<?xml version="1.0"?> <!-- ************************************************************************ FlightGear Materials File This property file configures the materials for FlightGear. Each material describes a single visual appearance in the simulator, which can be represented by a colour, a texture, or both. If a material has more than one name, all of the names will be used as aliases for the same material: this is often a good idea to save texture memory. Currently, colours will not be used unless the user disables textures; in the future, the program may use textures with an alpha component so that it will combine with the colour underneath. Properties currently used: name: A name for the texture (you may provide more than one). The FlightGear scenery files look up their textures by name. texture: A relative path to an SGI RGB file containing a texture for the material. wrapu: true if the texture should repeat horizontally over a surface, false if it should not repeat (default: true). wrapv: true if the texture should repeat vertically over a surface, false if it should not repeat (default: true). mipmap: true if the texture should be mipmapped, false otherwise (default: true). xsize: the horizontal size of a single texture repetition, in meters (0, the default, means use the natural size [??]). ysize: the vertical size of a single texture repetition, in meters (0, the default, means use the natural size [??]). light-coverage: a seed number for generating random night lighting over an area. A higher number means fewer lights, and 0 means that lighting is disabled. ambient: the ambient light colour for the material, specified as separate red, green, blue, and alpha components (default: all color components 0.2, alpha 1.0). diffuse: the diffuse light colour for the material, specified as separate red, green, blue, and alpha components (default: all color components 0.8, alpha 1.0). specular: the specular light colour for the material, specified as separate red, green, blue, and alpha components (default: all color components 0.0, alpha 1.0). emissive: the emissive light colour for the material, specified as separate red, green, blue, and alpha components (default: all color components 0.0, alpha 1.0). solid: bool value, if true the surface is solid for an FDM. If it is not solid, it is assumed that the material models a fluid (water) surface (default: true). friction-factor: the friction factor for that material. The normalized factor can be used by a FDM to postmultiply all contact friction forces with that factor. That is the more slipery a material is the smaller this value should be. (default: 1.0 for Dry concrete/Asphalt). rolling-friction: the gear rolling rolling-friction coefficient for this particular material. (default: 0.02 for Dry concrete/Asphalt). bumpiness: normalized bumpiness factor for this particular terrain. (default: 0.0 for a smooth surface). load-resistence: a pressure value how much force per surface area this surface can carry without deformation. The value should be in N/m^2 (default: FLT_MAX). glyph: group that defines one letter/digit/symbol in a font texture subentries: name, left (default: 0.0), right (default: 1.0) (left and right describe the horizontal position in the texture.) ************************************************************************ --> <PropertyList> <!-- Shared parameters for various materials. --> <params> <forest> <!-- Maximum distance from which a tree is visible --> <tree-range-m>2000</tree-range-m> <!-- Average number of square meters per tree with one type --> <tree-coverage-m2>10000</tree-coverage-m2> </forest> </params> <material> <name>grass_rwy</name> <texture>Runway/grass_rwy.rgb</texture> <xsize>75</xsize> <ysize>75</ysize> <solid>1</solid> <friction-factor>0.8</friction-factor> <rolling-friction>0.05</rolling-friction> <bumpiness>0.05</bumpiness> <load-resistence>1e5</load-resistence> </material> <material> <name>dirt_rwy</name> <texture>Runway/dirt_rwy.rgb</texture> <friction-factor>0.7</friction-factor> <rolling-friction>0.04</rolling-friction> <bumpiness>0.1</bumpiness> </material> <material> <name>lakebed_taxiway</name> <texture>Runway/lakebed_taxiway.rgb</texture> <rolling-friction>0.04</rolling-friction> <bumpiness>0.05</bumpiness> </material> <material> <name>pa_taxiway</name> <texture>Runway/pa_taxiway.rgb</texture> <filtering>8.</filtering> </material> <material> <name>pa_tiedown</name> <texture>Runway/pa_tiedown.rgb</texture> <filtering>8.