<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/blur</name> <parameters> <blurOffset_x>0.0</blurOffset_x> <blurOffset_y>0.0</blurOffset_y> <buffer-name></buffer-name> </parameters> <technique n="11"> <pass> <texture-unit> <unit>0</unit> <type>buffer</type> <name><use>buffer-name</use></name> </texture-unit> <program> <vertex-shader>Shaders/fullscreen.vert</vertex-shader> <fragment-shader>Shaders/blur.frag</fragment-shader> </program> <uniform> <name>input_tex</name> <type>sampler-2d</type> <value type="int">0</value> </uniform> <uniform> <name>blurOffset_x</name> <type>float</type> <value type="float"><use>blurOffset_x</use></value> </uniform> <uniform> <name>blurOffset_y</name> <type>float</type> <value type="float"><use>blurOffset_y</use></value> </uniform> </pass> </technique> </PropertyList>