<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
  <name>Effects/text-default</name>
  <technique n="10">
    <pass>
      <lighting>true</lighting>
      <blend>
        <active>true</active>
      </blend>
      <rendering-hint>transparent</rendering-hint>
      <program>
        <vertex-shader>Shaders/text.vert</vertex-shader>
        <fragment-shader>Shaders/text.frag</fragment-shader>
        <fragment-shader>Shaders/include_fog.frag</fragment-shader>
      </program>
      <uniform>
        <name>glyphTexture</name>
        <type>sampler-2d</type>
        <value type="int">0</value>
      </uniform>
    </pass>
  </technique>
</PropertyList>