# Navigation Map var NavigationMap = { new : func (mfd, myCanvas, device, svg) { var obj = { parents : [ NavigationMap, MFDPage.new(mfd, myCanvas, device, svg, "NavigationMap", "MAP - NAVIGATION MAP") ], }; obj.MFDMap = obj._group.createChild("map"); obj.MFDMap.setScreenRange(689/2.0); # Labels for map range and orientation. Two sets - one for the full display # and another for the partial display. obj.addTextElements(["RangeDisplay", "Orientation"]); obj.addTextElements(["RangeDisplayPartial", "OrientationPartial"]); obj._labelsFull = svg.getElementById("NavigationMapGroup"); assert(obj._labelsFull != nil, "Unable to find NavigationMapGroup"); obj._labelsPartial = svg.getElementById("NavigationMapGroupPartial"); assert(obj._labelsPartial != nil, "Unable to find NavigationMapGroupPartial"); # Initialize the controllers: var ctrl_ns = canvas.Map.Controller.get("Aircraft position"); var source = ctrl_ns.SOURCES["current-pos"]; if (source == nil) { # TODO: amend var source = ctrl_ns.SOURCES["current-pos"] = { getPosition: func subvec(geo.aircraft_position().latlon(), 0, 2), getAltitude: func getprop('/position/altitude-ft'), getHeading: func { if (me.aircraft_heading) getprop('/orientation/heading-deg') else 0 }, aircraft_heading: 1, }; } setlistener("/sim/gui/dialogs/map-canvas/aircraft-heading-up", func(n) { source.aircraft_heading = n.getBoolValue(); }, 1); # Make it move with our aircraft: obj.MFDMap.setController("Aircraft position", "current-pos"); # from aircraftpos.controller # Center the map's origin, modified to take into account the surround. obj.MFDMap.setTranslation( fg1000.MAP_FULL.CENTER.X, fg1000.MAP_FULL.CENTER.Y ); var r = func(name,vis=1,zindex=nil) return caller(0)[0]; # TODO: we'll need some z-indexing here, right now it's just random foreach(var type; [r('GRID'),r('DTO',0),r('TFC',0),r('APT'),r('DME'),r('VOR'),r('NDB'),r('FIX',0),r('RTE'),r('WPT'),r('FLT'),r('WXR',0),r('APS')] ) { obj.MFDMap.addLayer(factory: canvas.SymbolLayer, type_arg: type.name, visible: type.vis, priority: 4, style: obj.Styles.getStyle(type.name), options: obj.Options.getOption(type.name) ); } foreach(var type; [ r('STAMEN_terrain'),r('STAMEN'), r('OpenAIP') ]) { obj.MFDMap.addLayer(factory: canvas.OverlayLayer, type_arg: type.name, visible: 0, priority: 1, style: obj.Styles.getStyle(type.name), options: obj.Options.getOption(type.name) ); } #obj.topMenu(device, obj, nil); obj.controller = fg1000.NavigationMapController.new(obj, svg); return obj; }, toggleLayerVisible : func(name) { (var l = me.MFDMap.getLayer(name)).setVisible(l.getVisible()); }, setLayerVisible : func(name,n=1) { me.MFDMap.getLayer(name).setVisible(n); }, setRange : func(range, label) { me.MFDMap.setRange(range); me.setTextElement("RangeDisplay", label); me.setTextElement("RangeDisplayPartial", label); }, setOrientation : func(orientation) { me.setTextElement("Orientation", orientation); me.setTextElement("OrientationPartial", orientation); }, setScreenRange : func(range) { me.MFDMap.setScreenRange(range); }, offdisplay : func() { me._group.setVisible(0); # Reset the menu colours. Shouldn't have to do this here, but # there's not currently an obvious other location to do so. for(var i = 0; i < 12; i +=1) { var name = sprintf("SoftKey%d",i); me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0); me.device.svg.getElementById(name).setColor(1.0,1.0,1.0); } me.controller.offdisplay(); }, ondisplay : func() { me._group.setVisible(1); # Center the map's origin, modified to take into account the surround. me.MFDMap.setTranslation( fg1000.MAP_FULL.CENTER.X, fg1000.MAP_FULL.CENTER.Y ); me._labelsFull.setVisible(1); me._labelsPartial.setVisible(0); me.mfd.setPageTitle(me.title); me.controller.ondisplay(); }, # Display functions when we're displaying the NavigationMap as part of another # page - e.g. NearestAirports. ondisplayPartial : func() { me._group.setVisible(1); me.MFDMap.setTranslation( fg1000.MAP_PARTIAL.CENTER.X, fg1000.MAP_PARTIAL.CENTER.Y ); me._labelsFull.setVisible(0); me._labelsPartial.setVisible(1); me.controller.ondisplayPartial(); }, offdisplayPartial : func() { me._group.setVisible(0); me.controller.offdisplayPartial(); }, # Softkey assigments. For some pages (notably the NEAREST pages) # the MAP softkey is available as key 2: # pg.addMenuItem(2, "MAP", pg, pg.mfd.NavigationMap.mapMenu); topMenu : func(device, pg, menuitem) { pg.clearMenu(); pg.resetMenuColors(); pg.addMenuItem(0, "ENGINE", pg, pg.mfd.EIS.engineMenu); pg.addMenuItem(2, "MAP", pg, pg.mfd.NavigationMap.mapMenu); pg.addMenuItem(8, "DCLTR", pg, func(dev, pg, mi) { pg.mfd.NavigationMap.controller.incrDCLTR(dev, mi); } ); #pg.addMenuItem(9, "SHW CHRT", pg); # Optional #pg.addMenuItem(10, "CHKLIST", pg); # Optional device.updateMenus(); }, mapMenu : func(device, pg, menuitem) { pg.clearMenu(); pg.resetMenuColors(); pg.addMenuItem(0, "TRAFFIC", pg, func(dev, pg, mi) { pg.mfd.NavigationMap.controller.toggleLayer("TFC"); device.updateMenus(); }, # callback func(svg, mi) { pg.mfd.NavigationMap.display_toggle(device, svg, mi, "TFC"); } ); pg.addMenuItem(1, "PROFILE", pg); pg.addMenuItem(2, "TOPO", pg, func(dev, pg, mi) { pg.mfd.NavigationMap.controller.toggleLayer("STAMEN"); device.updateMenus(); }, # callback func(svg, mi) { pg.mfd.NavigationMap.display_toggle(device, svg, mi, "STAMEN"); } ); pg.addMenuItem(3, "TERRAIN", pg, func(dev, pg, mi) { pg.mfd.NavigationMap.controller.toggleLayer("STAMEN_terrain"); device.updateMenus(); }, # callback func(svg, mi) { pg.mfd.NavigationMap.display_toggle(device, svg, mi, "STAMEN_terrain"); } ); pg.addMenuItem(4, "AIRWAYS", pg, func(dev, pg, mi) { pg.mfd.NavigationMap.controller.incrAIRWAYS(dev, mi); } ); #pg.addMenuItem(5, "STRMSCP", pg); Optional #pg.addMenuItem(6, "PRECIP", pg); Optional, or NEXRAD #pg.addMenuItem(7, "XM LTNG", pg); Optional, or DL LTNG #pg.addMenuItem(8, "METAR", pg); #pg.addMenuItem(9, "LEGEND", pg); Optional - only available with NEXRAD/XM LTNG/METAR/PROFILE selected pg.addMenuItem(10, "BACK", pg, pg.topMenu); # Or should this just be the next button? device.updateMenus(); }, # Display map toggle softkeys which change color depending # on whether a particular layer is enabled or not. display_toggle : func(device, svg, mi, layer) { var bg_name = sprintf("SoftKey%d-bg",mi.menu_id); if (me.controller.isEnabled(layer)) { device.svg.getElementById(bg_name).setColorFill(0.5,0.5,0.5); svg.setColor(0.0,0.0,0.0); } else { device.svg.getElementById(bg_name).setColorFill(0.0,0.0,0.0); svg.setColor(1.0,1.0,1.0); } svg.setText(mi.title); svg.setVisible(1); # display function }, };