</filtering> </material> <material> <name>pa_dspl_thresh</name> <texture>Runway/pa_dspl_thresh.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_dspl_arrows</name> <texture>Runway/pa_dspl_arrows.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_threshold</name> <texture>Runway/pa_threshold.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> <wrapv>false</wrapv> </material> <material> <name>pa_L</name> <texture>Runway/pa_L.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_R</name> <texture>Runway/pa_R.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_C</name> <texture>Runway/pa_C.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_0l</name> <texture>Runway/pa_0l.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_0r</name> <texture>Runway/pa_0r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_1c</name> <texture>Runway/pa_1c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_1l</name> <texture>Runway/pa_1l.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_1r</name> <texture>Runway/pa_1r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_11</name> <texture>Runway/pa_11.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_2c</name> <texture>Runway/pa_2c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_2l</name> <texture>Runway/pa_2l.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_2r</name> <texture>Runway/pa_2r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_3c</name> <texture>Runway/pa_3c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_3l</name> <texture>Runway/pa_3l.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_3r</name> <texture>Runway/pa_3r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_4c</name> <texture>Runway/pa_4c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_4r</name> <texture>Runway/pa_4r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_5c</name> <texture>Runway/pa_5c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_5r</name> <texture>Runway/pa_5r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_6c</name> <texture>Runway/pa_6c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_6r</name> <texture>Runway/pa_6r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_7c</name> <texture>Runway/pa_7c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_7r</name> <texture>Runway/pa_7r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_8c</name> <texture>Runway/pa_8c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_8r</name> <texture>Runway/pa_8r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_9c</name> <texture>Runway/pa_9c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_9r</name> <texture>Runway/pa_9r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_tz_three</name> <texture>Runway/pa_tz_three.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_aim</name> <texture>Runway/pa_aim.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_tz_two_a</name> <texture>Runway/pa_tz_two_a.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_tz_two_b</name> <texture>Runway/pa_tz_two_b.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_tz_one_a</name> <texture>Runway/pa_tz_one_a.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_tz_one_b</name> <texture>Runway/pa_tz_one_b.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_centerline</name> <texture>Runway/pa_centerline.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pa_rest</name> <texture>Runway/pa_rest.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_taxiway</name> <name>dirt_rwytaxiway</name> <texture>Runway/pc_taxiway.rgb</texture> <filtering>8.</filtering> </material> <material> <name>pc_tiedown</name> <name>dirt_rwytiedown</name> <texture>Runway/pc_tiedown.rgb</texture> <filtering>8.</filtering> </material> <material> <name>pc_dspl_thresh</name> <texture>Runway/pc_dspl_thresh.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_dspl_arrows</name> <texture>Runway/pc_dspl_arrows.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_threshold</name> <name>dirt_rwythreshold</name> <texture>Runway/pc_threshold.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> <filtering>8.</filtering> </material> <material> <name>pc_L</name> <name>dirt_rwyL</name> <texture>Runway/pc_L.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_R</name> <name>dirt_rwyR</name> <texture>Runway/pc_R.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_C</name> <name>dirt_rwyC</name> <texture>Runway/pc_C.