# Damped G value - starts at 1. var GDamped = 1.0; var previousG = 1.0; var running_redout = 0; var running_compression = 0; var fdm = "jsb"; var blackout_start = nil; var blackout_end = nil; var redout_start = nil; var redout_end = nil; var compression_rate = nil; var internal = nil; var lp_black = nil; var lp_red = nil; var run = func { if (running_redout or running_compression) { var GCurrent = 1.0; if (fdm == "jsb") { GCurrent = getprop("/accelerations/pilot/z-accel-fps_sec"); if (GCurrent != nil) GCurrent = - GCurrent / 32; } else { GCurrent = getprop("/accelerations/pilot-g[0]"); } if (GCurrent == nil) { GCurrent = 1.0; } # Updated the GDamped using a filter. if (GDamped < 0) { # Redout happens faster and clears quicker GDamped = lp_red.filter(GCurrent); } else { GDamped = lp_black.filter(GCurrent); } setprop("/accelerations/pilot-gdamped", GDamped); if (internal) { if (running_redout) { if (GDamped > blackout_start) { # Blackout setprop("/sim/rendering/redout/red",0); setprop("/sim/rendering/redout/alpha", (GDamped - blackout_start) / (blackout_end - blackout_start)); } elsif (GDamped < redout_start) { # Redout setprop("/sim/rendering/redout/red",1); setprop("/sim/rendering/redout/alpha", abs((GDamped - redout_start) / (redout_end - redout_start))); } else { setprop("/sim/rendering/redout/alpha",0); } } if (running_compression) { # Apply any compression due to G-forces if (GDamped != previousG) { var current_y_offset = getprop("/sim/current-view/y-offset-m"); setprop("/sim/current-view/y-offset-m", current_y_offset - (GDamped - previousG) * compression_rate); previousG = GDamped; } } } else { # Not in cockpit view - remove all redout/blackout setprop("/sim/rendering/redout/alpha",0); } settimer(run, 0); } else { # Disabled - remove all redout/blackout setprop("/sim/rendering/redout/alpha",0); } } var check_params = func() { blackout_start = getprop("/sim/rendering/redout/parameters/blackout-onset-g"); blackout_end = getprop("/sim/rendering/redout/parameters/blackout-complete-g"); redout_start = getprop("/sim/rendering/redout/parameters/redout-onset-g"); redout_end = getprop("/sim/rendering/redout/parameters/redout-complete-g"); if ((blackout_start == nil) or (blackout_end == nil) or (redout_start == nil) or (redout_end == nil) ) { # No valid properties - no point running running_redout = 0; } } _setlistener("/sim/signals/fdm-initialized", func { fdm = getprop("/sim/flight-model"); running_redout = getprop("/sim/rendering/redout/enabled"); running_compression = getprop("/sim/rendering/headshake/enabled"); internal = getprop("/sim/current-view/internal"); lp_black = aircraft.lowpass.new(0.2); lp_red = aircraft.lowpass.new(0.25); setlistener("/sim/rendering/redout/parameters", func { # one parameter has changed, read them all in again check_params(); }, 1, 2); setlistener("/sim/current-view/internal", func(n) { internal = n.getBoolValue(); }); setlistener("/sim/rendering/headshake/rate-m-g", func(n) { compression_rate = n.getValue(); }, 1); setlistener("/sim/rendering/headshake/enabled", func(n) { if ((running_compression == 0) and n.getBoolValue()) { running_compression = 1; run(); } else { running_compression = n.getBoolValue(); } }, 1); setlistener("/sim/rendering/redout/enabled", func(n) { if ((running_redout == 0) and n.getBoolValue()) { running_redout = 1; run(); } else { running_redout = n.getBoolValue(); } }, 1); # Now we've set up the listeners (which will have triggered), run it. run(); } );