<?xml version="1.0"?>

<PropertyList>
	<path>RP-3.ac</path>

	<nasal>
		<load>
			var path = cmdarg();
			var name_node = path.getNode("name",1);
			print("LOAD " ~ name_node.getValue() ~ " " ~ path.getPath());

			var loopid = 0;
			var force_path_node = path.getNode("force/path",1);
			var elapsed_time_node = path.getNode("sim/time/elapsed-sec",1);
			var pch_node = path.getNode("orientation/pitch-deg", 1);
			var hdg_node = path.getNode("orientation/hdg-deg", 1);
			var force_stab_node = path.getNode("controls/force-stabilized", 1);
			var aero_stab_node  = path.getNode("controls/aero-stabilized", 1);
			var smoke_node  = path.getNode("controls/smoke", 1);
			var slaved_node = path.getNode("controls/slave-to-ac", 1);
			var invisible_node = path.getNode("controls/invisible", 1);
			var load_node = props.globals.getNode("sim/stores/load-RP-3-Rail",1);

			elapsed_time_node.setBoolValue(0);

			var station = substr(name_node.getValue(), 17);
			var control_node = props.globals.getNode("controls/armament/station[" ~ station ~ "]/release-all",1);
			var control_all_node = props.globals.getNode("/controls/armament/release-all",1);
			var parent_pch_node = props.globals.getNode("/orientation/pitch-deg", 1);
			var parent_hdg_node = props.globals.getNode("/orientation/hdg-deg", 1);

			control_node.setBoolValue(0);
			control_all_node.setBoolValue(0);

			#			pch_node.setDoubleValue(parent_pch_node.getValue());
			#			hdg_node.setDoubleValue(parent_hdg_node.getValue());

			var force_path = force_path_node.getValue();

			var force_lb_node = props.globals.getNode(force_path,1).getChild("force-lb",0,1);
			var force_azimuth_deg_node = props.globals.getNode(force_path,1).getChild("force-azimuth-deg",0,1);
			var force_elevation_deg_node =props.globals.getNode(force_path,1).getChild("force-elevation-deg",0,1);

			force_lb_node.setDoubleValue(0);
			force_elevation_deg_node.setDoubleValue(pch_node.getValue());
			force_azimuth_deg_node.setDoubleValue(hdg_node.getValue());

			smoke_node.setBoolValue(0);
			force_stab_node.setBoolValue(1);
			aero_stab_node.setBoolValue(0);

			var loop = func(id) {
			id == loopid or return;

			force_elevation_deg_node.setDoubleValue(pch_node.getValue());
			force_azimuth_deg_node.setDoubleValue(hdg_node.getValue());

			#			print ("all ", control_all_node.getValue()," "," pair ", control_node.getValue());

			if(load_node.getValue() == 0){
#			print("unload RP3-Rail");
			invisible_node.setBoolValue(1);
#			smoke_node.setBoolValue(0);
			settimer(func { loop(id) },0);
			return;
			#}elsif (control_all_node.getValue() == 1 or control_node.getValue() == 1){
			#print("RP3-60 unslaved");
			#slaved_node.setBoolValue(0);

			#if(elapsed_time_node.getValue() > 0 and elapsed_time_node.getValue() &lt; 0.333){
			#force_stab_node.setBoolValue(1);
			#aero_stab_node.setBoolValue(0);
			#force_lb_node.setDoubleValue(1500);
			#smoke_node.setBoolValue(1);
			#} elsif (elapsed_time_node.getValue() >= 0.333 and elapsed_time_node.getValue() &lt; 3.0){
			#print("RP3-60 boost");
			#force_stab_node.setBoolValue(0);
			#aero_stab_node.setBoolValue(1);
			#force_lb_node.setDoubleValue(1500);
			#smoke_node.setBoolValue(1);
			#} else {
			#print("RP3-60 coast or never launched");
			#force_stab_node.setBoolValue(0);
			#aero_stab_node.setBoolValue(1);
			#force_lb_node.setDoubleValue(0);
			#smoke_node.setBoolValue(0);
			#}

			} else {
#			print("RP3-Rail slaved");
			slaved_node.setBoolValue(1);
			invisible_node.setBoolValue(0);
#			aero_stab_node.setBoolValue(0);
#			force_stab_node.setBoolValue(0);
#			smoke_node.setBoolValue(0);
#			elapsed_time_node.setBoolValue(0);
#			force_lb_node.setDoubleValue(0);
			}

			#print("pitch ", force_elevation_deg_node.getValue(), " hdg ", force_azimuth_deg_node.getValue(),
			#" force ", force_lb_node.getValue());

			settimer(func { loop(id) },0);
			}

			loop(loopid);

		</load>
		<unload>
			print("UNLOAD AI 3Inch RP ", path.getPath());
			loopid += 1;
		</unload>
	</nasal>

	<animation>
		<enable-hot type="bool">false</enable-hot>
	</animation>

	<animation>
		<type>select</type>>
		<object-name>RP-3</object-name>
	</animation>

</PropertyList>