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_0l</name> <name>dirt_rwy0l</name> <texture>Runway/pc_0l.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_0r</name> <name>dirt_rwy0r</name> <texture>Runway/pc_0r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_1c</name> <name>dirt_rwy1c</name> <texture>Runway/pc_1c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_1l</name> <name>dirt_rwy1l</name> <texture>Runway/pc_1l.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_1r</name> <name>dirt_rwy1r</name> <texture>Runway/pc_1r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_11</name> <name>dirt_rwy11</name> <texture>Runway/pc_11.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_2c</name> <name>dirt_rwy2c</name> <texture>Runway/pc_2c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_2l</name> <name>dirt_rwy2l</name> <texture>Runway/pc_2l.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_2r</name> <name>dirt_rwy2r</name> <texture>Runway/pc_2r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_3c</name> <name>dirt_rwy3c</name> <texture>Runway/pc_3c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_3l</name> <name>dirt_rwy3l</name> <texture>Runway/pc_3l.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_3r</name> <name>dirt_rwy3r</name> <texture>Runway/pc_3r.rgb</texture> <wrapu>false</wrapu> </material> <material> <name>pc_4c</name> <name>dirt_rwy4c</name> <texture>Runway/pc_4c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_4r</name> <name>dirt_rwy4r</name> <texture>Runway/pc_4r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_5c</name> <name>dirt_rwy5c</name> <texture>Runway/pc_5c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_5r</name> <name>dirt_rwy5r</name> <texture>Runway/pc_5r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_6c</name> <name>dirt_rwy6c</name> <texture>Runway/pc_6c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_6r</name> <name>dirt_rwy6r</name> <texture>Runway/pc_6r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_7c</name> <name>dirt_rwy7c</name> <texture>Runway/pc_7c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_7r</name> <name>dirt_rwy7r</name> <texture>Runway/pc_7r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_8c</name> <name>dirt_rwy8c</name> <texture>Runway/pc_8c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_8r</name> <name>dirt_rwy8r</name> <texture>Runway/pc_8r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_9c</name> <name>dirt_rwy9c</name> <texture>Runway/pc_9c.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_9r</name> <name>dirt_rwy9r</name> <texture>Runway/pc_9r.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_tz_three</name> <name>dirt_rwytz_three</name> <texture>Runway/pc_tz_three.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_aim</name> <name>dirt_rwyaim</name> <texture>Runway/pc_aim.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_tz_two_a</name> <name>dirt_rwytz_two_a</name> <texture>Runway/pc_tz_two_a.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_tz_two_b</name> <name>dirt_rwytz_two_b</name> <texture>Runway/pc_tz_two_b.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_tz_one_a</name> <name>dirt_rwytz_one_a</name> <texture>Runway/pc_tz_one_a.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_tz_one_b</name> <name>dirt_rwytz_one_b</name> <texture>Runway/pc_tz_one_b.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_centerline</name> <name>dirt_rwycenterline</name> <texture>Runway/pc_centerline.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <material> <name>pc_rest</name> <name>dirt_rwyrest</name> <texture>Runway/pc_rest.rgb</texture> <wrapu>false</wrapu> <filtering>8.</filtering> </material> <!-- Default --> <material> <name>Default</name> <name>Landmass</name> <name>SomeSort</name> <name>EvergreenBroadCover</name> <name>Island</name> <texture>Terrain/forest1a.rgb</texture> <texture>Terrain/forest1b.rgb</texture> <texture>Terrain/forest1c.rgb</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <rolling-friction>1</rolling-friction> <bumpiness>1</bumpiness> <object-group> <range-m alias="/params/forest/tree-range-m"/> <object> <path>Models/Trees/coniferous-tree.ac</path> <path>Models/Trees/coniferous-tree3.ac</path> <coverage-m2 alias="/params/forest/tree-coverage-m2"/> <heading-type>billboard</heading-type> </object> </object-group> </material> <material> <name>DeciduousBroadCover</name> <name>Bog</name> <texture>Terrain/deciduous1.rgb</texture> <texture>Terrain/deciduous2.rgb</texture> <texture>Terrain/deciduous4.rgb</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <rolling-friction>1</rolling-friction> <bumpiness>0.85</bumpiness> <object-group> <range-m