# route_manager.nas - FlightPlan delegate(s) corresponding to the built- # in route-manager dialog and GPS. Intended to provide a sensible default behaviour, # but can be disabled by an aircraft-specific FMS / GPS system. var RouteManagerDelegate = { new: func(fp) { # if this property is set, don't build a delegate at all if (getprop('/autopilot/route-manager/disable-route-manager')) return nil; var m = { parents: [RouteManagerDelegate] }; m.flightplan = fp; return m; }, departureChanged: func { printlog('info', 'saw departure changed'); me.flightplan.clearWPType('sid'); if (me.flightplan.departure == nil) return; if (me.flightplan.departure_runway == nil) { # no runway, only an airport, use that var wp = createWPFrom(me.flightplan.departure); wp.wp_role = 'sid'; me.flightplan.insertWP(wp, 0); return; } # first, insert the runway itself var wp = createWPFrom(me.flightplan.departure_runway); wp.wp_role = 'sid'; me.flightplan.insertWP(wp, 0); if (me.flightplan.sid == nil) return; # and we have a SID var sid = me.flightplan.sid; printlog('info', 'routing via SID ' ~ sid.id); me.flightplan.insertWaypoints(sid.route(me.flightplan.departure_runway), 1); }, arrivalChanged: func { me.flightplan.clearWPType('star'); me.flightplan.clearWPType('approach'); if (me.flightplan.destination == nil) return; if (me.flightplan.destination_runway == nil) { # no runway, only an airport, use that var wp = createWPFrom(me.flightplan.destination); wp.wp_role = 'approach'; me.flightplan.appendWP(wp); return; } var initialApproachFix = nil; if (me.flightplan.star != nil) { printlog('info', 'routing via STAR ' ~ me.flightplan.star.id); var wps = me.flightplan.star.route(me.flightplan.destination_runway); if (wps != nil) { me.flightplan.insertWaypoints(wps, -1); initialApproachFix = wps[-1]; # final waypoint of STAR } } if (me.flightplan.approach != nil) { var wps = me.flightplan.approach.route(initialApproachFix); if ((initialApproachFix != nil) and (wps == nil)) { # current GUI allows selected approach then STAR; but STAR # might not be possible for the approach (no transition). # since fixing the GUI flow is hard, let's route assuming no # IAF. This will likely cause an ugly direct leg, but that's # what the user asked for. printlog('info', "couldn't route approach based on specified IAF " ~ initialApproachFix.wp_name); wps = me.flightplan.approach.route(nil); } if (wps == nil) { printlog('warn', 'routing via approach ' ~ me.flightplan.approach.id ~ ' failed entirely.'); } else { printlog('info', 'routing via approach ' ~ me.flightplan.approach.id); me.flightplan.insertWaypoints(wps, -1); } } else { printlog('info', 'routing direct to runway ' ~ me.flightplan.destination_runway.id); # no approach, just use the runway waypoint var wp = createWPFrom(me.flightplan.destination_runway); wp.wp_role = 'approach'; me.flightplan.appendWP(wp); } }, cleared: func { printlog('info', "saw active flightplan cleared, deactivating"); # see http://https://code.google.com/p/flightgear-bugs/issues/detail?id=885 fgcommand("activate-flightplan", props.Node.new({"activate": 0})); }, endOfFlightPlan: func { printlog('info', "end of flight-plan, deactivating"); fgcommand("activate-flightplan", props.Node.new({"activate": 0})); } }; var FMSDelegate = { new: func(fp) { # if this property is set, don't build a delegate at all if (getprop('/autopilot/route-manager/disable-fms')) return nil; var m = { parents: [FMSDelegate], flightplan:fp, landingCheck:nil }; # make FlightPlan behaviour match GPS config state fp.followLegTrackToFix = getprop('/instrumentation/gps/config/follow-leg-track-to-fix'); # similarly, make FlightPlan follow the performance category settings fp.aircraftCategory = getprop('/autopilot/settings/icao-aircraft-category'); return m; }, _landingCheckTimeout: func { var wow = getprop('gear/gear[0]/wow'); var gs = getprop('velocities/groundspeed-kt'); if (wow and (gs < 25)) { printlog('info', 'touchdown on destination runway, end of route.'); me.landingCheck.stop(); # record touch-down time? me.flightplan.finish(); } }, waypointsChanged: func { }, endOfFlightPlan: func { printlog('info', 'end of flight-plan'); }, currentWaypointChanged: func { if (me.landingCheck != nil) { me.landingCheck.stop(); me.landingCheck = nil; # delete timer } #printlog('info', 'saw current WP changed, now ' ~ me.flightplan.current); var active = me.flightplan.currentWP(); if (active == nil) return; if (active.alt_cstr_type == "at") { printlog('info', 'new WP has valid altitude restriction, setting on AP'); setprop('/autopilot/settings/target-altitude-ft', active.alt_cstr); } var activeRunway = active.runway(); # this check is needed to avoid problems with circular routes; when # activating the FP we end up here, and without this check, immediately # detect that we've 'landed' and finish the FP again. var wow = getprop('gear/gear[0]/wow'); if (!wow and (activeRunway != nil) and (activeRunway.id == me.flightplan.destination_runway.id)) { me.landingCheck = maketimer(2.0, me, FMSDelegate._landingCheckTimeout); me.landingCheck.start(); } } }; registerFlightPlanDelegate(FMSDelegate.new); registerFlightPlanDelegate(RouteManagerDelegate.new);