<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/text-default</name> <technique n="10"> <pass> <lighting>true</lighting> <blend> <active>true</active> </blend> <rendering-hint>transparent</rendering-hint> <program> <vertex-shader>Shaders/text.vert</vertex-shader> <fragment-shader>Shaders/text.frag</fragment-shader> <fragment-shader>Shaders/include_fog.frag</fragment-shader> </program> <uniform> <name>glyphTexture</name> <type>sampler-2d</type> <value type="int">0</value> </uniform> </pass> </technique> </PropertyList>