# Reads and returns a complete file as a string var readfile = func(file) { if ((var st = stat(file)) == nil) die("Cannot stat file: " ~ file); var sz = st[7]; var buf = bits.buf(sz); read(open(file), buf, sz); return buf; } # basename(), dirname() # # Work like standard Unix commands: basename returns the file name from a given # path, and dirname returns the directory part. var basename = func(path) { split("/", string.normpath(path))[-1]; }; var dirname = func(path) { path = string.normpath(path); substr(path, 0, size(path) - size(basename(path))); }; var is_directory = func(path) { var tmp = stat(path); if (tmp != nil and tmp[11] == "dir") return 1; else return 0; }; var is_regular_file = func(path) { var tmp = stat(path); if (tmp != nil and tmp[11] == "reg") return 1; else return 0; }; var exists = func(path) { var tmp = stat(path); return tmp != nil; }; # the path that should be searched for subdirectories # returns a vector of subdirectory names var subdirectories = func(path) { if (!is_directory(path)) return; var list = subvec(directory(path), 2); var subdirs = []; foreach (var entry; list) { if (is_directory(path~"/"~entry)) { append(subdirs, entry); } } return subdirs; } # include() # # Loads and executes a Nasal file in place. The file is searched for in the # calling script directory and in standard FG directories (in that order). # # Examples: # # io.include("Aircraft/Generic/library.nas"); # io.include("my_other_file.nas"); var include = func(file) { file = string.normpath(file); var clr = caller(); var (ns, fn, fl) = clr; var local_file = dirname(fl) ~ file; var path = (stat(local_file) != nil)? local_file : resolvepath(file); if (path == "") die("File not found: ", file); var module = "__" ~ path ~ "__"; if (contains(ns, module)) return; var code = call(compile, [readfile(path), path], var err = []); if (size(err)) { if (find("Parse error:", err[0]) < 0) die(err[0]); else die(sprintf("%s\n in included file: %s", err[0], path)); } ns[module] = "included"; call(bind(code, ns, fn), [], nil, ns); } # Loads Nasal file into namespace and executes it. The namespace # (module name) is taken from the optional second argument, or # derived from the Nasal file's name. # # Usage: io.load_nasal( [, ]); # # Example: # # io.load_nasal(getprop("/sim/fg-root") ~ "/Local/test.nas"); # io.load_nasal("/tmp/foo.nas", "test"); # var load_nasal = func(file, module = nil) { if (module == nil) module = split(".", split("/", file)[-1])[0]; logprint(LOG_DEBUG, "loading ", file, " into namespace ", module); if (!contains(globals, module)) globals[module] = {}; elsif (!ishash(globals[module])) die("io.load_nasal(): namespace '" ~ module ~ "' already in use, but not a hash"); var code = call(func compile(readfile(file), file), nil, var err = []); if (size(err)) { if (substr(err[0], 0, 12) == "Parse error:") { # hack around Nasal feature var e = split(" at line ", err[0]); if (size(e) == 2) err[0] = string.join("", [e[0], "\n at ", file, ", line ", e[1], "\n "]); } for (var i = 1; (var c = caller(i)) != nil; i += 1) err ~= subvec(c, 2, 2); debug.printerror(err); return 0; } call(bind(code, globals), nil, nil, globals[module], err); debug.printerror(err); return !size(err); } # Load XML file in FlightGear's native format. # If the second, optional target parameter is set, then the properties # are loaded to this node in the global property tree. Otherwise they # are returned as a separate props.Node tree. Returns the data as a # props.Node on success or nil on error. # # Usage: io.read_properties( [, , ]); # # Examples: # # var target = props.globals.getNode("/sim/model"); # io.read_properties("/tmp/foo.xml", target); # # var data = io.read_properties("/tmp/foo.xml", "/sim/model"); # var data = io.read_properties("/tmp/foo.xml"); # var read_properties = func(path, target = nil, quiet = 0) { var args = props.Node.new({ filename: path }); if (target == nil) { var ret = args.getNode("data", 1); } elsif (isa(target, props.Node)) { args.getNode("targetnode", 1).setValue(target.getPath()); var ret = target; } else { args.getNode("targetnode", 1).setValue(target); var ret = props.globals.getNode(target, 1); } # set the quiet flag if requested if (quiet) args.getNode("quiet", 1).setValue(1); return fgcommand("loadxml", args) ? ret : nil; } # Load XML file in FlightGear's native format. # file will be located in the airport-scenery directories according to # ICAO and filename, i,e in Airports/I/C/A/ICAO.filename.xml # If the second, optional target parameter is set, then the properties # are loaded to this node in the global property tree. Otherwise they # are returned as a separate props.Node tree. Returns the data