Effects/urban Effects/terrain-default /environment/snow-level-m 0.008 1 1 0.50 /sim/rendering/random-buildings /sim/rendering/shaders/urban /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/terminator-relative-position-m /sim/rendering/shaders/skydome 15 6 7 /sim/rendering/shaders/skydome /sim/rendering/shaders/urban 4.0 /sim/rendering/shaders/urban 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader GL_ATI_shader_texture_lod GL_ARB_shader_texture_lod GL_EXT_gpu_shader4 true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/type texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 texture[2]/image texture[2]/type texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 2 texture[2]/image texture[2]/type nearest-mipmap-nearest texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format average average average min 3 noise Shaders/urban-ALS.vert Shaders/urban-ALS.frag Shaders/cloud-shadowfunc.frag Shaders/noise.frag Shaders/hazes.frag Shaders/secondary_lights.frag Shaders/filters-ALS.frag tangent 6 normal 15 BaseTex sampler-2d 0 NormalTex sampler-2d 1 QDMTex sampler-2d 2 NoiseTex sampler-3d 3 depth_factor float depth-factor tile_size float xsize night_color float-vec3 night-color quality_level float quality-level gquality_level int quality_level tquality_level int tquality_level snowlevel float snow-level max_lod_level float max-lod-level random_buildings bool random-buildings visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt snowlevel float snow_level dust_cover_factor float dust_cover_factor wetness float wetness fogstructure float fogstructure cloud_self_shading float cloud_self_shading moonlight float moonlight air_pollution float air_pollution view_pitch_offset float view_pitch_offset view_heading_offset float view_heading_offset field_of_view float view_fov landing_light1_offset float landing_light1_offset landing_light2_offset float landing_light2_offset landing_light3_offset float landing_light3_offset gamma float gamma brightness float brightness use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision use_filtering bool use_filtering delta_T float delta_T cloudpos1_x float cloudpos1_x cloudpos1_y float cloudpos1_y cloudpos2_x float cloudpos2_x cloudpos2_y float cloudpos2_y cloudpos3_x float cloudpos3_x cloudpos3_y float cloudpos3_y cloudpos4_x float cloudpos4_x cloudpos4_y float cloudpos4_y cloudpos5_x float cloudpos5_x cloudpos5_y float cloudpos5_y cloudpos6_x float cloudpos6_x cloudpos6_y float cloudpos6_y cloudpos7_x float cloudpos7_x cloudpos7_y float cloudpos7_y cloudpos8_x float cloudpos8_x cloudpos8_y float cloudpos8_y cloudpos9_x float cloudpos9_x cloudpos9_y float cloudpos9_y cloudpos10_x float cloudpos10_x cloudpos10_y float cloudpos10_y cloudpos11_x float cloudpos11_x cloudpos11_y float cloudpos11_y cloudpos12_x float cloudpos12_x cloudpos12_y float cloudpos12_y cloudpos13_x float cloudpos13_x cloudpos13_y float cloudpos13_y cloudpos14_x float cloudpos14_x cloudpos14_y float cloudpos14_y cloudpos15_x float cloudpos15_x cloudpos15_y float cloudpos15_y cloudpos16_x float cloudpos16_x cloudpos16_y float cloudpos16_y cloudpos17_x float cloudpos17_x cloudpos17_y float cloudpos17_y cloudpos18_x float cloudpos18_x cloudpos18_y float cloudpos18_y cloudpos19_x float cloudpos19_x cloudpos19_y float cloudpos19_y cloudpos20_x float cloudpos20_x cloudpos20_y float cloudpos20_y cloud_shadow_flag int cloud_shadow_flag use_searchlight int use_searchlight use_landing_light int use_landing_light use_alt_landing_light int use_alt_landing_light display_xsize int display_xsize display_ysize int display_ysize /sim/rendering/shaders/skydome /sim/rendering/shaders/urban 1.0 /sim/rendering/shaders/urban 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/type texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 texture[2]/image texture[2]/type texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 2 noise Shaders/urban-ALS.vert Shaders/urban-ALS.frag Shaders/cloud-shadowfunc.frag Shaders/noise.frag Shaders/hazes.frag Shaders/secondary_lights.frag Shaders/filters-ALS.frag tangent 6 normal 15 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt snowlevel float snow_level dust_cover_factor float dust_cover_factor wetness float wetness fogstructure float fogstructure air_pollution float air_pollution view_pitch_offset float view_pitch_offset view_heading_offset float view_heading_offset field_of_view float view_fov landing_light1_offset float landing_light1_offset landing_light2_offset float landing_light2_offset landing_light3_offset float landing_light3_offset gamma float gamma brightness float brightness use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision use_filtering bool use_filtering delta_T float delta_T cloudpos1_x float cloudpos1_x cloudpos1_y float cloudpos1_y cloudpos2_x float cloudpos2_x cloudpos2_y float cloudpos2_y cloudpos3_x float cloudpos3_x cloudpos3_y float cloudpos3_y cloudpos4_x float cloudpos4_x cloudpos4_y float cloudpos4_y cloudpos5_x float cloudpos5_x cloudpos5_y float cloudpos5_y cloudpos6_x float cloudpos6_x cloudpos6_y float cloudpos6_y cloudpos7_x