<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/marker-pin</name> <parameters> </parameters> <technique> <predicate> <or> <less-equal> <value type="float">2.0</value> <glversion/> </less-equal> <and> <extension-supported>GL_ARB_shader_objects</extension-supported> <extension-supported>GL_ARB_shading_language_100</extension-supported> <extension-supported>GL_ARB_vertex_shader</extension-supported> <extension-supported>GL_ARB_fragment_shader</extension-supported> </and> </or> </predicate> <pass> <cull-face>back</cull-face> <!-- <rendering-hint>transparent</rendering-hint> --> <program> <vertex-shader>Shaders/marker-pin.vert</vertex-shader> <fragment-shader>Shaders/marker-pin.frag</fragment-shader> </program> </pass> </technique> </PropertyList>