>
    <object-name>diamondUL</object-name>
	<property>/controls/armament/gunsight/rangeRingSize</property>
	<axis>
      <x>0</x>
      <y>-0.866025</y>
      <z>0.5</z>
    </axis>
  </animation> 

  <animation>
    <type>translate</type>
    <object-name>diamondLL</object-name>
	<property>/controls/armament/gunsight/rangeRingSize</property>
	<axis>
      <x>0</x>
      <y>-0.866025</y>
      <z>-0.5</z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>diamondLR</object-name>
	<property>/controls/armament/gunsight/rangeRingSize</property>
	<axis>
      <x>0</x>
      <y>0.866025</y>
      <z>-0.5</z>
    </axis>
  </animation>  

 <!-- sight on/off -->
 <animation>
  <type>select</type>
  <object-name>gyro-pipper</object-name>
  <condition>
	  <property>/controls/armament/gunsight/pipperVisibility</property>
  </condition>
 </animation>
 
 <animation>
  <type>select</type>
  <object-name>diamondTop</object-name>
  <condition>
	  <property>/controls/armament/gunsight/diamondTopVisibility</property>
  </condition>
 </animation>
 
 <animation>
  <type>select</type>
  <object-name>diamondBottom</object-name>
  <condition>
	  <property>/controls/armament/gunsight/diamondBottomVisibility</property>
  </condition>
 </animation>
 
 <animation>
  <type>select</type>
  <object-name>diamondUL</object-name>
  <condition>
	  <property>/controls/armament/gunsight/diamondULVisibility</property>
  </condition>
 </animation>
 
 <animation>
  <type>select</type>
  <object-name>diamondUR</object-name>
  <condition>
	  <property>/controls/armament/gunsight/diamondURVisibility</property>
  </condition>
 </animation>
 
 <animation>
  <type>select</type>
  <object-name>diamondLL</object-name>
  <condition>
	  <property>/controls/armament/gunsight/diamondLLVisibility</property>
  </condition>
 </animation>
 
 <animation>
  <type>select</type>
  <object-name>diamondLR</object-name>
  <condition>
	<property>/controls/armament/gunsight/diamondLRVisibility</property>
  </condition>
 </animation>
 
 <animation>
  <type>select</type>
  <object-name>cross</object-name>
  <condition>
	<property>/controls/armament/gunsight/fixedReticleOn</property>
  </condition>
 </animation>
 
 <animation>
  <type>select</type>
  <object-name>fixedRing</object-name>
  <condition>
    <and>
      <property>/controls/armament/gunsight/mask-off</property>
	  <property>/controls/armament/gunsight/fixedReticleOn</property>      
    </and>
  </condition>
 </animation>
 
 <animation>
  <type>select</type>
  <object-name>rocketLadder</object-name>
  <condition>
    <and>
      <property>/controls/armament/gunsight/mask-off</property>
	  <property>/controls/armament/gunsight/rocketLadder</property>
      <property>/controls/armament/gunsight/fixedReticleOn</property>
    </and>
  </condition>
 </animation>

 <!-- gyro sight brightness --> 
  
 <animation>
  <name>everything</name>
  <object-name>gyro-pipper</object-name>
  <object-name>diamondBottom</object-name>
  <object-name>diamondTop</object-name>
  <object-name>diamondUL</object-name>
  <object-name>diamondUR</object-name>
  <object-name>diamondLR</object-name>
  <object-name>diamondLL</object-name>
  <object-name>fixedRing</object-name>
  <object-name>rocketLadder</object-name>
  <object-name>cross</object-name>
 </animation>
 
 <animation>
  <type>material</type>
  <object-name>everything</object-name>
  <interpolation>
      <entry>
         <ind>1</ind>
         <dep>1.0</dep>
      </entry>
	  <entry>
         <ind>0</ind>
         <dep>0.05</dep>
      </entry>
   </interpolation>
  <emission>
   <red>1.0</red>
   <green>0.5</green>
   <blue>0.9</blue>
   <factor-prop>/controls/armament/gunsight/intensity</factor-prop>
  </emission>
 </animation>
 
  <animation>
  <type>transparency</type>
  <object-name>everything</object-name>
  <alpha-prop>/controls/armament/gunsight/intensity</alpha-prop>
  <interpolation>
      <entry>
         <ind>1</ind>
         <dep>0.8</dep>
      </entry>
	  <entry>
         <ind>0</ind>
         <dep>0.0</dep>
      </entry>
   </interpolation>
 </animation>
 
 <animation>
  <type>blend</type>
  <object-name>everything</object-name>
  <alpha-prop>/controls/armament/gunsight/intensity</alpha-prop>
  <factor>0.8</factor>
  <min>0</min>
  <max>1.0</max>
 </animation>

 <animation>
    <name>gyro-group</name>	
    <object-name>gyro-pipper</object-name>
    <object-name>diamondBottom</object-name>
    <object-name>diamondTop</object-name>
    <object-name>diamondUL</object-name>
    <object-name>diamondUR</object-name>
    <object-name>diamondLR</object-name>
    <object-name>diamondLL</object-name>
 </animation> 
 
  <!-- gyro sight elevation movement -->
 
 <animation>
    <type>translate</type>
    <object-name>gyro-group</object-name>
	<property>/controls/armament/gunsight/elevation</property>
    <factor>0.185</factor>
    <axis>
      <x>0</x>
	  <y>0</y>
	  <z>1</z>
    </axis>
 </animation>
 
 <!-- gyro sight azimuth movement -->
  <animation>
   <type>translate</type>
    <object-name>gyro-group</object-name>
    <property>/controls/armament/gunsight/azimuth</property>
    <factor>0.185</factor>
    <axis>
      <x>0</x>
	  <y>1</y>
	  <z>0</z>
    </axis>
 </animation>

</PropertyList>