Effects/terrain-overlay
Effects/terrain-default
Textures/Terrain/void.png
2d
nearest-mipmap-nearest
nearest
repeat
repeat
normalized
Textures/Terrain/void.png
2d
nearest-mipmap-nearest
nearest
repeat
repeat
normalized
1.5
1.0
1.0
0.5
0.5
0.5
0.5
0.8
0.0
0
0
/sim/rendering/shaders/skydome
6.0
/sim/rendering/shaders/landmass
6.0
/sim/rendering/shaders/transition
1.0
/sim/rendering/shaders/vegetation-effects
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_EXT_geometry_shader4
true
ambient-and-diffuse
smooth
back
0
2
3
4
5
7
Shaders/terrain-ALS-ultra.vert
Shaders/terrain-ALS-ultra.frag
Shaders/noise.frag
Shaders/cloud-shadowfunc.frag
Shaders/hazes.frag
Shaders/secondary_lights.frag
Shaders/filters-ALS.frag
grain_strength
float
intrinsic_wetness
float
transition_model
float
hires_overlay_bias
float
dot_density
float
dot_size
float
dust_resistance
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
eye_lat
float
eye_lon
float
snowlevel
float
snow_thickness_factor
float
dust_cover_factor
float
lichen_cover_factor
float
wetness
float
fogstructure
float
cloud_self_shading
float
moonlight
float
season
float
air_pollution
float
view_pitch_offset
float
view_heading_offset
float
field_of_view
float
landing_light1_offset
float
landing_light2_offset
float
landing_light3_offset
float
gamma
float
brightness
float
use_night_vision
bool
use_IR_vision
bool
use_filtering
bool
delta_T
float
fact_grey
float
fact_black
float
cloudpos1_x
float
cloudpos1_y
float
cloudpos2_x
float
cloudpos2_y
float
cloudpos3_x
float
cloudpos3_y
float
cloudpos4_x
float
cloudpos4_y
float
cloudpos5_x
float
cloudpos5_y
float
cloudpos6_x
float
cloudpos6_y
float
cloudpos7_x
float
cloudpos7_y
float
cloudpos8_x
float
cloudpos8_y
float
cloudpos9_x
float
cloudpos9_y
float
cloudpos10_x
float
cloudpos10_y
float
cloudpos11_x
float
cloudpos11_y
float
cloudpos12_x
float
cloudpos12_y
float
cloudpos13_x
float
cloudpos13_y
float
cloudpos14_x
float
cloudpos14_y
float
cloudpos15_x
float
cloudpos15_y
float
cloudpos16_x
float
cloudpos16_y
float
cloudpos17_x
float
cloudpos17_y
float
cloudpos18_x
float
cloudpos18_y
float
cloudpos19_x
float
cloudpos19_y
float
cloudpos20_x
float
cloudpos20_y
float
WindE
float
WindN
float
use_searchlight
int
use_landing_light
int
use_alt_landing_light
int
display_xsize
int
display_ysize
int
wind_effects
int
cloud_shadow_flag
int
rock_strata
int
raise_vertex
bool
texture
sampler-2d
0
mix_texture
sampler-2d
5
detail_texture
sampler-2d
7
grain_texture
sampler-2d
4
dot_texture
sampler-2d
3
gradient_texture
sampler-2d
2
colorMode
int
2
lequal
true
ambient-and-diffuse
smooth
back
111
DepthSortedBin
7
8
Shaders/grass-ALS.vert
Shaders/terrain-overlay-ALS.geom
Shaders/terrain-overlay-ALS.frag
Shaders/noise.frag
Shaders/filters-ALS.frag
Shaders/cloud-shadowfunc.frag
96
triangles
triangle-strip
overlayPrimaryTex
sampler-2d
7
overlaySecondaryTex
sampler-2d
8
visibility
float
avisibility
float
scattering
float
overlay_bias
float
overlay_max_height
float
overlay_hardness
float
overlay_secondary_hardness
float
overlay_density
float
overlay_secondary_density
float
overlay_scale
float
overlay_brightness_top
float
overlay_brightness_bottom
float
overlay_steepness_factor
float
season
float
dust_cover_factor
float
wetness
float
snowlevel
float
snow_thickness_factor
float
cloudpos_n_x
float
cloudpos_n_y
float
gamma
float
brightness
float
use_night_vision
bool
use_IR_vision
bool
use_filtering
bool
delta_T
float
fact_grey
float
fact_black
float
display_xsize
int
display_ysize
int
overlay_autumn_flag
int
overlay_secondary_flag
int
cloud_shadow_flag
int
true
one-minus-src-alpha
false