Effects/runway Effects/terrain-default Textures/Runway/rwy-normalmap.png linear-mipmap-linear repeat repeat normalized 2d cubemap Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png 2d Aircraft/Generic/Effects/Rainbow.png linear-mipmap-linear repeat repeat normalized 2d Aircraft/Generic/Effects/FresnelLookUp.png linear-mipmap-linear repeat repeat normalized 2d Textures/Runway/rwy-reflect.png linear-mipmap-linear repeat repeat normalized transparent smooth 0.01 0.01 0.15 -0.15 0.0 false back /environment/rain-norm /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/surface/scattering /environment/terminator-relative-position-m /environment/mean-terrain-elevation-m /rendering/scene/overcast /sim/rendering/eye-altitude-m /environment/snow-level-m /environment/surface/dust-cover-factor /environment/surface/lichen-cover-factor /environment/surface/snow-thickness-factor /environment/surface/wetness /sim/rendering/shaders/skydome /environment/fog-structure /environment/cloud-self-shading /environment/moonlight /sim/rendering/shaders/landmass /sim/rendering/shaders/transition 6 7 /sim/rendering/shaders/skydome 4.0 /sim/rendering/shaders/landmass 3.0 /sim/rendering/shaders/transition 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 4 texture[4]/type texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 5 texture[12]/type texture[12]/image texture[12]/filter texture[12]/wrap-s texture[12]/wrap-t texture[12]/internal-format 6 texture[10]/type texture[10]/image texture[10]/filter texture[10]/wrap-s texture[10]/wrap-t texture[10]/internal-format 7 texture[11]/type texture[11]/image texture[11]/filter texture[11]/wrap-s texture[11]/wrap-t texture[11]/internal-format Shaders/terrain-haze-ultra.vert Shaders/runway-lightfield.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt snowlevel float snow_level snow_thickness_factor float snow_thickness_factor dust_cover_factor float dust_cover_factor lichen_cover_factor float lichen_cover_factor wetness float wetness fogstructure float fogstructure cloud_self_shading float cloud_self_shading moonlight float moonlight quality_level int quality_level tquality_level int tquality_level texture sampler-2d 0 NormalTex sampler-2d 4 mix_texture sampler-2d 5 snow_texture sampler-2d 6 detail_texture sampler-2d 7 colorMode int 2 lequal /sim/rendering/shaders/generic /sim/rendering/rembrandt/enabled 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[1]/internal-format 1 texture[8]/type texture[8]/image texture[8]/filter texture[8]/wrap-s texture[8]/wrap-t texture[0]/internal-format 2 noise 4 texture[4]/type texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 5 texture[5]/type texture[5]/images 6 texture[6]/type texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t 7 texture[7]/type texture[7]/image texture[7]/filter texture[7]/wrap-s texture[7]/wrap-t vertex-program-two-side false material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse back Shaders/runway-gbuffer.vert Shaders/runway-gbuffer.frag Shaders/gbuffer-functions.frag Shaders/gbuffer-encode.frag tangent 6 binormal 7 BaseTex sampler-2d 0 Map sampler-2d 1 Noise sampler-3d 2 NormalTex sampler-2d 4 Environment sampler-cube 5 Rainbow sampler-2d 6 Fresnel sampler-2d 7 rainbowiness float rainbowiness fresneliness float fresneliness noisiness float noisiness spec_adjust float rnorm ambient_correction float ambient_correction reflect_map float reflect_map normalmap_dds float normalmap_dds visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype /sim/rendering/shaders/quality-level /sim/rendering/shaders/generic 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 texture[8]/type texture[8]/image texture[8]/filter texture[8]/wrap-s texture[8]/wrap-t texture[8]/internal-format 2 noise 4 texture[4]/type texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 5 texture[5]/type texture[5]/images 6 texture[6]/type texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t 7 texture[7]/type texture[7]/image texture[7]/filter texture[7]/wrap-s texture[7]/wrap-t vertex-program-two-side cull-face Shaders/reflect-bump-spec.vert Shaders/include_fog.frag Shaders/runway.frag tangent 6 binormal 7 BaseTex sampler-2d 0 Map sampler-2d 1 Noise sampler-3d 2 NormalTex sampler-2d 4 Environment sampler-cube 5 Rainbow sampler-2d 6 Fresnel sampler-2d 7 rainbowiness float rainbowiness fresneliness float fresneliness noisiness float noisiness spec_adjust float rnorm ambient_correction float ambient_correction reflect_map float reflect_map normalmap_dds float normalmap_dds visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype