<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/HDR/histogram-luminance</name> <technique n="1"> <pass> <program> <vertex-shader>Shaders/HDR/quad_notexcoord.vert</vertex-shader> <fragment-shader>Shaders/HDR/histogram_luminance.frag</fragment-shader> <fragment-shader>Shaders/HDR/histogram.glsl</fragment-shader> </program> <uniform> <name>histogram_tex</name> <type>sampler-2d</type> <value type="int">0</value> </uniform> <uniform> <name>prev_lum_tex</name> <type>sampler-2d</type> <value type="int">1</value> </uniform> </pass> </technique> </PropertyList>