# If the balloon scenario is loaded and enabled, # place all balloons near the aircraft to get them loaded # _setlistener("/sim/signals/fdm-initialized", func { var balloonScenarioFound = 0; foreach( var scenario; props.globals.getNode("/sim/ai", 1 ).getChildren("scenario") ) { if( scenario.getValue() == "balloon_demo" ) balloonScenarioFound = 1; } if( balloonScenarioFound != 0 ) { var position = geo.aircraft_position(); var elevation = geo.elevation( position.lat(), position.lon() ); position.set_alt( elevation != nil ? elevation : 0.0 ); foreach( var tanker; props.globals.getNode("/ai/models",1).getChildren("tanker") ) { var callsign = tanker.getNode("callsign").getValue(); if( callsign == nil ) continue; if( string.match(callsign,"ballon*") ) { tanker.getNode("position/latitude-deg",1).setDoubleValue( position.lat() ); tanker.getNode("position/longitude-deg",1).setDoubleValue( position.lon() ); tanker.getNode("position/altitude-ft", 1 ).setDoubleValue( position.alt() ); } } } delete(globals, "balloons"); });