<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/HDR/atmos-sky-view</name> <parameters> <!-- atmos.glsl --> <aerosol-absorption-cross-section type="vec4d"> <use>/sim/rendering/hdr/atmos/aerosol-absorption-cross-section[0]</use> <use>/sim/rendering/hdr/atmos/aerosol-absorption-cross-section[1]</use> <use>/sim/rendering/hdr/atmos/aerosol-absorption-cross-section[2]</use> <use>/sim/rendering/hdr/atmos/aerosol-absorption-cross-section[3]</use> </aerosol-absorption-cross-section> <aerosol-scattering-cross-section type="vec4d"> <use>/sim/rendering/hdr/atmos/aerosol-scattering-cross-section[0]</use> <use>/sim/rendering/hdr/atmos/aerosol-scattering-cross-section[1]</use> <use>/sim/rendering/hdr/atmos/aerosol-scattering-cross-section[2]</use> <use>/sim/rendering/hdr/atmos/aerosol-scattering-cross-section[3]</use> </aerosol-scattering-cross-section> <aerosol-base-density> <use>/sim/rendering/hdr/atmos/aerosol-base-density</use> </aerosol-base-density> <aerosol-relative-background-density> <use>/sim/rendering/hdr/atmos/aerosol-relative-background-density</use> </aerosol-relative-background-density> <aerosol-scale-height> <use>/sim/rendering/hdr/atmos/aerosol-scale-height</use> </aerosol-scale-height> <aerosol-turbidity> <use>/sim/rendering/hdr/atmos/aerosol-turbidity</use> </aerosol-turbidity> <fog-density> <use>/sim/rendering/hdr/atmos/fog-density</use> </fog-density> <fog-scale-height> <use>/sim/rendering/hdr/atmos/fog-scale-height</use> </fog-scale-height> <fog-height-offset> <use>/sim/rendering/hdr/atmos/fog-height-offset</use> </fog-height-offset> <ozone-mean-dobson> <use>/sim/rendering/hdr/atmos/ozone-mean-dobson</use> </ozone-mean-dobson> <ground-albedo type="vec4d"> <use>/sim/rendering/hdr/atmos/ground-albedo[0]</use> <use>/sim/rendering/hdr/atmos/ground-albedo[1]</use> <use>/sim/rendering/hdr/atmos/ground-albedo[2]</use> <use>/sim/rendering/hdr/atmos/ground-albedo[3]</use> </ground-albedo> </parameters> <technique n="1"> <pass> <program> <vertex-shader>Shaders/HDR/quad.vert</vertex-shader> <fragment-shader>Shaders/HDR/atmos_sky_view.frag</fragment-shader> <fragment-shader>Shaders/HDR/math.glsl</fragment-shader> <fragment-shader>Shaders/HDR/atmos.glsl</fragment-shader> </program> <uniform> <name>transmittance_lut</name> <type>sampler-2d</type> <value type="int">0</value> </uniform> <!-- atmos.glsl --> <uniform> <name>aerosol_absorption_cross_section</name> <type>float-vec4</type> <value><use>aerosol-absorption-cross-section</use></value> </uniform> <uniform> <name>aerosol_scattering_cross_section</name> <type>float-vec4</type> <value><use>aerosol-scattering-cross-section</use></value> </uniform> <uniform> <name>aerosol_base_density</name> <type>float</type> <value><use>aerosol-base-density</use></value> </uniform> <uniform> <name>aerosol_relative_background_density</name> <type>float</type> <value><use>aerosol-relative-background-density</use></value> </uniform> <uniform> <name>aerosol_scale_height</name> <type>float</type> <value><use>aerosol-scale-height</use></value> </uniform> <uniform> <name>aerosol_turbidity</name> <type>float</type> <value><use>aerosol-turbidity</use></value> </uniform> <uniform> <name>fog_density</name> <type>float</type> <value><use>fog-density</use></value> </uniform> <uniform> <name>fog_scale_height</name> <type>float</type> <value><use>fog-scale-height</use></value> </uniform> <uniform> <name>fog_height_offset</name> <type>float</type> <value><use>fog-height-offset</use></value> </uniform> <uniform> <name>ozone_mean_dobson</name> <type>float</type> <value><use>ozone-mean-dobson</use></value> </uniform> <uniform> <name>ground_albedo</name> <type>float-vec4</type> <value><use>ground-albedo</use></value> </uniform> </pass> </technique> </PropertyList>