<?xml version="1.0"?>

<PropertyList>

    <path>tc.ac</path>

    <effect>
        <inherits-from>../../../../Effects/interior/lm-tc</inherits-from>
        <object-name>Airplane</object-name>
        <object-name>Ball</object-name>
        <object-name>Face</object-name>
        <object-name>Background</object-name>
        <object-name>Flag</object-name>
        <object-name>Case</object-name>
    </effect>

    <animation>
        <type>material</type>
        <object-name>Ball</object-name>
        <object-name>Face</object-name>
        <object-name>Airplane</object-name>
        <object-name>Background</object-name>
        <object-name>Case</object-name>
        <condition>
            <or>
				<not>
					<property>/sim/rendering/shaders/skydome</property>
				</not>
				<equals>
					<property>/sim/rendering/shaders/model</property>
					<value>0</value>
				</equals>
			</or>
        </condition>
        <emission>
            <red-prop>/sim/model/material/instruments/default-red-combined-factor</red-prop>
            <green-prop>/sim/model/material/instruments/default-green-combined-factor</green-prop>
            <blue-prop>/sim/model/material/instruments/default-blue-combined-factor</blue-prop>
        </emission>
    </animation>

    <animation>
        <type>rotate</type>
        <object-name>Airplane</object-name>
        <property>/instrumentation/turn-indicator/indicated-turn-rate</property>
        <factor>20.0</factor>
        <axis>
            <x>-1</x>
            <y>0</y>
            <z>0</z>
        </axis>
        <center>
            <x-m>-0.37583</x-m>
            <y-m>-0.31098</y-m>
            <z-m>-0.00261</z-m>
        </center>
    </animation>

    <animation>
        <type>rotate</type>
        <object-name>Ball</object-name>
        <property>/instrumentation/slip-skid-ball/indicated-slip-skid</property>
        <factor>5.729</factor>
        <!--
           From the source for slip_skid_ball.cxx, the number returned is (-z_accel/y_accel)*10.
           For small theta, theta~=tan(theta) when theta is in radians.  So the angle of a "ball" 
           undergoing z_accel and y_accel hung on the end of a string makes with the verticle
           will be approximately -z_accel/y_accel radians. Converting to degrees, multiply by
           180/pi=57.29, or 5.729 times the returned value. Edited by Dave Perry, 2/26/06.
           
           Edit by Daniel Dubreuil june 2014: I'd rather say
           Angle with the verticle (radians) -y_accel/z_accel
           FG indicated-slip-skid = -(y_accel/z_accel)*10
        -->
        <min-deg>-9.3</min-deg>
        <max-deg>9.3</max-deg>
        <!--center>
            <x-m>0</x-m>
            <y-m>0</y-m>
            <z-m>0.10</z-m-->
            <!-- 0.10 is fitted to the drawing. Initial 0.25 makes the
                 radius of curvature for the glass tube ~10 inches and
                 the angle +-4 deg (more sensitive)
            -->
        <!--/center-->
        <axis>
            <x>-1</x>
            <y>0</y>
            <z>0</z>
        </axis>
        <center>
            <x-m>-0.37878</x-m>
            <y-m>-0.31098</y-m>
            <z-m> 0.08383</z-m>
        </center>
    </animation>

    <animation>
        <type>translate</type>
        <object-name>Flag</object-name>
        <property>/instrumentation/turn-indicator/spin</property>
        <factor>0.0040</factor>
        <axis>
            <x>0</x>
            <y>0</y>
            <z>1</z>
        </axis>
    </animation>

</PropertyList>