float cloudpos7_x cloudpos7_y float cloudpos7_y cloudpos8_x float cloudpos8_x cloudpos8_y float cloudpos8_y cloudpos9_x float cloudpos9_x cloudpos9_y float cloudpos9_y cloudpos10_x float cloudpos10_x cloudpos10_y float cloudpos10_y cloudpos11_x float cloudpos11_x cloudpos11_y float cloudpos11_y cloudpos12_x float cloudpos12_x cloudpos12_y float cloudpos12_y cloudpos13_x float cloudpos13_x cloudpos13_y float cloudpos13_y cloudpos14_x float cloudpos14_x cloudpos14_y float cloudpos14_y cloudpos15_x float cloudpos15_x cloudpos15_y float cloudpos15_y cloudpos16_x float cloudpos16_x cloudpos16_y float cloudpos16_y cloudpos17_x float cloudpos17_x cloudpos17_y float cloudpos17_y cloudpos18_x float cloudpos18_x cloudpos18_y float cloudpos18_y cloudpos19_x float cloudpos19_x cloudpos19_y float cloudpos19_y cloudpos20_x float cloudpos20_x cloudpos20_y float cloudpos20_y cloud_shadow_flag int cloud_shadow_flag use_searchlight int use_searchlight use_landing_light int use_landing_light use_alt_landing_light int use_alt_landing_light display_xsize int display_xsize display_ysize int display_ysize BaseTex sampler-2d 0 NormalTex sampler-2d 1 NoiseTex sampler-3d 2 depth_factor float depth-factor tile_size float xsize night_color float-vec3 night-color quality_level float quality-level snowlevel float snow-level cloud_self_shading float cloud_self_shading moonlight float moonlight random_buildings bool random-buildings /sim/rendering/rembrandt/enabled /sim/rendering/shaders/urban 4.0 /sim/rendering/shaders/urban 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader GL_ATI_shader_texture_lod GL_ARB_shader_texture_lod GL_EXT_gpu_shader4 false material/ambient material/diffuse material/specular ambient-and-diffuse false false smooth back 0 RenderBin 0 texture[0]/image texture[0]/type texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 texture[2]/image texture[2]/type texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 2 noise 3 texture[2]/image texture[2]/type nearest-mipmap-nearest texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format average average average min Shaders/urban-gbuffer.vert Shaders/urban-gbuffer.frag Shaders/gbuffer-functions.frag Shaders/gbuffer-encode.frag tangent 6 binormal 7 normal 15 BaseTex sampler-2d 0 NormalTex sampler-2d 1 NoiseTex sampler-3d 2 QDMTex sampler-2d 3 depth_factor float depth-factor tile_size float xsize quality_level float quality-level snowlevel float snow-level max_lod_level float max-lod-level random_buildings bool random-buildings /sim/rendering/rembrandt/enabled /sim/rendering/shaders/urban 1.0 /sim/rendering/shaders/urban 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader false material/ambient material/diffuse material/specular ambient-and-diffuse false false smooth back 0 RenderBin 0 texture[0]/image texture[0]/type texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 texture[2]/image texture[2]/type texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 2 noise Shaders/urban-gbuffer.vert Shaders/urban-gbuffer.frag Shaders/gbuffer-functions.frag Shaders/gbuffer-encode.frag tangent 6 binormal 7 normal 15 BaseTex sampler-2d 0 NormalTex sampler-2d 1 NoiseTex sampler-3d 2 depth_factor float depth-factor tile_size float xsize night_color float-vec3 night-color quality_level float quality-level snowlevel float snow-level random_buildings bool random-buildings /sim/rendering/shaders/quality-level /sim/rendering/shaders/urban 4.0 /sim/rendering/shaders/urban 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader GL_ATI_shader_texture_lod GL_ARB_shader_texture_lod GL_EXT_gpu_shader4 true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/type texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 texture[2]/image texture[2]/type texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 2 noise 3 texture[2]/image texture[2]/type nearest-mipmap-nearest texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format average average average min Shaders/urban.vert Shaders/include_fog.frag Shaders/urban.frag tangent 6 binormal 7 normal 15 BaseTex sampler-2d 0 NormalTex sampler-2d 1 NoiseTex sampler-3d 2 QDMTex sampler-2d 3 depth_factor float depth-factor tile_size float xsize night_color float-vec3 night-color quality_level float quality-level snowlevel float snow-level max_lod_level float max-lod-level random_buildings bool random-buildings visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype /sim/rendering/shaders/quality-level /sim/rendering/shaders/urban 1.0 /sim/rendering/shaders/urban 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/type texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 texture[2]/image texture[2]/type texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 2 noise Shaders/urban.vert Shaders/include_fog.frag Shaders/urban.frag tangent 6 binormal 7 normal 15 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype BaseTex sampler-2d 0 NormalTex sampler-2d 1 NoiseTex sampler-3d 2 depth_factor float depth-factor tile_size float xsize night_color float-vec3 night-color quality_level float quality-level snowlevel float snow-level