<?xml version="1.0" encoding="utf-8"?> <!-- Altitude-dependent scattered light --> <PropertyList> <name>Effects/space-combined</name> <inherits-from>Effects/model-combined</inherits-from> <!--<parameters> <geo_light_r type="float">0.0</geo_light_r> <geo_light_g type="float">0.0</geo_light_g> <geo_light_b type="float">0.0</geo_light_b> <geo_light_x type="float">0.0</geo_light_x> <geo_light_y type="float">0.0</geo_light_y> <geo_light_z type="float">0.0</geo_light_z> <geo_light_radius type="float">0.0</geo_light_radius> <geo_ambience type="float">0.0</geo_ambience> </parameters> --> <technique n="4"> <pass> <program> <vertex-shader n="0">Shaders/space-ALS-ultra.vert</vertex-shader> <fragment-shader n="0">Shaders/space-ALS-ultra.frag</fragment-shader> </program> <uniform> <name>BaseTex</name> <type>sampler-2d</type> <value type="int">0</value> </uniform> <uniform> <name>ReflNoiseTex</name> <type>sampler-3d</type> <value type="int">1</value> </uniform> <uniform> <name>NormalTex</name> <type>sampler-2d</type> <value type="int">2</value> </uniform> <uniform> <name>LightMapTex</name> <type>sampler-2d</type> <value type="int">3</value> </uniform> <uniform> <name>ReflMapTex</name> <type>sampler-2d</type> <value type="int">4</value> </uniform> <uniform> <name>Environment</name> <type>sampler-cube</type> <value type="int">5</value> </uniform> <uniform> <name>ReflGradientsTex</name> <type>sampler-2d</type> <value type="int">6</value> </uniform> <uniform> <name>GrainTex</name> <type>sampler-2d</type> <value type="int">7</value> </uniform> <!-- NORMAL MAP --> <!-- normalmap is used--> <uniform> <name>nmap_enabled</name> <type>int</type> <value> <use>normalmap-enabled</use> </value> </uniform> <!-- normalmap is .dds--> <uniform> <name>nmap_dds</name> <type>int</type> <value> <use>normalmap-dds</use> </value> </uniform> <uniform> <name>nmap_tile</name> <type>float</type> <value> <use>normalmap-tiling</use> </value> </uniform> <!-- LIGHTMAP --> <!-- lightmap is used --> <uniform> <name>lightmap_enabled</name> <type>int</type> <value> <use>lightmap-enabled</use> </value> </uniform> <!-- lightmap is multichannel --> <uniform> <name>lightmap_multi</name> <type>int</type> <value> <use>lightmap-multi</use> </value> </uniform> <uniform> <name>lightmap_r_factor</name> <type>float</type> <value> <use>lightmap-factor[0]</use> </value> </uniform> <uniform> <name>lightmap_r_color</name> <type>float-vec3</type> <value> <use>lightmap-color[0]</use> </value> </uniform> <uniform> <name>lightmap_g_factor</name> <type>float</type> <value> <use>lightmap-factor[1]</use> </value> </uniform> <uniform> <name>lightmap_g_color</name> <type>float-vec3</type> <value> <use>lightmap-color[1]</use> </value> </uniform> <uniform> <name>lightmap_b_factor</name> <type>float</type> <value> <use>lightmap-factor[2]</use> </value> </uniform> <uniform> <name>lightmap_b_color</name> <type>float-vec3</type> <value> <use>lightmap-color[2]</use> </value> </uniform> <uniform> <name>lightmap_a_factor</name> <type>float</type> <value> <use>lightmap-factor[3]</use> </value> </uniform> <uniform> <name>lightmap_a_color</name> <type>float-vec3</type> <value> <use>lightmap-color[3]</use> </value> </uniform> <uniform> <name>darkmap_factor</name> <type>float</type> <value> <use>darkmap-factor</use> </value> </uniform> <!-- reflection is used --> <uniform> <name>refl_enabled</name> <type>int</type> <value> <use>reflection-enabled</use> </value> </uniform> <!-- reflection correction --> <uniform> <name>refl_correction</name> <type>float</type> <value> <use>reflection-correction</use> </value> </uniform> <!-- use a reflection map--> <uniform> <name>refl_map</name> <type>int</type> <value> <use>reflect-map-enabled</use> </value> </uniform> <!-- reflection is dynamic --> <uniform> <name>refl_dynamic</name> <type>int</type> <value> <use>reflection-dynamic</use> </value> </uniform> <!