<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
	<name>Effects/blur</name>
	<parameters>
		<blurOffset_x>0.0</blurOffset_x>
		<blurOffset_y>0.0</blurOffset_y>
		<buffer-name></buffer-name>
	</parameters>
	<technique n="11">
		<pass>
			<texture-unit>
				<unit>0</unit>
				<type>buffer</type>
				<name><use>buffer-name</use></name>
			</texture-unit>
			<program>
				<vertex-shader>Shaders/fullscreen.vert</vertex-shader>
				<fragment-shader>Shaders/blur.frag</fragment-shader>
			</program>
			<uniform>
				<name>input_tex</name>
				<type>sampler-2d</type>
				<value type="int">0</value>
			</uniform>
			<uniform>
				<name>blurOffset_x</name>
				<type>float</type>
				<value type="float"><use>blurOffset_x</use></value>
			</uniform>
			<uniform>
				<name>blurOffset_y</name>
				<type>float</type>
				<value type="float"><use>blurOffset_y</use></value>
			</uniform>
		</pass>
	</technique>
</PropertyList>