##### radar2.nas Multiplayer radar and ECM/RWR system. # Alexis Bory, 2008. # Cycles through the list of multiplayers and tankers, then triggers # radar or ECM/RWR computations if those features are enabled in our aircraft -set.xml file. # Needs radardist.nas for some visibilty computations based on radardist radar and RCS database. # watch_aimp_models() has to be periodicaly called from one of our aircraft # nasal files. Do not forget to init both scripts. # Input properties: # ----------------- # instrumentation/radar/enabled (bool) (radar display) # instrumentation/ecm/enabled (bool) (RWR display) # At least one of these true. # /instrumentation/radar/range : fixed limit to any computation (both radar and ECM/RWR) # /instrumentation/radar/radar2-range : our own and current display range. # TODO: /instrumentation/radar/symbols-enabled (bool) as we could also display raw spots on the screen. # /instrumentation/radar/radar-standby (int), shall be transmited via sim/multiplay/generic/int[2] # (until we get a good definition of radar and related properties that could be added to the # standard set of MP transmited parameters). With this property set to 1, your radar [1] is not # updated anymore but continue to show targets as they where before entering standby [2] it # enter silent mode and do not trigger any alert on other players using a RWR. # /instrumentation/ecm/on-off (bool) (disable RWR computations) # Output properties: # ------------------ # /instrumentation/ecm/alert-type1 (bool) alert type 1: at least one weak scan detected. # /instrumentation/ecm/alert-type1 (bool) alert type 2: at least one strong scan detected. # /ai/models/multiplayer[n]/radar/carrier (bool) # /ai/models/multiplayer[n]/radar/display (bool) # /ai/models/multiplayer[n]/radar/ecm-signal (double) # /ai/models/multiplayer[n]/radar/ecm-signal-norm (int) # 0 = none, 1 = strong, 2 = weak, used as a translate prop in the xml animation. # /ai/models/multiplayer[n]/radar/ecm_type_num (int) # used for RWR which recognize and display the radar type var watch_i = 0; var list_count = 0; var radar_able = nil; var ecm_able = nil; var impact_able = nil; var synbols_enabled = nil; var my_radarcorr = 0; var Mp = props.globals.getNode("ai/models"); var watch_list = []; # Our aircraft controls. var OurRadarStandby = props.globals.getNode("instrumentation/radar/radar-standby", 1); var RangeRadar = props.globals.getNode("instrumentation/radar/range"); var RangeRadar2 = props.globals.getNode("instrumentation/radar/radar2-range"); var EcmOn = props.globals.getNode("instrumentation/ecm/on-off", 1); var OurAlt = props.globals.getNode("position/altitude-ft"); # ECM warnings. var EcmAlert1 = props.globals.getNode("instrumentation/ecm/alert-type1", 1); var EcmAlert2 = props.globals.getNode("instrumentation/ecm/alert-type2", 1); var ecm_alert1 = 0; var ecm_alert2 = 0; var ecm_alert1_last = 0; var ecm_alert2_last = 0; var init = func { var our_ac_name = getprop("sim/aircraft"); # Check which feature are enabled for our aircraft to avoid computing useless things. radar_able = props.globals.getNode("instrumentation/radar/enabled").getValue(); ecm_able = props.globals.getNode("instrumentation/ecm/enabled").getValue(); # TODO: synbols_enabled = props.globals.getNode("instrumentation/radar/symbols_enabled"); # Get our radar max range. if (radar_able) { my_radarcorr = radardist.my_maxrange( our_ac_name ); # in kilometers } if ( OurRadarStandby.getValue() == nil ) { OurRadarStandby.setBoolValue(0); } } # Main loop. var watch_aimp_models = func { # Cycle through an ordered list of multiplayers and tankers. if ( watch_i == 0 ) { list_count = get_list(); } var target_type = watch_list[watch_i][0]; var target_index = watch_list[watch_i][1]; var target_string = "ai/models/" ~ target_type ~ "[" ~ target_index ~ "]"; target_process( target_string ); if ( watch_i == ( list_count - 1 )) { watch_i = 0; } else { watch_i += 1; } } var get_list = func { watch_list = []; var raw_list = Mp.getChildren(); foreach( var c; raw_list ) { var type = c.getName(); # TODO: watch for AI carriers instead of only reconize mp-carriers. if (type == "multiplayer" or type == "tanker") { append(watch_list, [type, c.getIndex()]); } } return size(watch_list); } var target_process = func ( target ) { var TNode = props.globals.getNode(target); var TRadar = TNode.getNode("radar"); var TRadarStandby = TNode.getNode("sim/multiplay/generic/int[2]"); # This propery used by ECM over MP should be standardized, # like "ai/models/multiplayer[0]/radar/radar-standby" var THeading = TNode.getNode("orientation/true-heading-deg"); var TInRange = TRadar.getNode("in-range"); if ( TInRange == nil ) { return } var TCarrier = TRadar.getNode("carrier", 