# See: http://wiki.flightgear.org/MapStructure # Class things: var name = 'TFC'; var parents = [DotSym]; var __self__ = caller(0)[0]; DotSym.makeinstance( name, __self__ ); SymbolLayer.get(name).df_style = { # style to use by default line_width: 3, scale_factor: 1, color_by_lvl: { 3: [1,0,0], # resolution advisory 2: [1,0.5,0], # traffic advisory 1: [1,1,1], # proximate traffic }, color_default: [1,1,1] }; var element_type = "group"; # we want a group, becomes "me.element" var text_tcas = nil; var icon_tcas = nil; var arrow_tcas = [nil,nil]; var arrow_type = nil; var draw_tcas_arrow = nil; var color = nil; var threatLvl = 0e-0; # NaN to update even when threatLvl == nil # TODO: how to integrate both styling and caching? var draw = func { # TODO: get rid of draw_tcas_arrow hacks if (draw_tcas_arrow == nil) draw_tcas_arrow = [ draw_tcas_arrow_above_500, draw_tcas_arrow_below_500 ]; #var callsign = me.model.getNode("callsign").getValue(); # print("Drawing traffic for:", callsign ); var threatLvl = me.model.get_threat_lvl(); var vspeed = me.model.get_vspd(); var altDiff = me.layer.controller.get_alt_diff(me.model); # Init if (me.text_tcas == nil) { me.text_tcas = me.element.createChild("text") .setDrawMode( canvas.Text.TEXT ) .setText(sprintf("%+02.0f",altDiff/100)) .setFont("LiberationFonts/LiberationSans-Regular.ttf") .setColor(1,1,1) .setFontSize(20) .setAlignment("center-center"); me.icon_tcas = me.element.createChild("path") .setStrokeLineWidth(3); } # Update if (altDiff > 0) me.text_tcas.setTranslation(0,-40); else me.text_tcas.setTranslation(0,40); var arrow_type = (vspeed >= 500); if (arrow_type != me.arrow_type) { (old_type, me.arrow_type) = (me.arrow_type, arrow_type); if (old_type != nil and me.arrow_tcas[old_type] != nil) me.arrow_tcas[old_type].hide(); if (me.arrow_tcas[arrow_type] == nil) me.arrow_tcas[arrow_type] = me.draw_tcas_arrow[arrow_type](me.element); me.arrow_tcas[arrow_type].show(); } if (threatLvl != me.threatLvl) { me.threatLvl = threatLvl; ## TODO: should threat level symbols also be moved to *.draw files? if (threatLvl == 3) { # resolution advisory me.icon_tcas.moveTo(-17,-17) .horiz(34) .vert(34) .horiz(-34) .close(); } elsif (threatLvl == 2) { # traffic advisory me.icon_tcas.moveTo(-17,0) .arcSmallCW(17,17,0,34,0) .arcSmallCW(17,17,0,-34,0); } elsif (threatLvl == 1) { # proximate traffic me.icon_tcas.moveTo(-10,0) .lineTo(0,-17) .lineTo(10,0) .lineTo(0,17) .close(); } else { # other traffic me.icon_tcas.moveTo(-10,0) .lineTo(0,-17) .lineTo(10,0) .lineTo(0,17) .close(); } } var color = nil; if (threatLvl != nil) if ((var c = me.style.color_by_lvl[threatLvl]) != nil) var color = canvas._getColor(c); if (color == nil) color = canvas._getColor(me.style.color_default); if (me.color != color) { me.color = color; me.icon_tcas.setColor(color); me.text_tcas.setColor(color); me.arrow_tcas[me.arrow_type].setColor(color); if (num(threatLvl) == nil or (threatLvl < 1 or threatLvl > 3)) { color = [0,0,0,0]; } me.icon_tcas.setColorFill(color); } if (me.style.scale_factor != me.element.getScale()) me.element.setScale(me.style.scale_factor); };