# WARNING: *.draw files will be deprecated, see: http://wiki.flightgear.org/MapStructure var draw_taxiways = func(group, apt, lod) { # TODO: the LOD arg isn't stricly needed here, # the layer is a conventional canvas group, so it can access its map # parent and just read the "range" property to do LOD handling group.set("z-index",-100) # HACK: we need to encapsulate this .set("stroke", "none"); # print("drawing taxiways for:", apt.id); # Taxiways drawn first so the runways and parking positions end up on top. # Preallocate all paths at once to gain some speed var taxi_paths = group.createChildren("path", size(apt.taxiways)); var i = 0; foreach(var taxi; apt.taxiways) { var clr = SURFACECOLORS[taxi.surface]; if (clr == nil) { clr = SURFACECOLORS[0]}; var txi = Runway.new(taxi); var beg1 = txi.pointOffCenterline(0, 0.5 * taxi.width); var beg2 = txi.pointOffCenterline(0, -0.5 * taxi.width); var end1 = txi.pointOffCenterline(taxi.length, 0.5 * taxi.width); var end2 = txi.pointOffCenterline(taxi.length, -0.5 * taxi.width); taxi_paths[i].setColorFill(clr.r, clr.g, clr.b) .setDataGeo ( [ canvas.Path.VG_MOVE_TO, canvas.Path.VG_LINE_TO, canvas.Path.VG_LINE_TO, canvas.Path.VG_LINE_TO, canvas.Path.VG_CLOSE_PATH ], [ beg1[0], beg1[1], beg2[0], beg2[1], end2[0], end2[1], end1[0], end1[1] ] ); i += 1; } }