as a # props.Node on success or nil on error. # # Usage: io.read_airport_properties(, [, ]); # # Examples: # # var data = io.read_properties("KSFO", "rwyuse"); # var read_airport_properties = func(icao, fname, target = nil, quiet = 0) { var args = props.Node.new({ filename: fname, icao:icao }); if (target == nil) { var ret = args.getNode("data", 1); } elsif (isa(target, props.Node)) { args.getNode("targetnode", 1).setValue(target.getPath()); var ret = target; } else { args.getNode("targetnode", 1).setValue(target); var ret = props.globals.getNode(target, 1); } # set the quiet flag if requested if (quiet) args.getNode("quiet", 1).setValue(1); return fgcommand("loadxml", args) ? ret : nil; } # Write XML file in FlightGear's native format. # Returns the filename on success or nil on error. If the source # is a props.Node that refers to a node in the main tree, then # the data are directly written from the tree, yielding a more # accurate result. Otherwise the data need to be copied first, # which may slightly change node types (FLOAT becomes DOUBLE etc.) # # Usage: io.write_properties(, ); # # Examples: # # var data = props.Node.new({ a:1, b:2, c:{ d:3, e:4 } }); # io.write_properties("/tmp/foo.xml", data); # io.write_properties("/tmp/foo.xml", "/sim/model"); # var write_properties = func(path, prop) { var args = props.Node.new({ filename: path }); # default attributes of a new node plus the lowest unused bit var attr = args.getAttribute() + args.getAttribute("last") * 2; props.globals.setAttribute(attr); if (isa(prop, props.Node)) { for (var root = prop; (var p = root.getParent()) != nil;) root = p; if (root.getAttribute() == attr) args.getNode("sourcenode", 1).setValue(prop.getPath()); else props.copy(prop, args.getNode("data", 1), 1); } else { args.getNode("sourcenode", 1).setValue(prop); } return fgcommand("savexml", args) ? path : nil; } # The following two functions are for reading generic XML files into # the property tree and for writing them from there to the disk. The # built-in fgcommands (load, save, loadxml, savexml) are for FlightGear's # own XML files only, as they only handle a limited # number of very specific attributes. The io.readxml() loader turns # attributes into regular children with a configurable prefix prepended # to their name, while io.writexml() turns such nodes back into # attributes. The two functions have their own limitations, but can # easily get extended to whichever needs. The underlying parsexml() # command will handle any XML file. # Reads an XML file from an absolute path and returns it as property # tree. All nodes will be of type STRING. Data are only written to # leafs. Attributes are written as regular nodes with the optional # prefix prepended to the name. If the prefix is nil, then attributes # are ignored. Returns nil on error. # var readxml = func(path, prefix = "___") { var stack = [[{}, ""]]; var node = props.Node.new(); var tree = node; # prevent GC var start = func(name, attr) { var index = stack[-1][0]; if (!contains(index, name)) index[name] = 0; node = node.getChild(name, index[name], 1); if (prefix != nil) foreach (var n; keys(attr)) node.getNode(prefix ~ n, 1).setValue(attr[n]); index[name] += 1; append(stack, [{}, ""]); } var end = func(name) { var buf = pop(stack); if (!size(buf[0]) and size(buf[1])) node.setValue(buf[1]); node = node.getParent(); } var data = func(d) stack[-1][1] ~= d; return parsexml(path, start, end, data) == nil ? nil : tree; } # Writes a property tree as returned by readxml() to a file. Children # with name starting with are again turned into attributes of # their parent. must contain exactly one child, which will # become the XML file's outermost element. # var writexml = func(path, node, indent = "\t", prefix = "___") { var root = node.getChildren(); if (!size(root)) die("writexml(): tree doesn't have a root node"); if (substr(path, -4) != ".xml") path ~= ".xml"; var file = open(path, "w"); write(file, "\n\n"); var writenode = func(n, ind = "") { var name = n.getName(); var name_attr = name; var children = []; foreach (var c; n.getChildren()) { var a = c.getName(); if (substr(a, 0, size(prefix)) == prefix) name_attr ~= " " ~ substr(a, size(prefix)) ~ '="' ~ c.getValue() ~ '"'; else append(children, c); } if (size(children)) { write(file, ind ~ "<" ~ name_attr ~ ">\n"); foreach (var c; children) writenode(c, ind ~ indent); write(file, ind ~ "\n"); } elsif ((var value = n.getValue()) != nil) { write(file, ind ~ "<" ~ name_attr ~ ">" ~ value ~ "\n"); } else { write(file, ind ~ "<" ~ name_attr ~ "/>\n"); } } writenode(root[0]); close(file); if (size(root) != 1) die("writexml(): tree has more than one root node"); }