1); var TDisplay = TRadar.getNode("display", 1); var TEcmSignal = TRadar.getNode("ecm-signal", 1); var TEcmSignalNorm = TRadar.getNode("ecm-signal-norm", 1); var TEcmTypeNum = TRadar.getNode("ecm_type_num", 1); # Set variables. var t_carrier = 0; var t_display = 0; var t_ecm_signal = 0; var t_ecm_signal_norm = 0; var t_radar_standby = 0; var t_ecm_type_num = 0; if ( TRadarStandby != nil ) { t_radar_standby = TRadarStandby.getValue(); if ( t_radar_standby == nil ) { t_radar_standby = 0; } elsif ( t_radar_standby != 1 ) { t_radar_standby = 0; } } var our_radar_standby = OurRadarStandby.getValue(); var t_in_range = TInRange.getValue(); if ( t_in_range ) { var TPosition = TNode.getNode("position"); var TRange = TRadar.getNode("range-nm"); var t_range = TRange.getValue(); var TBearing = TRadar.getNode("bearing-deg"); var t_bearing = TBearing.getValue(); var TAlt = TPosition.getNode("altitude-ft"); var t_alt = TAlt.getValue(); var TDrawRangeNm = TRadar.getNode("draw-range-nm", 1); var TRoundedAlt = TRadar.getNode("rounded-alt-ft", 1); var t_heading = THeading.getValue(); var range_radar = RangeRadar.getValue(); var range_radar2 = 0; if ( RangeRadar2 != nil ) { range_radar2 = RangeRadar2.getValue(); } var TPath = TNode.getNode("sim/model/path"); var TACType = TNode.getNode("sim/model/ac-type"); if (( t_bearing == nil ) or ( t_alt == nil ) or ( TPath == nil )) { return; } var t_ac_type = "none"; if ( TACType != nil ) { t_ac_type = TACType.getValue() } if ( t_ac_type == "MP-Nimitz" or t_ac_type == "MP-Eisenhower") { t_carrier = 1; } # TODO: add AWAKS and ATC. var our_alt = OurAlt.getValue(); var horizon = radardist.radar_horizon( our_alt, t_alt ); # RADAR stuff. # Check if mp within our radar field (hard coded 74°) and if detectable. if ( radar_able and t_range <= range_radar2 and !our_radar_standby ) { var true_heading = getprop("orientation/heading-deg"); var deviation_deg = deviation_normdeg(true_heading, t_bearing); if ( deviation_deg > -37 and deviation_deg < 37 and radardist.radis(target, my_radarcorr) and t_range < horizon ) { # Compute mp position in our radar display. (Horizontal situation) if ( range_radar2 == 0 ) { range_radar2 = 0.00000001 } var factor_range_radar = 0.15 / range_radar2; var draw_radar = factor_range_radar * t_range; TDrawRangeNm.setValue(draw_radar); # Compute first digit of mp altitude rounded to nearest thousand. (labels). var rounded_alt = rounding1000(t_alt) / 1000; TRoundedAlt.setValue(rounded_alt); t_display = 1; } } # ECM/RWR stuff. # Test if target has a radar. Computes if we are illuminated. ecm_on = EcmOn.getValue(); if ( ecm_able and ecm_on and t_radar_standby == 0 ) { # TODO: overide display when alert. t_path = TPath.getValue(); var t_name = radardist.get_aircraft_name(target); var t_maxrange = radardist.my_maxrange(t_name); # in kilometer, 0 is unknown or no radar. if ( t_maxrange > 0 and t_range < horizon ) { # Test if we are in its radar field (hard coded 74°) or if we have a carrier. # Compute the signal strength. var t_reciprocal_bearing = geo.normdeg(t_bearing + 180); var our_deviation_deg = deviation_normdeg(t_heading, t_reciprocal_bearing); if ( our_deviation_deg < 0 ) { our_deviation_deg *= -1 } if ( our_deviation_deg < 37 or t_carrier == 1 ) { t_ecm_signal = ( (((-our_deviation_deg/20)+2.5)*(!t_carrier )) + (-t_range/20) + 2.6 + (t_carrier*1.8)); t_ecm_type_num = radardist.get_ecm_type_num(t_name); } } # Compute global threat situation for undiscriminant warning lights # and discrete (normalized) definition of threat strength. if ( t_ecm_signal > 1 and t_ecm_signal < 3 ) { EcmAlert1.setBoolValue(1); ecm_alert1 = 1; t_ecm_signal_norm = 2; } elsif ( t_ecm_signal >= 3 ) { EcmAlert2.setBoolValue(1); ecm_alert2 = 1; t_ecm_signal_norm = 1; } } } # Outputs: if ( ! our_radar_standby ) { # If stanby: stop updating but do not erase targets positions. TCarrier.setBoolValue(t_carrier); TDisplay.setBoolValue(t_display); } if ( watch_i == 0 ) { if ( ecm_alert1 == 0 and ecm_alert1_last == 0 ) { EcmAlert1.setBoolValue(0) } if ( ecm_alert2 == 0 and ecm_alert1_last == 0 ) { EcmAlert2.setBoolValue(0) } # Avoid alert blinking at each loop. ecm_alert1_last = ecm_alert1; ecm_alert2_last = ecm_alert2; ecm_alert1 = 0; ecm_alert2 = 0; } TEcmSignal.setValue(t_ecm_signal); TEcmSignalNorm.setIntValue(t_ecm_signal_norm); TEcmTypeNum.setIntValue(t_ecm_type_num); } # Utilities. var deviation_normdeg = func(our_heading, target_bearing) { var dev_norm = our_heading - target_bearing; while (dev_norm < -180) dev_norm += 360; while (dev_norm > 180) dev_norm -= 360; return(dev_norm); } var rounding1000 = func(n) { var a = int( n / 1000 ); var l = ( a + 0.5 ) * 1000; n = (n >= l) ? ((a + 1) * 1000) : (a * 1000); return( n ); }