alias="/params/forest/tree-range-m"/> <object> <path>Models/Trees/deciduous-tree.ac</path> <path>Models/Trees/deciduous-tree2.ac</path> <path>Models/Trees/deciduous-tree3.ac</path> <coverage-m2 alias="/params/forest/tree-coverage-m2"/> <heading-type>billboard</heading-type> </object> </object-group> </material> <material> <name>MixedForestCover</name> <texture>Terrain/mixedforest.rgb</texture> <texture>Terrain/mixedforest2.rgb</texture> <texture>Terrain/mixedforest3.rgb</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>5000000.0</light-coverage> <rolling-friction>1</rolling-friction> <bumpiness>0.95</bumpiness> <object-group> <range-m alias="/params/forest/tree-range-m"/> <object> <path>Models/Trees/deciduous-tree.ac</path> <path>Models/Trees/deciduous-tree2.ac</path> <path>Models/Trees/deciduous-tree3.ac</path> <path>Models/Trees/coniferous-tree.ac</path> <path>Models/Trees/coniferous-tree2.ac</path> <path>Models/Trees/deciduous-tree3.ac</path> <coverage-m2 alias="/params/forest/tree-coverage-m2"/> <heading-type>billboard</heading-type> </object> </object-group> </material> <material> <name>EvergreenNeedleCover</name> <name>WoodedTundraCover</name> <texture>Terrain/evergreen.rgb</texture> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>10000000.0</light-coverage> <rolling-friction>1</rolling-friction> <bumpiness>1</bumpiness> <object-group> <range-m alias="/params/forest/tree-range-m"/> <object> <path>Models/Trees/coniferous-tree.ac</path> <path>Models/Trees/deciduous-tree3.ac</path> <coverage-m2 alias="/params/forest/tree-coverage-m2"/> <heading-type>billboard</heading-type> </object> </object-group> </material> <material> <name>DeciduousNeedleCover</name> <texture>Terrain/dec_evergreen.rgb</texture> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>10000000.0</light-coverage> <rolling-friction>1</rolling-friction> <bumpiness>1</bumpiness> <object-group> <range-m alias="/params/forest/tree-range-m"/> <object> <path>Models/Trees/deciduous-tree.ac</path> <path>Models/Trees/deciduous-tree2.ac</path> <path>Models/Trees/deciduous-tree3.ac</path> <coverage-m2 alias="/params/forest/tree-coverage-m2"/> <heading-type>billboard</heading-type> </object> </object-group> </material> <material> <name>Sand</name> <texture>Terrain/sand4.rgb</texture> <texture>Terrain/sand5.rgb</texture> <texture>Terrain/sand6.rgb</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <shininess>2.5</shininess> <rolling-friction>0.1</rolling-friction> <friction-factor>0.7</friction-factor> <bumpiness>0.1</bumpiness> </material> <material> <name>ShrubCover</name> <name>ShrubGrassCover</name> <name>ScrubCover</name> <texture>Terrain/shrub.rgb</texture> <texture>Terrain/shrub2.rgb</texture> <texture>Terrain/shrub3.rgb</texture> <xsize>2000</xsize> <ysize>2000</ysize> <diffuse> <r>0.86</r> <g>0.86</g> <b>0.86</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.1</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <light-coverage>20000000.0</light-coverage> <rolling-friction>0.6</rolling-friction> <bumpiness>0.4</bumpiness> </material> <material> <name>BuiltUpCover</name> <name>Urban</name> <texture>Terrain/city1.rgb</texture> <texture>Terrain/city2.rgb</texture> <texture>Terrain/city3.rgb</texture> 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<path>Models/Buildings/medium-glass-office-building.ac</path> <path>Models/Buildings/small-modern-office.ac</path> <path>Models/Buildings/small-office.ac</path> <coverage-m2>500000</coverage-m2> <heading-type>random</heading-type> </object> <object> <path>Models/Buildings/big-church.ac</path> <coverage-m2>5000000</coverage-m2> <heading-type>random</heading-type> </object> <object> <path>Models/Buildings/brick-school.ac</path> <path>Models/Buildings/bank-building.ac</path> <coverage-m2>4000000</coverage-m2> <heading-type>random</heading-type> </object> <object> <path>Models/Buildings/water-tower.ac</path> <coverage-m2>100000000</coverage-m2> <heading-type>random</heading-type> </object> </object-group> <object-group> <range-m alias="/params/forest/tree-range-m"/> <object> <path>Models/Trees/deciduous-tree.ac</path> <path>Models/Trees/deciduous-tree2.ac</path> <path>Models/Trees/deciduous-tree3.ac</path> <path>Models/Trees/coniferous-tree.ac</path> 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