<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/HDR/gbuffer-debug-matid</name> <technique n="1"> <pass> <program> <vertex-shader>Shaders/HDR/quad_matrix.vert</vertex-shader> <fragment-shader>Shaders/HDR/debug_gbuffer_matid.frag</fragment-shader> </program> <uniform> <name>gbuffer0_tex</name> <type>sampler-2d</type> <value type="int">0</value> </uniform> </pass> </technique> </PropertyList>