# $Id$ # # Nasal script to print errors to the screen when aircraft exceed design limits: # - extending flaps above maximum flap extension speed(s) # - extending gear above maximum gear extension speed # - exceeding Vna # - exceeding structural G limits # # To use, include this .nas file and define one or more of # limits/max-flap-extension-speed/speed # limits/max-flap-extension-speed/flaps # limits/vne # limits/max-gear-extension-speed # limits/max-positive-g # limits/max-negative-g (must be defined in max-positive-g defined) # # You can define multiple max-flap-extension-speed entries for max extension # speeds for different flap settings. var checkFlaps = func(n) { var flapsetting = n.getValue(); if (flapsetting == 0) return; var airspeed = getprop("velocities/airspeed-kt"); var ltext = ""; var limits = props.globals.getNode("limits"); if ((limits != nil) and (limits.getChildren("max-flap-extension-speed") != nil)) { var children = limits.getChildren("max-flap-extension-speed"); foreach(var c; children) { if ((c.getChild("flaps") != nil) and (c.getChild("speed") != nil) ) { var flaps = c.getChild("flaps").getValue(); var speed = c.getChild("speed").getValue(); if ((flaps != nil) and (speed != nil) and (flapsetting > flaps) and (airspeed > speed) ) { ltext = "Flaps extended above maximum flap extension speed!"; } } } if (ltext != "") { screen.log.write(ltext); } } } var checkGear = func(n) { if (!n.getValue()) return; var airspeed = getprop("velocities/airspeed-kt"); var max_gear = getprop("limits/max-gear-extension-speed"); if ((max_gear != nil) and (airspeed > max_gear)) { screen.log.write("Gear extended above maximum extension speed!"); } } # Set the listeners setlistener("controls/flight/flaps", checkFlaps); setlistener("controls/gear/gear-down", checkGear); # =============================== Pilot G stuff (taken from hurricane.nas) ================================= var pilot_g = props.globals.getNode("fdm/jsbsim/accelerations/a-pilot-z-ft_sec2", 1); pilot_g.setDoubleValue(0); var g_damp = 0; var updatePilotG = func { var g = pilot_g.getValue() ; #if (g == nil) { g = 0; } g_damp = ( g * 0.2) + (g_damp * 0.8); settimer(updatePilotG, 0.2); } updatePilotG(); var checkGandVNE = func { if (getprop("/sim/freeze/replay-state")) return; var max_positive = getprop("limits/max-positive-g"); var max_negative = getprop("limits/max-negative-g"); var msg = ""; # Convert the ft/sec^2 into Gs - allowing for gravity. var g = (- g_damp) / 32; if ((max_positive != nil) and (g > max_positive)) { msg = "Airframe structural positive-g load limit exceeded!"; } if ((max_negative != nil) and (g < max_negative)) { msg = "Airframe structural negative-g load limit exceeded!"; } # Now check VNE var airspeed = getprop("velocities/airspeed-kt"); var vne = getprop("limits/vne"); if ((airspeed != nil) and (vne != nil) and (airspeed > vne)) { msg = "Airspeed exceeds Vne!"; } if (msg != "") { # If we have a message, display it, but don't bother checking for # any other errors for 10 seconds. Otherwise we're likely to get # repeated messages. screen.log.write(msg); settimer(checkGandVNE, 10); } else { settimer(checkGandVNE, 1); } } checkGandVNE();