#------------------------------------------------------------------------------- # Canvas #------------------------------------------------------------------------------- # Class for a canvas # not to be confused with the namespace canvas (case sensitive!) # var Canvas = { # Place this canvas somewhere onto the object. Pass criterions for placement # as a hash, eg: # # my_canvas.addPlacement({ # "texture": "EICAS.png", # "node": "PFD-Screen", # "parent": "Some parent name" # }); # # Note that we can choose whichever of the three filter criterions we use for # matching the target object for our placement. If none of the three fields is # given every texture of the model will be replaced. addPlacement: func(vals) { var placement = me._node.addChild("placement", 0, 0); placement.setValues(vals); return placement; }, # Create a new group with the given name # # @param id Optional id/name for the group createGroup: func(id = nil) { return Group.new(me._createGroup(id)); }, # Get the group with the given name getGroup: func(id) { return Group.new(me._getGroup(id)); }, # Set the background color # # @param color Vector of 3 or 4 values in [0, 1] setColorBackground: func { me.set("background", _getColor(arg)); }, getColorBackground: func { me.get("background"); }, # Get path of canvas to be used eg. in Image::setFile getPath: func() { return "canvas://by-index/texture["~me._node.getIndex()~"]"; }, # Destructor # # releases associated canvas and makes this object unusable del: func { me._node.remove(); me.parents = nil; # ensure all ghosts get destroyed } };