Effects/runway
Effects/terrain-default
Textures/Runway/rwy-normalmap.png
linear-mipmap-linear
repeat
repeat
normalized
2d
cubemap
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png
2d
Aircraft/Generic/Effects/Rainbow.png
linear-mipmap-linear
repeat
repeat
normalized
2d
Aircraft/Generic/Effects/FresnelLookUp.png
linear-mipmap-linear
repeat
repeat
normalized
2d
Textures/Runway/rwy-reflect.png
linear-mipmap-linear
repeat
repeat
normalized
transparent
smooth
0.01
0.01
0.15
-0.15
0.0
false
back
1.0
0
6
7
/sim/rendering/shaders/skydome
4.0
/sim/rendering/shaders/landmass
3.0
/sim/rendering/shaders/transition
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
4
Shaders/terrain-haze-ultra.vert
Shaders/runway-lightfield.frag
Shaders/cloud-shadowfunc.frag
Shaders/noise.frag
Shaders/hazes.frag
Shaders/secondary_lights.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
snowlevel
float
snow_thickness_factor
float
dust_cover_factor
float
lichen_cover_factor
float
wetness
float
fogstructure
float
cloud_self_shading
float
moonlight
float
uvstretch
float
air_pollution
float
cloudpos1_x
float
cloudpos1_y
float
cloudpos2_x
float
cloudpos2_y
float
cloudpos3_x
float
cloudpos3_y
float
cloudpos4_x
float
cloudpos4_y
float
cloudpos5_x
float
cloudpos5_y
float
cloudpos6_x
float
cloudpos6_y
float
cloudpos7_x
float
cloudpos7_y
float
cloudpos8_x
float
cloudpos8_y
float
cloudpos9_x
float
cloudpos9_y
float
cloudpos10_x
float
cloudpos10_y
float
cloudpos11_x
float
cloudpos11_y
float
cloudpos12_x
float
cloudpos12_y
float
cloudpos13_x
float
cloudpos13_y
float
cloudpos14_x
float
cloudpos14_y
float
cloudpos15_x
float
cloudpos15_y
float
cloudpos16_x
float
cloudpos16_y
float
cloudpos17_x
float
cloudpos17_y
float
cloudpos18_x
float
cloudpos18_y
float
cloudpos19_x
float
cloudpos19_y
float
cloudpos20_x
float
cloudpos20_y
float
cloud_shadow_flag
int
quality_level
int
tquality_level
int
use_headlight
int
texture
sampler-2d
0
NormalTex
sampler-2d
4
colorMode
int
2
lequal
/sim/rendering/shaders/generic
/sim/rendering/rembrandt/enabled
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
0
1
2
noise
4
5
6
7
false
ambient-and-diffuse
back
Shaders/runway-gbuffer.vert
Shaders/runway-gbuffer.frag
Shaders/gbuffer-functions.frag
Shaders/gbuffer-encode.frag
tangent
6
binormal
7
BaseTex
sampler-2d
0
Map
sampler-2d
1
Noise
sampler-3d
2
NormalTex
sampler-2d
4
Environment
sampler-cube
5
Rainbow
sampler-2d
6
Fresnel
sampler-2d
7
rainbowiness
float
fresneliness
float
noisiness
float
spec_adjust
float
ambient_correction
float
reflect_map
float
normalmap_dds
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/generic
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
0
1
2
noise
4
5
6
7
Shaders/reflect-bump-spec.vert
Shaders/include_fog.frag
Shaders/runway.frag
tangent
6
binormal
7
BaseTex
sampler-2d
0
Map
sampler-2d
1
Noise
sampler-3d
2
NormalTex
sampler-2d
4
Environment
sampler-cube
5
Rainbow
sampler-2d
6
Fresnel
sampler-2d
7
rainbowiness
float
fresneliness
float
noisiness
float
spec_adjust
float
ambient_correction
float
reflect_map
float
normalmap_dds
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int