-- set the amount of fringing colour 0.0 - 1.0 --> <uniform> <name>refl_rainbow</name> <type>float</type> <value> <use>reflection-rainbow</use> </value> </uniform> <!-- set the amount of fresnel effect colour 0.0 - 1.0 --> <uniform> <name>refl_fresnel</name> <type>float</type> <value> <use>reflection-fresnel</use> </value> </uniform> <!-- set the amount of noisiness 0.0 - 1.0 --> <uniform> <name>refl_noise</name> <type>float</type> <value> <use>reflection-noise</use> </value> </uniform> <!-- dirt --> <uniform> <name>dirt_enabled</name> <type>int</type> <value> <use>dirt-enabled</use> </value> </uniform> <uniform> <name>dirt_multi</name> <type>int</type> <value> <use>dirt-multi</use> </value> </uniform> <uniform> <name>dirt_r_color</name> <type>float-vec3</type> <value> <use>dirt-color[0]</use> </value> </uniform> <uniform> <name>dirt_r_factor</name> <type>float</type> <value> <use>dirt-factor[0]</use> </value> </uniform> <uniform> <name>dirt_g_color</name> <type>float-vec3</type> <value> <use>dirt-color[1]</use> </value> </uniform> <uniform> <name>dirt_g_factor</name> <type>float</type> <value> <use>dirt-factor[1]</use> </value> </uniform> <uniform> <name>dirt_b_color</name> <type>float-vec3</type> <value> <use>dirt-color[2]</use> </value> </uniform> <uniform> <name>dirt_b_factor</name> <type>float</type> <value> <use>dirt-factor[2]</use> </value> </uniform> <!-- use a grain texture map--> <uniform> <name>grain_texture_enabled</name> <type>int</type> <value> <use>grain-texture-enabled</use> </value> </uniform> <uniform> <name>grain_magnification</name> <type>float</type> <value> <use>grain-magnification</use> </value> </uniform> <!-- simulate wetness and rain--> <uniform> <name>rain_enabled</name> <type>int</type> <value> <use>rain-enabled</use> </value> </uniform> <!-- set the amount of ambient light correction 0.0 - 1.0 --> <uniform> <name>amb_correction</name> <type>float</type> <value> <use>ambient-correction</use> </value> </uniform> <uniform> <name>hdg</name> <type>float</type> <value> <use>model-hdg</use> </value> </uniform> <uniform> <name>pitch</name> <type>float</type> <value> <use>model-pitch</use> </value> </uniform> <uniform> <name>roll</name> <type>float</type> <value> <use>model-roll</use> </value> </uniform> <!-- BEGIN fog include --> <uniform> <name>visibility</name> <type>float</type> <value> <use>visibility</use> </value> </uniform> <uniform> <name>avisibility</name> <type>float</type> <value> <use>avisibility</use> </value> </uniform> <uniform> <name>hazeLayerAltitude</name> <type>float</type> <value> <use>lthickness</use> </value> </uniform> <uniform> <name>scattering</name> <type>float</type> <value> <use>scattering</use> </value> </uniform> <uniform> <name>terminator</name> <type>float</type> <value> <use>terminator</use> </value> </uniform> <uniform> <name>ground_scattering</name> <type>float</type> <value> <use>ground_scattering</use> </value> </uniform> <uniform> <name>terminator</name> <type>float</type> <value> <use>terminator</use> </value> </uniform> <uniform> <name>terrain_alt</name> <type>float</type> <value> <use>terrain_alt</use> </value> </uniform> <uniform> <name>overcast</name> <type>float</type> <value> <use>overcast</use> </value> </uniform> <uniform> <name>eye_alt</name> <type>float</type> <value> <use>eye_alt</use> </value> </uniform> <uniform> <name>cloud_self_shading</name> <type>float</type> <value><use>cloud_self_shading</use></value> </uniform> <uniform> <name>moonlight</name> <type>float</type> <value><use>moonlight</use></value> </uniform> <uniform> <name>air_pollution</name> <type>float</type> <value><use>air_pollution</use></value> </uniform> <uniform> <name>rain_norm</name> <type>float</type> <value><use>rnorm</use></value> </uniform> <uniform> <name>wetness</name> <type>float</type> <value><use>wetness</use></value> </uniform> <uniform> <name>view_pitch_offset</name> <type>float</type> <value><use>view_pitch_offset</use></value> </uniform> <uniform> <name>view_heading_offset</name> <type>float</type> <value><use>view_heading_offset</use></value> </uniform> <uniform> <name>field_of_view</name> <type>float</type> <value><use>view_fov</use></value> </uniform> <uniform> <name>landing_light1_offset</name> <type>float</type> <value><use>landing_light1_offset</use></value> </uniform> <uniform> <name>landing_light2_offset</name> <type>float</type> <value><use>landing_light2_offset</use></value> </uniform> <uniform> <name>landing_light3_offset</name> <type>float</type> <value><use>landing_light3_offset</use></value> </uniform> <uniform> <name>gamma</name> <type>float</type> <value><use>gamma</use></value> </uniform> <uniform> <name>brightness</name> <type>float</type> <value><use>brightness</use></value> </uniform> <uniform> <name>use_filtering</name> <type>bool</type> <value><use>use_filtering</use></value> </uniform> <uniform> <name>use_night_vision</name> <type>bool</type> <value><use>use_night_vision</use></value> </uniform> <uniform> <name>use_IR_vision</name> <type>bool</type> <value><use>use_IR_vision</use></value> </uniform> <uniform> <name>delta_T</name> <type>float</type> <value><use>delta_T</use></value> </uniform> <uniform> <name>fact_grey</name> <type>float</type> <value><use>fact_grey</use></value> </uniform> <uniform> <name>fact_black</name> <type>float</type> <value><use>fact_black</use></value> </uniform> <uniform> <name>cloudpos1_x</name> <type>float</type> <value><use>cloudpos1_x</use></value> </uniform> <uniform> <name>cloudpos1_y</name> <type>float</type> <value><use>cloudpos1_y</use></value> </uniform> <uniform> <name>cloudpos2_x</name> <type>float</type> <value><use>cloudpos2_x</use></value> </uniform> <uniform> <name>cloudpos2_y</name> <type>float</type> <value><use>cloudpos2_y</use></value> </uniform> <uniform> <name>cloudpos3_x</name> <type>float</type> <value><use>cloudpos3_x</use></value> </uniform> <uniform> <name>cloudpos3_y</name> <type>float</type> <value><use>cloudpos3_y</use></value> </uniform> <uniform> <name>cloudpos4_x</name> <type>float</type> <value><use>cloudpos4_x</use></value> </uniform> <uniform> <name>cloudpos4_y</name> <type>float</type> <value><use>cloudpos4_y</use></value> </uniform> <uniform> <name>cloudpos5_x</name> <type>float</type> <value><use>cloudpos5_x</use></value> </uniform> <uniform> <name>cloudpos5_y</name> <type>float</type> <value><use>cloudpos5_y</use></value> </uniform> <uniform> <name>cloudpos6_x</name> <type>float</type> <value><use>cloudpos6_x</use></value> </uniform> <uniform> <name>cloudpos6_y</name> <type>float</type> <value><use>cloudpos6_y</use></value> </uniform> <uniform> <name>cloudpos7_x</name> <type>float</type> <value><use>cloudpos7_x</use></value> </uniform> <uniform> <name>cloudpos7_y</name> <type>float</type> <value><use>cloudpos7_y</use></value> </uniform> <uniform> <name>cloudpos8_x</name> <type>float</type> <value><use>cloudpos8_x</use></value> </uniform> <uniform> <name>cloudpos8_y</name> <type>float</type> <value><use>cloudpos8_y</use></value> </uniform> <uniform> <name>cloudpos9_x</name> <type>float</type> <value><use>cloudpos9_x</use></value> </uniform> <uniform> <name>cloudpos9_y</name> <type>float</type> <value><use>cloudpos9_y</use></value> </uniform> <uniform> <name>cloudpos10_x</name> <type>float</type> <value><use>cloudpos10_x</use></value> </uniform> <uniform> <name>cloudpos10_y</name> <type>float</type> <value><use>cloudpos10_y</use></value> </uniform> <uniform> <name>cloudpos11_x</name> <type>float</type> <value><use>cloudpos11_x</use></value> </uniform> <uniform> <name>cloudpos11_y</name> <type>float</type> <value><use>cloudpos11_y</use></value> </uniform> <uniform> <name>cloudpos12_x</name> <type>float</type> <value><use>cloudpos12_x</use></value> </uniform> <uniform> <name>cloudpos12_y</name> <type>float</type> <value><use>cloudpos12_y</use></value> </uniform> <uniform> <name>cloudpos13_x</name> <type>float</type> <value><use>cloudpos13_x</use></value> </uniform> <uniform> <name>cloudpos13_y</name> <type>float</type> <value><use>cloudpos13_y</use></value> </uniform> <uniform> <name>cloudpos14_x</name> <type>float</type> <value><use>cloudpos14_x</use></value> </uniform> <uniform> <name>cloudpos14_y</name> <type>float</type> <value><use>cloudpos14_y</use></value> </uniform> <uniform> <name>cloudpos15_x</name> <type>float</type> <value><use>cloudpos15_x</use></value> </uniform> <uniform> <name>cloudpos15_y</name> <type>float</type> <value><use>cloudpos15_y</use></value> </uniform> <uniform> <name>cloudpos16_x</name> <type>float</type> <value><use>cloudpos16_x</use></value> </uniform> <uniform> <name>cloudpos16_y</name> <type>float</type> <value><use>cloudpos16_y</use></value> </uniform> <uniform> <name>cloudpos17_x</name> <type>float</type> <value><use>cloudpos17_x</use></value> </uniform> <uniform> <name>cloudpos17_y</name> <type>float</type> <value><use>cloudpos17_y</use></value> </uniform> <uniform> <name>cloudpos18_x</name> <type>float</type> <value><use>cloudpos18_x</use></value> </uniform> <uniform> <name>cloudpos18_y</name> <type>float</type> <value><use>cloudpos18_y</use></value> </uniform> <uniform> <name>cloudpos19_x</name> <type>float</type> <value><use>cloudpos19_x</use></value> </uniform> <uniform> <name>cloudpos19_y</name> <type>float</type> <value><use>cloudpos19_y</use></value> </uniform> <uniform> <name>cloudpos20_x</name> <type>float</type> <value><use>cloudpos20_x</use></value> </uniform> <uniform> <name>cloudpos20_y</name> <type>float</type> <value><use>cloudpos20_y</use></value> </uniform> <uniform> <name>cloud_shadow_flag</name> <type>int</type> <value><use>cloud_shadow_flag</use></value> </uniform> <uniform> <name>use_searchlight</name> <type>int</type> <value><use>use_searchlight</use></value> </uniform> <uniform> <name>use_landing_light</name> <type>int</type> <value><use>use_landing_light</use></value> </uniform> <uniform> <name>use_alt_landing_light</name> <type>int</type> <value><use>use_alt_landing_light</use></value> </uniform> <uniform> <name>display_xsize</name> <type>int</type> <value><use>display_xsize</use></value> </uniform> <uniform> <name>display_ysize</name> <type>int</type> <value><use>display_ysize</use></value> </uniform> <uniform> <name>darkmap_enabled</name> <type>int</type> <value><use>darkmap-enabled</use></value> </uniform> <uniform> <name>geo_light_r</name> <type>float</type> <value><use>geo_light_r</use></value> </uniform> <uniform> <name>geo_light_g</name> <type>float</type> <value><use>geo_light_g</use></value> </uniform> <uniform> <name>geo_light_b</name> <type>float</type> <value><use>geo_light_b</use></value> </uniform> <uniform> <name>geo_light_x</name> <type>float</type> <value><use>geo_light_x</use></value> </uniform> <uniform> <name>geo_light_y</name> <type>float</type> <value><use>geo_light_y</use></value> </uniform> <uniform> <name>geo_light_z</name> <type>float</type> <value><use>geo_light_z</use></value> </uniform> <uniform> <name>geo_light_radius</name> <type>float</type> <value><use>geo_light_radius</use></value> </uniform> <uniform> <name>geo_ambience</name> <type>float</type> <value><use>geo_ambience</use></value> </uniform> </pass> </technique> <technique n="5"> <pass> <program> <vertex-shader n="0">Shaders/space-ALS-base.vert</vertex-shader> <fragment-shader n="0">Shaders/space-ALS-base.frag</fragment-shader> </program> </pass> </technique> </PropertyList>